[MCPE-13550] Blaze spawner Created: 15/Feb/16 Updated: 11/Aug/16 Resolved: 27/May/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0 Beta 7 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Anas ahmed | ||
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Huawei Honor (Specify in description) |
| Description |
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Blazes spawner wont stop spawning even at light level 15! |
| Comments |
| Comment by Michael Ravens [ 11/Aug/16 ] |
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I believe this may still be a glitch when the chunk loads or something. I have a similar lava lighting system in 0.15.6 and the chunk almost always loads with 1 or 2 blazes spawned regardless of whether the lighting is left on. I am able to replicate in 0.15.6, I know my lava lighting is on, I remove all blazes, leave the area, and come back and have more blazes. Maybe the chunk is just glitched for me. |
| Comment by PHO [ 27/May/16 ] |
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Great. Thank you very much Mega_Spud for your inspection. Closed as "Works As Intended". |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 26/May/16 ] |
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I think depressed-pho is right. Having looked into this more, the spawner can be disabled with the correct lighting. In a 9x9 room, any lava as light sources would need to spaced as pictured here: If my taxicab geometry is correct, then this would give a lighting level of >12 in the entire area, as shown here: The above layout successfully prevented any Blaze mobs from spawning. |
| Comment by PHO [ 25/May/16 ] |
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A monster spawner can spawn mobs within an 8×3×8 block volume (8 wide, 8 long, and 3 high) centered on the center of the block (See Monster Spawner#Mechanics), and blazes can spawn if the light level is 11 or darker (See Spawn#Spawn_conditions). Anas ahmed, are you sure the entire 8×3×8 area is well lit to level >11? Attach a screenshot if possible. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/May/16 ] |
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| Comment by Rodrigo [ 22/May/16 ] |
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I think this works as expected. I tested on MCPC and works the same way. Only sky light stops the spawn. |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 15/Feb/16 ] |
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I have reported this issue for testing. |