[MCPE-1366] Crash when TNT blows up Paintings. Created: 31/Jan/13  Updated: 24/Jun/22  Resolved: 02/Feb/13

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.6.0, 0.6.1
Fix Version/s: 0.7.0

Type: Bug
Reporter: Luis Robles
Resolution: Fixed Votes: 0
Labels: activate, crash, painting, tnt

Attachments: PNG File IMG_0333.PNG     PNG File IMG_0338.PNG     JPEG File Screenshot_2022-06-24-13-08-10.jpg     JPEG File Zima.jpg     JPEG File image.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-1565 TNT Crashes When activate on Survival... Resolved
Game Mode: Survival
Confirmation Status: Plausible
Platform: Tablet - iOS - iPod Touch 5
CHK:

 Description   

BUG FOUND!
When activating a TNT near from a painting it crashes The game.

The first picture on the left is after i discovered the Bug, the other two pictures i uploaded was before i discovered the CRITICAL BUG.



 Comments   
Comment by Adrian 100 [ 02/Apr/13 ]

So true.well done for finding ! (0.6.1)

Comment by Luis Robles [ 07/Mar/13 ]

Yes, by now it´s annoying me, i can´t blow up my brothers house in multiplayer, beacuse he has paintings inside it, XD. This could be used as a defense of your house (by now)

Comment by Ewan William MacKinnon [ 06/Mar/13 ]

So true.well done for finding ! (0.6.1)

Comment by Piotrekturboo [ 05/Feb/13 ]

add redstone and multiplayer computer to android

Comment by Prestonholmes [ 02/Feb/13 ]

People would like TNT to blow up in creative

Comment by Luis Robles [ 02/Feb/13 ]

No problem , and thanks too to fix that bug

Comment by [Mojang] Aron Nieminen [ 02/Feb/13 ]

Thanks and great job! It IS 3.30 at night on a saturday, and is now fixed.

Comment by Do [ 02/Feb/13 ]

This also affects Android.

There was an error message in logcat from libEGL reading:

call to OpenGL ES API with no current context (logged once per thread)

This message appeared around the same time I tested this, and was associated with the same PID as the Minecraft process, so it may be related.

Comment by Luis Robles [ 02/Feb/13 ]

It´s was so difficult to find out this bug . It´s official, we have a new CRITICAL BUG!!! ,please fix it in 0.6.2 as fast as posible, because 0.6.1 was submitted

Comment by Do [ 02/Feb/13 ]

Good job

Comment by Luis Robles [ 02/Feb/13 ]

AARON AND JOHAN:
CRITICAL BUG FOUND!
When activating a TNT near from a painting it crashes The game.

Comment by Do [ 01/Feb/13 ]

Luis, can you try removing stuff from your home and blowing it up until it doesn't crash?

For example, remove all paintings and blow it up, then remove all signs and blow it up, then remove all bookshelves and blow it up, and so on, until it doesn't crash or there's nothing left in your home? This should help determine what's causing the crash.

Comment by Luis Robles [ 31/Jan/13 ]

It happens in all survival worlds (I also edited my report)

Comment by Luis Robles [ 31/Jan/13 ]

When i try to activate a TNT, like for example in a house with many decorations, just in that situation it crashes . That didn´t happen in 0.5.0. Works perfectly when i activate TNT in the ground, in the trees and i can activate many TNT(more than 64 blocks), but it crashes if i activate in my buildings

Comment by [Mojang] Aron Nieminen [ 31/Jan/13 ]

Does it always happen? Has it happened on more than one world? I can't seem to reproduce it, but will continue looking after 0.6.1 is sent in.

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