[MCPE-11843] Fire fails to render client-side in the Nether Created: 26/Nov/15  Updated: 21/Aug/17  Resolved: 21/Aug/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0
Fix Version/s: None

Type: Bug
Reporter: Justin Nicolay
Resolution: Cannot Reproduce Votes: 0
Labels: None

Issue Links:
Duplicate
is duplicated by MCPE-12424 Ghast fire doesn't show up for other ... Resolved
Relates
relates to MCPE-10617 Fire placed in multiplayer lan does n... Resolved
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

While playing a multiplayer game, newly generated fire fails to render on the clients machine, like when a ghast shoots at you. I can see the fire, but others will walk through it and get damaged and cant figure out why. Any fire generated at world creation is visible client-side.

"Theres fire there, idiot!" "Where?! I can't see it"



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ]

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Comment by AMAN4700 [ 02/Jun/16 ]

Does this bug still appear in 0.14.3? Please respond.

Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 24/Feb/16 ]

Can you confirm this for 0.14.0?

Comment by Jørn Rønne Gaarde [ 27/Nov/15 ]

So that's it! I mostly play multiplayer too, (on Win10 client and Win10 server), and I've experienced many times being set on fire in the Nether walking on non-burning netherrack!

Generated at Sat Jan 11 14:53:42 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.