[MCPE-12367] Skeletons have terrible aim on small mobs Created: 07/Jan/16  Updated: 11/Apr/18  Resolved: 11/Apr/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.1, 0.14.0, 1.0.6.0, 1.0.5.54
Fix Version/s: None

Type: Bug
Reporter: theraptorhynchus
Resolution: Cannot Reproduce Votes: 1
Labels: ai, skeleton

Attachments: PNG File Screenshot_2016-03-14-17-50-39.png    
Confirmation Status: Confirmed
Platform: Phone - Android - Samsung Galaxy Note
CHK:

 Description   

This really affects v0.13.1 but for some reason the ''Affects Version/s'' box does not have that as an option. Anyway, to the bug. When a small mob such as Silverfish or Baby Wolves attack a Skeleton, the Skeleton has trouble shooting the mob because it shoots slightly to his left, therefore missing the mob almost always. As another bug (that I presume has already been reported, so I am not reporting it) stops Baby Wolves attacking Skeletons, a Skeleton will keep on firing at the Wolf, always missing, forever.
How to recreate:
1) Make a 4x4 block room.
2) Spawn a Skeleton in the room.
3) Spawn a Baby Wolf in the room.
4) With any luck, the Skeleton will start to fire at the Wolf when it attacks it and it will nearly always miss.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 11/Apr/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by Zeb [ 30/Mar/17 ]

Confirmed to affect 1.0.6.0... skeletons on easy difficulty have better aim at small mobs in Java Edition than in MCPE.

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by theraptorhynchus [ 14/Mar/16 ]

An armored skeleton unable to shoot a baby Wolf

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