[MCPE-11580] Strange TNT behaviour with example TNT cannons Created: 12/Nov/15 Updated: 22/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 Beta 1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Legocraftman | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Samsung Other (Specify in description) | ||||||||
| Description |
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The bug is about TNT being a "bit" messed up (differing from the PC edition), making it so that for example if you make a TNT cannon with 2 or more layers of TNT dropping down to the chamber, and then when the TNT is ignited and it blows up it destroys blocks like "normal" (even when submerged in water!) Affects at least v. 0.13.0 build 5 |
| Comments |
| Comment by Legocraftman [ 22/Aug/17 ] |
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When I get a chance, I'll check if this bug still exists |
| Comment by Legocraftman [ 22/Aug/17 ] |
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Am sorry about not updating this (I actually forgot that I did this before I an email about it) |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 29/Jan/16 ] |
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Does this bug still appear in 0.13.1? If so please respond. |
| Comment by Travis Strang [ 21/Nov/15 ] |
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I can confirm on Galaxy S4 running Cyanogenmod 12.1 (Android 5.1.1). |