[MCPE-1120] Jumping while approaching slabs Created: 09/Jan/13  Updated: 05/May/15  Resolved: 20/Mar/15

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.6.1, 0.9.4, 0.10.4, 0.10.5
Fix Version/s: 0.11.0

Type: Bug
Reporter: AS
Resolution: Fixed Votes: 8
Labels: None

Attachments: JPEG File image.jpg     JPEG File image.jpg     JPEG File image.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-1583 half slab glitchy Resolved
is duplicated by MCPE-4427 Slabs make you jump Resolved
Relates
relates to MCPE-1142 Extra "bounce" when going up stairs Resolved
Game Mode: Survival
Confirmation Status: Confirmed
Platform: Phone - iOS - iPhone 5
CHK:

 Description   

While approaching slabs, your character jumps rather than just walking up the slabs like stairs.

In this situation, it's only just a small fraction of the time you would jump rather walk up the slabs like stairs. I feel like this might be a bug, but I wanted to address this to you, the developer, and see if I'm reporting correctly.

This "bug" gets rather annoying when using slabs as stairs for decoration in front of doors. I attached a pic to give just an example of the situation.

Also too, this happens on creative just as well on survival.

Thanks Mojang

EDIT: This is still affecting versions all the way up to 0.9.4. It only happens a few percentage of the time. Seems like it happens when a full block is behind a slab



 Comments   
Comment by Ingo von Petersdorff [ 05/May/15 ]

It says the issue has been resoled but this still seems to be happening in 0.11.0 beta 9. On a long staircase of alternating slabs and full blocks and the player jumps over every third slab one or so.

Comment by Daniel Wustenhoff [ 20/Mar/15 ]

can not reproduce in 0.11

Comment by Lafoog [ 23/Jul/14 ]

Reopened issue – Reproduced on Minecraft PE 0.9.4, iPod Touch 5g

Comment by tommo [ 17/Jul/14 ]

Cleaning up all the old issues - please reply if this affects 0.9.3.

Comment by [Mod] Ezekiel (ezfe) [ 11/Apr/13 ]

Ok, it appears I made a mistake. It is only partially reproducible, not 100%. However it is reproducible.

Comment by Do [ 10/Apr/13 ]

Reopening, I think the issue is still present. If you are approaching a half slab and there's a full block behind it, you'll try to auto-jump onto that full block sometimes instead of running up smoothly.

Comment by AS [ 10/Apr/13 ]

I was still able to replicate this issue on 0.6.1 as well as prior versions. I believe this issue has not been fixed, and it does not play the same as pc version on my devices.

Comment by [Mod] Ezekiel (ezfe) [ 10/Apr/13 ]

Unable to reproduce in 0.6.1. My player seems to be going up stairs similar to the method used on the pc edition.

Comment by AS [ 10/Apr/13 ]

This is still a concern on version 0.6.1. Updated first post to current version.

Comment by Tails [ 10/Apr/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Do [ 11/Jan/13 ]

Confirmed on Android as well.

Comment by caucow [ 10/Jan/13 ]

This comment explains the side-view screenshot of two similar builds causing this glitch and one solution build.

The build on the back left demonstrates why this bug happens, the picture on he back right shows what the game registers when you build your setup, the build in front shows how to fix the problem momentarily.

Noting that the bottom build works and allows the player to easily step up slabs, the game has the code, but it may just be the order it was entered into the source (it checks to see if you can jump before it checks to see if you can step up the slabs)

Comment by caucow [ 10/Jan/13 ]

If I had the power i would confirm, I am using an iPod Touch 3rd Gen and get the same problem. It happenns because programming was added to make the player jump if there is a block, a space, then another block one level higher. In the current version this can be solved by making slab staircases use two slabs on each level.

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