[MCPE-11906] Redstone Torches hold a steady signal instead of creating a burnout clock Created: 30/Nov/15 Updated: 21/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Cameron Young | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | redstone | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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A redstone torch burnout clock seems to not work quite well: the torches themselves pulse, but the connecting redstone wire does not To reproduce: Place two solid blocks next to each other on the ground. Place four torches, on opposite sides of the blocks. Put one solid block on top of each torch, and run a redstone line atop the two original blocks. What I expected: Random and sporadic pulsing of the torches and a one tick pulsing of the redstone line above the torches What happened: The redstone line stayed solidly powered through the cycles of the clock, causing this to not qualify as a one tick clock. Description of the screenshots: In RedSideOn, the torches of the red side are both on, and in Bluesideon, the blue side torches are on, and in both the redstone lamp is powered. These two screenshots represent the only two states that the clock goes through in a cycle, where in neither state is the upper redstone (represented by the lamp) un-powered. Add a comment with any issues regarding this. The closest I could find to this was |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 02/Jun/16 ] |
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Does this bug still appear in 0.14.3? Please respond. |
| Comment by PHO [ 04/Dec/15 ] |
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I think it is possible that |
| Comment by Cameron Young [ 02/Dec/15 ] |
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With the redstone lamp being used to show the states of the redstone wire, I found it to be inaccurate, as redstone lamps do not update within one tick. When replicating this with a door in place of the lamp (since doors are proven to detect very short pulses), I found that the door made no sound, did not interact differently, and did not visually change. This addresses a downfall of RedSIdeOn and BlueSideOn. |
| Comment by PHO [ 01/Dec/15 ] |
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In my last comment I suspected that torches had no delay to turn on. This was proven to be wrong in the general case by the circuit shown in torch-taking-1-tick-to-turn-on.png |
| Comment by PHO [ 01/Dec/15 ] |
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Confirmed on 0.13.0 / iOS. At first I thought this was just another example of
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