[MCPE-13706] Cannot import maps via "import" function. Created: 20/Feb/16 Updated: 13/Jun/16 Resolved: 13/Jun/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | gokturk sahin | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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Eventhough I tried making the extension as ".mcworld" it just does not work. I basically downloaded a map, extracted it and renamed the main folder as "mapmap.mcworld" as a zip file. Tried checking the maps that are already I played, and they recognizede by the game but not the maps from RedStone showcase. Thanks in advance. |
| Comments |
| Comment by gatharian [ 13/Jun/16 ] |
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This bug report duplicates |
| Comment by Zeb [ 13/Jun/16 ] |
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I think this probably isn't even a bug. You can't just take a world in .zip format and then change its extension to .mcworld. Tried exporting and importing maps on Windows 10 on 0.15.0 and everything appears to be working fine, so I'd say this issue can be closed. You can only import maps that use the .mcworld format, and world saves in .zip format cannot be imported or changed to .mcworld files without exporting them from in-game. |
| Comment by gokturk sahin [ 21/Feb/16 ] |
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If it's .zip then it does not get recognized by the game. If you have tried, let me know if it works. |
| Comment by pancracio [ 21/Feb/16 ] |
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just rename the (.mcworld) to (.Zip) ready |