[MCPE-12247] Game crashes when clicking too fast Created: 27/Dec/15  Updated: 21/Aug/17  Resolved: 21/Aug/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0
Fix Version/s: None

Type: Bug
Reporter: Matt S
Resolution: Cannot Reproduce Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Windows

 Description   

If one uses an auto clicker/typer or similar tool to make many input events per second, the game will crash.

On Windows, the exception thrown is: Platform::ObjectDisposedException
The HRESULT is: 0x80000013 (the object has been closed).



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ]

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Comment by Luis Robles [ 01/Mar/16 ]

Does this issue still affects 0.14?, if so, please respond

Comment by Matt S [ 03/Feb/16 ]

While I don't know much about how the game is doing input handling, my guess is the input queue is still holding some input events that a are prematurely freed or released. Many games and applications would check for this situation to prevent exactly this kind of error from occurring, or limit the size of the input queue to reduce overall load.

Comment by Luis Robles [ 20/Jan/16 ]

I think this is Work as Intended, im a programmer, and you were doing a smoke test, you overloaded the application.

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