[MCPE-11843] Fire fails to render client-side in the Nether Created: 26/Nov/15 Updated: 21/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Justin Nicolay | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Platform: | Windows | ||||||||||||||||
| Description |
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While playing a multiplayer game, newly generated fire fails to render on the clients machine, like when a ghast shoots at you. I can see the fire, but others will walk through it and get damaged and cant figure out why. Any fire generated at world creation is visible client-side. "Theres fire there, idiot!" "Where?! I can't see it" |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 02/Jun/16 ] |
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Does this bug still appear in 0.14.3? Please respond. |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 24/Feb/16 ] |
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Can you confirm this for 0.14.0? |
| Comment by Jørn Rønne Gaarde [ 27/Nov/15 ] |
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So that's it! I mostly play multiplayer too, (on Win10 client and Win10 server), and I've experienced many times being set on fire in the Nether walking on non-burning netherrack! |