[MCPE-12367] Skeletons have terrible aim on small mobs Created: 07/Jan/16 Updated: 11/Apr/18 Resolved: 11/Apr/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.1, 0.14.0, 1.0.6.0, 1.0.5.54 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | theraptorhynchus | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | ai, skeleton | ||
| Attachments: |
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| Confirmation Status: | Confirmed |
| Platform: | Phone - Android - Samsung Galaxy Note |
| CHK: |
| Description |
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This really affects v0.13.1 but for some reason the ''Affects Version/s'' box does not have that as an option. Anyway, to the bug. When a small mob such as Silverfish or Baby Wolves attack a Skeleton, the Skeleton has trouble shooting the mob because it shoots slightly to his left, therefore missing the mob almost always. As another bug (that I presume has already been reported, so I am not reporting it) stops Baby Wolves attacking Skeletons, a Skeleton will keep on firing at the Wolf, always missing, forever. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Apr/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Zeb [ 30/Mar/17 ] |
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Confirmed to affect 1.0.6.0... skeletons on easy difficulty have better aim at small mobs in Java Edition than in MCPE. |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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Please respond and add the current version if you can reproduce this issue. |
| Comment by theraptorhynchus [ 14/Mar/16 ] |
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An armored skeleton unable to shoot a baby Wolf |