[MCPE-11887] Incorrect NOT gate logic for Redstone torches Created: 29/Nov/15  Updated: 05/Apr/16  Resolved: 04/Apr/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0
Fix Version/s: 0.14.0

Type: Bug
Reporter: Kyle Bartush
Resolution: Fixed Votes: 0
Labels: None

Attachments: PNG File Screenshot_2015-11-29-07-56-43.png    
Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Galaxy S5

 Description   

Sometimes, placing Redstone torches at the side of blocks as a NOT NOT (This is how I make repeaters since they have not been implemented yet), will result in the first NOT gate being frozen on, with input power.



 Comments   
Comment by gatharian [ 04/Apr/16 ]

Fixed in 0.13.1. Feedback was provided by comment above.

Comment by PHO [ 16/Dec/15 ]

Fixed in 0.13.1. Thanks.

Comment by Kyle Bartush [ 30/Nov/15 ]

So I'm guessing duplicate?

Comment by PHO [ 30/Nov/15 ]

This is similar to, if not the same as, MCPE-11871. In your screenshot, the redstone wire placed behind the first NOT gate looks powered by a strongly-powered block below it. When a line of dust (not a dot) is powered that way, it fails to power any horizontally adjacent blocks (the white wool with the first torch attached in your case) except for another dust placed next to it. I guess you can work around the glitch by removing the leftmost dust to turn the dust above the torch into a dot.

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