[MCPE-12146] Render Distance setting determines villager spawn Created: 20/Dec/15 Updated: 23/Aug/20 Resolved: 30/May/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 |
| Fix Version/s: | 0.14.3 |
| Type: | Bug | ||
| Reporter: | Chris F. | ||
| Resolution: | Fixed | Votes: | 0 |
| Labels: | distance, rendering, village, villager | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - HTC Desire |
| Description |
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This bug relates to the Options > Graphics > Render Distance setting. Normally, this option has 4 notches, and moving the slider to the right increases the render distance. For reasons unknown to me, I've sometimes seen certain phones have 3 notches instead of 4. — Steps to reproduce this bug: 1) Set your Render Distance option to 1/4 (the lowest setting). 2) Create a new world (Infinite/Survival) using seed 544847320. 3) Turn 90 degrees to your left and walk into the nearby village. Result: The village should be completely empty. Zero villagers. 4) Set your Render Distance option to 2/4 or greater. 5) Re-create the same world again. (Infinite/Survival with Seed: 544847320) 6) Turn 90 degrees to your left and walk into the nearby village. Result: The village is now populated. The amount/location of villagers may even vary depending on which Render Distance was selected. — Expected behavior: — |
| Comments |
| Comment by kaleb418 [ 30/May/16 ] |
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Fixed in 0.14.3 |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 30/May/16 ] |
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Cannot reproduce 0.14.3. May have been fixed |