[MCPE-12433] action.exit.hint. no translation Created: 13/Jan/16  Updated: 26/Nov/21  Resolved: 11/May/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0, 1.2.5.52
Fix Version/s: None

Type: Bug
Reporter: inxomnyaa
Resolution: Done Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Tablet - Android - Other (Specify in description)

 Description   

Don't ask how i got this.. code hacks (Tried to link a player to a Fishing hook via multiplayer software. Linked to the hook: yes.. i followed it, anyone knows how to make this line between Fishing rod+-hook?)
action.exit.hint. popped up. No translation?
Shouldn't there atleast be.. something like: Sorry, unknown action happened?



 Comments   
Comment by inxomnyaa [ 26/Nov/21 ]

1.17, still partially happening. This is now also an issue in vanilla Minecraft thanks to behavior packs and scripting. One solution is to add that translation entry for every single entity, in every single language. But let's be real, that is not clever, and will break with custom mobs.

Instead the translation should be changed to accepting the entity name as parameter:

`action.exit.hint=Sneak to stop riding %1`, %entityName`

Comment by inxomnyaa [ 06/Dec/17 ]

Still appears in 1.2.5

can now be reproduced without thirdparty software by making mobs rideable, for example chickens give:
action.exit.hint.chicken

Fishing rod's projectiles, due to not having a name give:
action.exit.hint.

Comment by inxomnyaa [ 26/Aug/17 ]

Still a thing in 1.2.0.22, seen when riding custom mobs in addons. "action.exit.hint.<entityname, example: Chicken>"

Comment by inxomnyaa [ 26/May/16 ]

Well, you can't even send tips from a server anymore, so "resolved"?

Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 11/May/16 ]

I have marked this as Done. I am afraid we can not handle translation issues personally and they have to be reported further. It was reported and will await fix if needed.

Comment by inxomnyaa [ 01/Feb/16 ]

@PlantSeed i said in my issue.
Agaiiiiinnnnn. It's a missing language string.

Comment by ItsPlantseed [ 17/Jan/16 ]

Popped up from where?

Comment by Mustek [ 17/Jan/16 ]

moved to MCPE from WEB.

Comment by inxomnyaa [ 17/Jan/16 ]

Haven't i said that this happens on Pocket Edition? It's a missing language string.

Comment by Steven Vue [ 17/Jan/16 ]

U can't link a fishing rod hook to player normally.
Instead...
Use command blocks and...
Create a redstone clock
/fill redstone_block ~-1 ~ ~ ~-1 ~ ~3
/fill air ~1 ~ ~ ~1 ~ ~3
Then...
/scoreboard objectives add fishing stat.useitem.minecraft.fishing_rod
That will test if a player is using a fishing rod
Then to link the player to the hook
/scoreboard objectives add hook dummy
/execute @a[score_fishing_min=1] ~ ~ ~ /scoreboard objectives set @e[name=unknown] hook 1
The execute @e[name=unknown,score_fishing_min=1] what ever you need to connect the player to the hook for
Then reset the the scoreboard

Comment by [Mod] redstonehelper [ 13/Jan/16 ]

Is this a bug in Minecraft? If so, what version? How exactly can we reproduce it?

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