[MCPE-13609] State of Redstone not saving when world Is reloaded Created: 17/Feb/16 Updated: 27/Feb/16 Resolved: 27/Feb/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0 Beta 7 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Jim | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Platform: | Phone - Android - LG G2 | ||||||||||||
| Description |
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I have a survival world with dispensers filled with buckets to fire on a lever which I have the circut shown in the attachment below. It activates on the rising and falling action of the lever and powers the dispensers. The circut works as intended. If I leave the game with the water in the dispenser, reloading the game(quitting to title and back) will activate the dispensers, letting the water flow out. I assume this is because the state of the Redstone torch does not save when the world is reloaded, but I could be wrong. |
| Comments |
| Comment by gatharian [ 27/Feb/16 ] |
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Thank you for your report! However, this issue has already been reported as |
| Comment by Jim [ 17/Feb/16 ] |
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I apoligise I uploaded this 3 Times as my phone does not seem to be giving me confirmation of a successful post. |