[MCPE-11574] Hostile mobs not despawning (possibly) Created: 12/Nov/15 Updated: 07/Aug/17 Resolved: 13/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.1, 0.12.2, 0.13.0 Beta 1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Ingo von Petersdorff | ||
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Sony Xperia Z1 |
| Description |
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I loaded my world into MCPE viz and when I turned hostile mobs on I notice the entire world was full of them, not just within 128 blocks around me. I also very rarely encounter mobs while caving and my mob farm hardly ever has anything in it. It's possible that that this just has something to do with how the game is saved and how MCPEviz reads the data, but might be worth looking into. |
| Comments |
| Comment by CarJem Generations [ 07/Aug/17 ] |
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I would like this issue to be reviewed as I have recently done in-game tests with the /testfor command. The results conclude that this bug is an issue. |
| Comment by rplatham [ 13/Nov/15 ] |
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Hi Ingo, I recommend reporting this to MCPEviz. I don't think it's an MCPE issue. |