[MCPE-12767] Falling Sand entities will replaced by first entity that falling before the other Created: 28/Jan/16 Updated: 07/Mar/18 Resolved: 07/Mar/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.0 Beta 2, 0.14.0 Beta 3, 0.15.1, 0.16.0, 1.0.4.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | ItsPlantseed | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
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| Confirmation Status: | Confirmed | ||||||||||||
| Platform: | Android | ||||||||||||
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| Description |
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When all type block on the falling sand entity falling on the cobweb before disappear ( |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 07/Mar/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Anomonous Anomonous [ 12/Jan/17 ] |
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Also affects falling entities landing on piston heads. Fix this so I can make the dragon egg randomizer resettable!!! |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 04/Nov/16 ] |
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Added screenshots showing how to reproduce the issue: |
| Comment by Tavish McEwen [ 29/Jun/16 ] |
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in 0.15.1, fallingsand entities dissappear partway falling through a cobweb. |
| Comment by AMAN4700 [ 02/Jun/16 ] |
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Does this bug still appear in 0.14.3? Please respond. |