[MCPE-13660] Game crashes when trying to load a world Created: 19/Feb/16 Updated: 30/Mar/16 Resolved: 02/Mar/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Brendon Frump | ||
| Resolution: | Duplicate | Votes: | 2 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPod Touch 5 | ||||||||
| Description |
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When I try to load an old world of mine the game just crashes. |
| Comments |
| Comment by kaleb418 [ 30/Mar/16 ] |
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@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732 |
| Comment by Dave Messner [ 30/Mar/16 ] |
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I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash. |
| Comment by Al Treadway [ 02/Mar/16 ] |
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@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge. |
| Comment by gatharian [ 02/Mar/16 ] |
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Thank you for your report! However, this issue has already been reported as |
| Comment by Connor Steppie [ 24/Feb/16 ] |
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Even if you turn Multiplayer Game off, it still crashes |
| Comment by Al Treadway [ 23/Feb/16 ] |
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@Connor Seems to be the case, I wonder if it's because the game encounters an error when trying to start a multiplayer (LAN) server on the device? |
| Comment by Connor Steppie [ 23/Feb/16 ] |
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If you turn off wifi it seems to load fine. |
| Comment by Connor Steppie [ 23/Feb/16 ] |
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Seems to have fixed itself? |
| Comment by Scott Thompson [ 23/Feb/16 ] |
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Having the same issue in the official release. |
| Comment by Connor Steppie [ 22/Feb/16 ] |
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Confirmed on my old 0.4.0 world. rest in rip. |
| Comment by Al Treadway [ 20/Feb/16 ] |
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Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt. |