[MCPE-11548] Trapdoors opening upon generation of world Created: 10/Nov/15 Updated: 11/Nov/15 Resolved: 11/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.13.0 Beta 1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Edward Sleath | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - Android - Asus Nexus 7 | ||||||||
| Description |
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If you place a trapdoor then flick it down, or up. When you quit to title screen, and then go back into the game, the trapdoors are back to their original position. This is on single-player survival world, created when 0.13.0 Beta 1, now in Beta 4. This bug is continuing, it has only happened since I join the testing group and downloaded the Beta versions. If [o] means open(original position) and [c] closed, position user wants it at below is a mini diagram of what happens place the trapdoor [o] |
| Comments |
| Comment by HyperCamel [ 11/Nov/15 ] |
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This bug has been previously reported as the issue linked. If you follow that link, you can confirm the issue happens, and vote for it to be fixed. In the future, please search before creating a new ticket. Thanks! |