[MCPE-13608] Redstone components update when world is reloaded Created: 17/Feb/16 Updated: 08/Mar/24 Resolved: 04/Jun/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0, 0.14.0 Beta 7, 0.14.2, 0.15.6, 0.16.0, 0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.7.0, 1.1.0.8, 1.1.0.9 |
| Fix Version/s: | 1.1.0.55 |
| Type: | Bug | ||
| Reporter: | Jim | ||
| Resolution: | Fixed | Votes: | 9 |
| Labels: | redstone, world-loading | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Phone - Android - LG G2 | ||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||
| ADO: | 55369 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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In my survival world, I have a lever that controls dispensers on a semi automatic wheat farm. The dispensers fire water buckets. I Have a circuit seen below which activates on the rising and falling action of the lever. When I am in the game, the circuit works as intended but if I relog the game (quit to title and join back) the dispenser will fire the bucket and stay in that state. I assume it is the Redstone torches that do not save state as I leave the game. From Upon loading a world, redstone components update. The redstone may change based on an unloaded chunk, causing it to turn off when it should be being powered by something in the unloaded chunk next to it. To reproduce: make a long line of redstone with repeaters, power one end, then stand at the other end and lower your render distance. Then reload the world. The redstone will turn off, then turn back on as you load the component powering it. This affects all redstone components that I am aware of, including pistons. It tends to break contraptions as one half may update while the other is unloaded, often sending redstone contraptions into a clock. Steps to reproduce: This effect can also sometimes be seen in cases where a piston is being powered by a source in another chunk, and the chunk with the piston loads first. This is more difficult to reproduce in a world, though. Edit by depressed-pho:
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| Comments |
| Comment by PHO [ 04/Jun/17 ] |
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Fixed in 1.1.0.55! Yay! |
| Comment by Zeb [ 07/Oct/16 ] |
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Ignore this comment, I believe I was improperly testing this bug. I'll try and properly test it later... |
| Comment by Jim [ 10/Aug/16 ] |
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Yes, Azelef is right this still is a major problem. I mistakenly typed 0.15.2 insteard of 0.15.4 I have noticed in my testing that this happens with redstone blocks with a torch on top as well. |
| Comment by Azelef [ 10/Aug/16 ] |
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Confirmed in 0.15.4, please reopen. |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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I'm sorry sir, 0.15.4 is the current version, not 0.15.2. |
| Comment by Jim [ 08/Aug/16 ] |
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Still happens in 0.15.2 I tried in a different world and this happened as well. Thanks, |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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Please respond and add the current version if you can reproduce this issue. |
| Comment by Jeff Jewett [ 15/May/16 ] |
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Yes this bug is still around in 0.14.2 for my iPhone 4- I have tested numerous combinations of redstone, torches, repeaters, comparators and dispensers. Most times there is a single pulse right as the world opens that activates the dispenser. My guess is that the powered state of the dispenser is not saved so when you open the world it activates it again. Please fix. This causes damage when you have TNT dispensers. |
| Comment by J. C. [ 29/Feb/16 ] |
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Yes, unfortunately this still occurs same as before. |
| Comment by AMAN4700 [ 28/Feb/16 ] |
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Does this bug still appear in 0.14.0? If so please respond. |
| Comment by PHO [ 18/Feb/16 ] |
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Never mind, that happens often. Btw this "Relates to" |
| Comment by Jim [ 17/Feb/16 ] |
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I apoligise I uploaded this 3 Times as my phone does not seem to be giving me confirmation of a successful post. |