[MCPE-11212] When a Local multiplayer host quits/restarts the server and a client is in the nether, that client will respawn somewhere random in the overworld Created: 28/Oct/15 Updated: 21/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | rplatham | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Motorola Moto G | ||||||||
| Description |
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Host was a Motorola Moto G Android 5.1.1 This bug occurs in local multiplayer worlds where a client is in the nether when the host quits the server. When that client rejoins the server, the client spawns somewhere random in the Overworld instead of spawning where the player was in the Nether. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 30/Jan/16 ] |
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Does this bug still appear in 0.13.1? If so please respond. |