[MCPE-11580] Strange TNT behaviour with example TNT cannons Created: 12/Nov/15  Updated: 22/Aug/17  Resolved: 21/Aug/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0 Beta 1
Fix Version/s: None

Type: Bug
Reporter: Legocraftman
Resolution: Cannot Reproduce Votes: 1
Labels: None

Attachments: PNG File Screenshot_2015-11-12-11-04-12.png     PNG File Screenshot_2015-11-12-11-05-03.png    
Issue Links:
Duplicate
is duplicated by MCPE-11599 TNT in water Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Other (Specify in description)

 Description   

The bug is about TNT being a "bit" messed up (differing from the PC edition), making it so that for example if you make a TNT cannon with 2 or more layers of TNT dropping down to the chamber, and then when the TNT is ignited and it blows up it destroys blocks like "normal" (even when submerged in water!) Affects at least v. 0.13.0 build 5



 Comments   
Comment by Legocraftman [ 22/Aug/17 ]

When I get a chance, I'll check if this bug still exists

Comment by Legocraftman [ 22/Aug/17 ]

Am sorry about not updating this (I actually forgot that I did this before I an email about it)

Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ]

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Comment by AMAN4700 [ 29/Jan/16 ]

Does this bug still appear in 0.13.1? If so please respond.

Comment by Travis Strang [ 21/Nov/15 ]

I can confirm on Galaxy S4 running Cyanogenmod 12.1 (Android 5.1.1).

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