[MCPE-14183] Mob AI does not avoid fire Created: 18/Apr/16  Updated: 14/Jul/16  Resolved: 28/May/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0 Realms Alpha build 2, 0.14.3, 0.15.0 Realms Alpha build 4
Fix Version/s: None

Type: Bug
Reporter: James McDoniel (Inactive)
Resolution: Invalid Votes: 0
Labels: mob

Issue Links:
Duplicate
is duplicated by MCPE-14196 MOB Al Resolved
Game Mode: Creative
Confirmation Status: Unconfirmed
Platform: Tablet - Android - Other (Specify in description)

 Description   

Mobs will walk into fire and sometimes even stand in fire even if they are dying.



 Comments   
Comment by L.A. [ 14/Jul/16 ]

Another example – I have a fireplace in one of my very large houses. There are bars in front of the fire with a single air block above the bars. Basically, you have to work to get inside the fireplace (walk / jump) and it's relatively small: 3 fireblocks total. In front of fireblocks: 1 air block at top, 5 bar blocks (bottom and top)

Whenever a wolf mob enters the room, it doesn't walk around and then go to the fireplace, it almost immediately jumps into the fire.

Comment by Serouj Ghazarian [ 13/Jul/16 ]

That only applies to some mobs

Comment by L.A. [ 13/Jul/16 ]

Request to re-open this issue ...

Comment by L.A. [ 13/Jul/16 ]

This affects at least version 0.14.0.

Use case: In survivor mode, tame a wolf. Set a netherrack down even with the ground and set it on fire. The wolf will walk into the fire pretty quickly (normally within 30 sec for me).

It's almost like the wolf prefers the fire. I can provide more details if you're unable to reproduce the issue.

Comment by kaleb418 [ 29/May/16 ]

Please add a reliable way to reproduce the issue.

Comment by kaleb418 [ 28/May/16 ]

This issue is Invalid, as is refers to Realms Beta Testing, which has ended. Please comment below if this affects 0.14.3 as well.

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