[MCPE-12146] Render Distance setting determines villager spawn Created: 20/Dec/15  Updated: 23/Aug/20  Resolved: 30/May/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0
Fix Version/s: 0.14.3

Type: Bug
Reporter: Chris F.
Resolution: Fixed Votes: 0
Labels: distance, rendering, village, villager

Confirmation Status: Unconfirmed
Platform: Phone - Android - HTC Desire

 Description   

This bug relates to the Options > Graphics > Render Distance setting. Normally, this option has 4 notches, and moving the slider to the right increases the render distance. For reasons unknown to me, I've sometimes seen certain phones have 3 notches instead of 4.

Steps to reproduce this bug:

1) Set your Render Distance option to 1/4 (the lowest setting).

2) Create a new world (Infinite/Survival) using seed 544847320.

3) Turn 90 degrees to your left and walk into the nearby village.

Result: The village should be completely empty. Zero villagers.

4) Set your Render Distance option to 2/4 or greater.

5) Re-create the same world again. (Infinite/Survival with Seed: 544847320)

6) Turn 90 degrees to your left and walk into the nearby village.

Result: The village is now populated. The amount/location of villagers may even vary depending on which Render Distance was selected.

Expected behavior:
Tweaking graphical settings should not have any effect on the content of your game. In this case, a graphics option (Render Distance) has a permanent effect on what content appears in the game.



 Comments   
Comment by kaleb418 [ 30/May/16 ]

Fixed in 0.14.3

Comment by [MCPE Mod] Dr.Awesome4333 [ 30/May/16 ]

Cannot reproduce 0.14.3. May have been fixed

Generated at Sat Jan 11 14:54:53 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.