[MCPE-12247] Game crashes when clicking too fast Created: 27/Dec/15 Updated: 21/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Matt S | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Windows |
| Description |
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If one uses an auto clicker/typer or similar tool to make many input events per second, the game will crash. On Windows, the exception thrown is: Platform::ObjectDisposedException |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by Luis Robles [ 01/Mar/16 ] |
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Does this issue still affects 0.14?, if so, please respond |
| Comment by Matt S [ 03/Feb/16 ] |
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While I don't know much about how the game is doing input handling, my guess is the input queue is still holding some input events that a are prematurely freed or released. Many games and applications would check for this situation to prevent exactly this kind of error from occurring, or limit the size of the input queue to reduce overall load. |
| Comment by Luis Robles [ 20/Jan/16 ] |
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I think this is Work as Intended, im a programmer, and you were doing a smoke test, you overloaded the application. |