[MCPE-13660] Game crashes when trying to load a world Created: 19/Feb/16  Updated: 30/Mar/16  Resolved: 02/Mar/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.14.0
Fix Version/s: None

Type: Bug
Reporter: Brendon Frump
Resolution: Duplicate Votes: 2
Labels: None

Issue Links:
Duplicate
duplicates MCPE-12732 Game Crash when openning pre-created ... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPod Touch 5

 Description   

When I try to load an old world of mine the game just crashes.



 Comments   
Comment by kaleb418 [ 30/Mar/16 ]

@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732

Comment by Dave Messner [ 30/Mar/16 ]

I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash.

Comment by Al Treadway [ 02/Mar/16 ]

@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge.

Comment by gatharian [ 02/Mar/16 ]

Thank you for your report! However, this issue has already been reported as MCPE-12732. Consider doing a search next time, to check if a report on the issue you're submitting doesn't already exist.

Comment by Connor Steppie [ 24/Feb/16 ]

Even if you turn Multiplayer Game off, it still crashes

Comment by Al Treadway [ 23/Feb/16 ]

@Connor Seems to be the case, I wonder if it's because the game encounters an error when trying to start a multiplayer (LAN) server on the device?

Comment by Connor Steppie [ 23/Feb/16 ]

If you turn off wifi it seems to load fine.

Comment by Connor Steppie [ 23/Feb/16 ]

Seems to have fixed itself?

Comment by Scott Thompson [ 23/Feb/16 ]

Having the same issue in the official release.
v0.14.0
238.1MB world, Survival
iPhone 6s Plus, 64gb (8.4Gb available), iOS 9.2.1.
Had it 3 times - reset/reboot fixed the issue, making me think its probably a RAM issue. (Been experimenting with a railway network, so could be loading more of the map than usual? Hadn't seen the issue before the update though.)

Comment by Connor Steppie [ 22/Feb/16 ]

Confirmed on my old 0.4.0 world. rest in rip.

Comment by Al Treadway [ 20/Feb/16 ]

Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.

Generated at Sat Jan 11 15:00:43 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.