[MCPE-13609] State of Redstone not saving when world Is reloaded Created: 17/Feb/16  Updated: 27/Feb/16  Resolved: 27/Feb/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.14.0 Beta 7
Fix Version/s: None

Type: Bug
Reporter: Jim
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File Screenshot_2016-02-17-18-24-51.png    
Issue Links:
Duplicate
duplicates MCPE-13608 Redstone components update when world... Resolved
is duplicated by MCPE-13610 Redstone state not saving on reload o... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - LG G2

 Description   

I have a survival world with dispensers filled with buckets to fire on a lever which I have the circut shown in the attachment below. It activates on the rising and falling action of the lever and powers the dispensers. The circut works as intended. If I leave the game with the water in the dispenser, reloading the game(quitting to title and back) will activate the dispensers, letting the water flow out. I assume this is because the state of the Redstone torch does not save when the world is reloaded, but I could be wrong.



 Comments   
Comment by gatharian [ 27/Feb/16 ]

Thank you for your report! However, this issue has already been reported as MCPE-13608. Consider doing a search next time, to check if a report on the issue you're submitting doesn't already exist.

Comment by Jim [ 17/Feb/16 ]

I apoligise I uploaded this 3 Times as my phone does not seem to be giving me confirmation of a successful post.

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