[MCPE-13413] Active unpowered locked repeaters become inactive after reloading Created: 11/Feb/16 Updated: 10/May/17 Resolved: 21/Jun/16 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0, 0.14.0 Beta 6, 0.14.2, 0.14.3 |
| Fix Version/s: | 0.15.0 |
| Type: | Bug | ||
| Reporter: | LYA | ||
| Resolution: | Fixed | Votes: | 2 |
| Labels: | redstone-repeater | ||
| Attachments: |
|
||||||||||||||||||||
| Issue Links: |
|
||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||
| Platform: | Phone - Android - Samsung Galaxy Note | ||||||||||||||||||||
| CHK: | |||||||||||||||||||||
| Description |
|
Locked repeater's power is down when i reload my world. |
| Comments |
| Comment by PHO [ 06/Jul/16 ] |
|
siv-mined, that's a different bug. See |
| Comment by Chris Harrington [ 05/Jul/16 ] |
|
This is still a problem in ios (ipad air) - I have a few redstone-based games and the repeaters, when fully pulled back, do not work when i re-load the game. the repeaters look fully pulled back, but they don't have the delay....I have to go round and pull them all back again, which is a right pain as i get better at redstone and my creations get more complex. |
| Comment by PHO [ 21/Jun/16 ] |
|
Fixed in 0.15.0. Yay! |
| Comment by Katten [ 13/Apr/16 ] |
|
The tag is used internally, and does not have any effect on the ticket. |
| Comment by Azelef [ 13/Apr/16 ] |
|
Why is this still tagged as "awaiting confirmation" ? |
| Comment by PHO [ 07/Apr/16 ] |
|
Still affects 0.14.1. |
| Comment by PHO [ 18/Feb/16 ] |
|
Confirmed in 0.14.0 alpha. An activated, but not powered, locked repeater becomes inactive when the world gets reloaded. |