[MCPE-14061] Redstone bug: A repeater that is "locked" (by using another repeater facing into it) will forget its locked state when game is reloaded. Created: 07/Apr/16  Updated: 08/Apr/16  Resolved: 08/Apr/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.14.0
Fix Version/s: None

Type: Bug
Reporter: Tommy Depke
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File After exiting and returning to game (repeater is now off).png     PNG File Removing the power (repeater still on).png     PNG File The circuit.png    
Issue Links:
Duplicate
duplicates MCPE-13413 Active unpowered locked repeaters bec... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Other (Specify in description)

 Description   

In singleplayer with creative mode enabled, I built a circuit (like the one in the file) then I exited the game and loaded the world again. The repeater that had been powered was still in its locked state but no longer powered. After testing this in the PC edition of Minecraft, the repeater does not forget the state that it was locked in, so the bug might only be in MCPE. This issue probably has something to do with the way NBT data is saved for repeaters. Also, I am using a Samsung Galaxy S6 Edge Plus, and I would appreciate it if this bug got fixed



 Comments   
Comment by Katten [ 08/Apr/16 ]

Thank you for your report! This issue was, however, submitted at an earlier time as MCPE-13413. You may add any information you find relevant in the comment section there.

Comment by Tommy Depke [ 08/Apr/16 ]

Just tested the bug in both spawn chunks and normal chunks by flying far enough away to unload the chunks. The locked repeater stays powered after returning to the chunks in both cases.

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