[MCPE-11540] Daylight sensor Bug Created: 10/Nov/15  Updated: 20/Jun/16  Resolved: 29/Jan/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.13.0 Beta 1, 0.13.0
Fix Version/s: None

Type: Bug
Reporter: Dan Arreza
Resolution: Cannot Reproduce Votes: 3
Labels: None

Attachments: PNG File Screenshot_2015-11-10-14-13-05.png     PNG File Screenshot_2015-11-10-14-13-25.png     PNG File Screenshot_2015-11-10-14-59-09.png     PNG File Screenshot_2015-11-10-17-47-59.png     PNG File Screenshot_2015-11-10-21-12-38.png     PNG File Screenshot_2015-11-10-21-12-46.png     PNG File Screenshot_2015-11-11-12-35-34.png     PNG File Screenshot_2015-11-11-17-09-56[1].png     PNG File Screenshot_2015-11-11-21-05-39[1].png     PNG File Screenshot_2015-11-11-21-06-01[1].png     PNG File Screenshot_2015-11-11-21-09-38[2].png    
Issue Links:
Duplicate
is duplicated by MCPE-11676 Daylight sensor doesn't properly func... Resolved
is duplicated by MCPE-11693 Inverted daylight sensor doesn't turn... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - Android - Acer Iconia One 7

 Description   

The sun (light source) is directly above the sky but the inverted daylight still generates power



 Comments   
Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 29/Jan/16 ]

I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.

Comment by Jorge Serrato [ 21/Nov/15 ]

Indeed this is a bugs I have tested this in my own world map

Comment by Dan Arreza [ 11/Nov/15 ]

If I put leaf blocks above the inverted daylight sensor, it generates power, which is normal since it blocked the light source. But if I convert it to normal daylight sensor with the same leaf block, it still generates power. Is it normal?

Comment by Dan Arreza [ 11/Nov/15 ]

I dont know if I'm wrong, but daylight sensor, the inverted ones, seemed to be depended on the day instead of the time. As I've seen, the inverted ones worked after a Minecraft day.

Comment by Justin Nicolay [ 11/Nov/15 ]

After extensive testing, both to understand how light sensors output power and the power needed to light a lamp (1), this works as intended, just not as you (or I) were expecting. At high noon a sensor outputs a value of 16, while inverted outputs 0. Somewhere in the middle, say at sunset, the output becomes the same whether inverted or not, and since the lamp only requires one power unit to light, it appears to be unaffected by the inversion.

Comment by Dan Arreza [ 11/Nov/15 ]

Does this work as intended?

Comment by Justin Nicolay [ 10/Nov/15 ]

Added abother screenshot. Seems like if something is within one block, it stays powered, 2 or more away and it works as intended.

Comment by Justin Nicolay [ 10/Nov/15 ]

I had a chance to check this out, first screen is from when I loaded the world, second was after I inverted the sensors, and the last is after I switched them back off. Only one light turned off whilet the others remained lit. (The far right one turned off for half a second before coming back on on its own) These tests were in creative flat always day.

Comment by Justin Nicolay [ 10/Nov/15 ]

This may have something to do with the proximity to another block, try it with a single block between each light/sensor. I cannot test this myself currently.

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