[MCPE-11181] Experience Orbs Not Being Absorbed Created: 25/Oct/15  Updated: 19/Jan/24  Resolved: 26/Apr/23

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.20.0.20 Preview, 1.19.70.22 Preview, 1.19.60.26 Preview, 1.19.60.22 Preview, 0.12.1 Win10, 0.12.2, 0.12.3, 1.19.30.25 Preview, 1.19.30.22 Preview, 1.19.20.23 Preview, 1.19.20.22 Preview, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.20.30 Preview, 1.18.20.29 Beta, 1.18.20.25 Beta, 1.18.20.24 Preview, 1.18.20.23 Beta, 1.18.10.26 Beta, 1.18.10.21 Beta, 1.18.0.20 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.30.24 Beta, 1.17.30.23 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.17.0.52 Beta, 1.16.220, 1.16.210.58 Beta, 1.16.210.54 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.16.100.51 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.59 Beta, 1.16.0.51 Beta, 1.15.0.53 Beta, 1.14.1 Hotfix, 1.4.1 (Nintendo Switch), 1.4.4.0, 1.2.1.1, 1.2.8.0, 1.2.9.1, 1.2.10.1, 1.2.10.2, 1.2.11.4, 1.4.3.0, 1.4.2.0, 1.6.0.5, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.100.59 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.30, 1.17.32, 1.17.34, 1.17.40, 1.17.41 Hotfix, 1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix, 1.18.10, 1.18.12 Hotfix, 1.19.0, 1.19.10, 1.19.20.24 Preview, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.50, 1.19.51, 1.19.60, 1.19.73
Fix Version/s: 1.19.80.21 Preview, 1.19.80

Type: Bug
Reporter: CallMeChris
Resolution: Fixed Votes: 297
Labels: None

Attachments: File Is orb up ladder.mp4     File Minecraft 2020-11-09 17-39-46.mp4     File Orb desync tether.mcaddon     File Orb is not up ladder, it's by the bookcase.mp4     File Record_2022-05-18-05-46-01.mp4     JPEG File Screenshot_20210928-132045_Minecraft.jpg     File XP orbs push pig.mp4     File XP orbs reposition on relog.mp4    
Issue Links:
Duplicate
is duplicated by BDS-9995 Glitched Experience Resolved
is duplicated by BDS-11311 Experience Glitch Resolved
is duplicated by MCPE-21050 Sometimes when we enter an area with ... Resolved
is duplicated by MCPE-22092 XP Orb sometimes gets stuck spinning ... Resolved
is duplicated by MCPE-22093 XP Orb doesn't get picked up in Realms Resolved
is duplicated by MCPE-22550 XP Orbs "AI" is broken Resolved
is duplicated by MCPE-22694 Can't collect some experience orbs ev... Resolved
is duplicated by MCPE-24386 XP Points infinitely follows me Resolved
is duplicated by MCPE-24773 Indestructible xporbs Resolved
is duplicated by MCPE-31736 Windows 10 edition XP ball keeps foll... Resolved
is duplicated by MCPE-35037 Experience orbs are sometimes not abs... Resolved
is duplicated by MCPE-44073 cant pick up xp orb Resolved
is duplicated by MCPE-47580 Experiment Orb Bug Resolved
is duplicated by MCPE-47585 Invisible Experience Orb Resolved
is duplicated by MCPE-51434 Not collectabe xp Resolved
is duplicated by MCPE-55486 Can't pick up XP Resolved
is duplicated by MCPE-59584 Experience orb position desync Resolved
is duplicated by MCPE-61185 Experience Orbs not 'absorbed' Resolved
is duplicated by MCPE-61635 If you almost collect XP And runaway ... Resolved
is duplicated by MCPE-64065 After killing a skeleton it wouldn't ... Resolved
is duplicated by MCPE-71521 xp orbs follow you and you can not pi... Resolved
is duplicated by MCPE-75535 False XP glitch Resolved
is duplicated by MCPE-79642 XP is unable to be collected Resolved
is duplicated by MCPE-80321 Can't collect some experience orbs Resolved
is duplicated by MCPE-80786 Some XP orbs sometimes fail to be col... Resolved
is duplicated by MCPE-81219 Xp orbs will not be absorbed immediately Resolved
is duplicated by MCPE-82980 xp points bug Resolved
is duplicated by MCPE-83151 My experience is just staying under me Resolved
is duplicated by MCPE-84657 when fishing I don't catch the experi... Resolved
is duplicated by MCPE-85103 XP orbs sometimes won’t collect Resolved
is duplicated by MCPE-85656 I cannot absorb xp orbs from my guard... Resolved
is duplicated by MCPE-85814 stuck xp orbs Resolved
is duplicated by MCPE-85984 XP Orbs re mob (skeleton) farm Resolved
is duplicated by MCPE-87928 EXP glitch Resolved
is duplicated by MCPE-89053 Exp orbs that can’t be collected Resolved
is duplicated by MCPE-89436 xp not collected Resolved
is duplicated by MCPE-93572 Not getting xp when collecting a lot ... Resolved
is duplicated by MCPE-96458 Exp. collection bug. Resolved
is duplicated by MCPE-96587 Can't get the XP Resolved
is duplicated by MCPE-96760 Experiens balls dont disappear Resolved
is duplicated by MCPE-98742 Low Ender Dragon XP drop Resolved
is duplicated by MCPE-98841 Experience orb bug Resolved
is duplicated by MCPE-99693 Experience Orbs Dont Disintengrate In... Resolved
is duplicated by MCPE-99720 Experience orbs don’t disintegrate in... Resolved
is duplicated by MCPE-100189 I can't collect some Xp orbs Resolved
is duplicated by MCPE-100549 Misplaced Experience Resolved
is duplicated by MCPE-101132 Xp orb not being absorbed by my chara... Resolved
is duplicated by MCPE-102019 XP orbs following you bat never going... Resolved
is duplicated by MCPE-102798 XP Orb pick up Resolved
is duplicated by MCPE-104039 You cannot collect EXP that is droppe... Resolved
is duplicated by MCPE-104225 Some XP orbs don't interact with anyt... Resolved
is duplicated by MCPE-104341 XP Orbs not absorbed by player Resolved
is duplicated by MCPE-105367 Single Experience Orb Not Collecting Resolved
is duplicated by MCPE-105463 Experience orbs just don't want to be... Resolved
is duplicated by MCPE-105728 XP Orbs aren't able to be collected. Resolved
is duplicated by MCPE-106444 Experience orb cannot be absorbed Resolved
is duplicated by MCPE-106865 The positions of xp_orb sync only once. Resolved
is duplicated by MCPE-107016 Experience orbs do not reach the play... Resolved
is duplicated by MCPE-107326 Experience orbs cannot be picked up c... Resolved
is duplicated by MCPE-107995 Exp Bug Resolved
is duplicated by MCPE-108032 exp glitch Resolved
is duplicated by MCPE-109306 One experience orb refusd to be colle... Resolved
is duplicated by MCPE-109712 Sometimes cant pick up XP orbs Resolved
is duplicated by MCPE-109806 Exp Orbs Resolved
is duplicated by MCPE-110115 Cannot collect XP and is following me Resolved
is duplicated by MCPE-114078 Experience orbs are not being picked ... Resolved
is duplicated by MCPE-114134 The game frame rate drops all time Resolved
is duplicated by MCPE-114467 Exp orb not absorbing Resolved
is duplicated by MCPE-117148 When breeding my cows, the XP comes t... Resolved
is duplicated by MCPE-119340 XP pick up Resolved
is duplicated by MCPE-119996 Client and server can desync and caus... Resolved
is duplicated by MCPE-125542 Experience orb Resolved
is duplicated by MCPE-139961 xp ball old bug Resolved
is duplicated by MCPE-148879 Xp stuck at player feet Resolved
is duplicated by MCPE-149621 I can't able to take (exp) so resolve it Resolved
is duplicated by MCPE-151341 Weird xp points Resolved
is duplicated by MCPE-152945 Xp orb gets attracted but isn't absorbed Resolved
is duplicated by MCPE-153476 bow animation is crashing and i can't... Resolved
is duplicated by MCPE-156021 Exp orb doesn't get absorb Resolved
is duplicated by MCPE-157527 You can't obtain some experience poin... Resolved
is duplicated by MCPE-159610 XP bar not absorbing XP Resolved
is duplicated by MCPE-161712 Experience in itself and experience p... Resolved
is duplicated by MCPE-162373 invisible xp orbs Resolved
is duplicated by MCPE-162420 Experience orbs dancing on lava Resolved
is duplicated by MCPE-162590 XP not being collected when trying to... Resolved
is duplicated by MCPE-165473 Some experience orbs resist collection Resolved
is duplicated by MCPE-166074 Experience is not collected Resolved
is duplicated by REALMS-10609 Silk Touch/Mending Pickaxe not Healin... Resolved
Relates
relates to MC-460 Experience orb position client-server... Resolved
relates to MCPE-99486 Teleporting an ender crystal does not... Reopened
relates to MCPE-120829 Experience orbs not moved by flowing ... Resolved
relates to MCPE-141467 Experience orbs don't spread around Resolved
relates to MCPE-150723 When you relog XP falls from the sky ... Resolved
Confirmation Status: Confirmed
Platform: Multiple
CHK:
ADO: 43091 / 128382 / 380338 / 426856

 Description   

The bug

Sometimes, XP orbs hover around a player constantly, instead of being absorbed as they should. In some cases, the player can be so distracted and/or blinded by them that they don't notice hazards like ravines or lava.

How to reproduce:

1. Spawn a bunch of XP orbs (can be spawned using /summon, killing mobs, XP bottles, etc.)
2. Walk near those orbs

→  Notice how some follow you but do not get absorbed

Cause

XP orbs on the client do not sync positions with the corresponding entities on the server. As a result, whenever XP orbs move there is a chance that their client and server positions will diverge. This often happens when they collide with blocks or other entities, and

  • since 1.16.220 it happens whenever they touch water with non-zero liquid_depth because the client-side orbs are no longer moved by water currents (MCPE-120829),
  • since about 1.17.40 it happens when they spawn because client-side orbs do not spread (MCPE-141467), and
  • since about 1.18.0 it happens when you relog because client-side orbs get teleported upwards (MCPE-150723).

If the client and server positions become separated by too much then players can't absorb the orbs when they appear to be close enough. In this situation, the client-side orbs can follow the player for very long distances, and they cannot be destroyed (by fire, lava, explosions, or the void).

Workarounds

  • Use a command like /tp @e[type=xp_orb] @s to teleport all the floating orbs in all ticked areas to your position, so that you should immediately absorb them. (Or, to give them to another player, use the command tp @e[type=xp_orb] <gamertag>, specifying the gamertag of the player.)
  • Try moving around the area where the orbs originally dropped or you first saw them, including moving vertically if there are surfaces that invisible orbs could be lying on.
  • To resync the orbs, save & quit then reload the world, or go to a different dimension, then come back.

If you hear the tinkling bell sound of an orb being absorbed, you'll know that you found one, even if you didn't see any.

 



 Comments   
Comment by [Bot] Arisa [ 20/Sep/23 ]

Please do not add Affected Versions to resolved reports.

Have a look at the Resolution and the comments to see why this ticket has been resolved. If you think this ticket has been resolved erroneously you can contact the Mojira staff on Discord or Reddit.

– I am a bot. This action was performed automatically! If you think it was incorrect, please notify us on Discord or Reddit

Comment by [Bot] Arisa [ 24/Jun/23 ]

Please do not add Affected Versions to resolved reports.

Have a look at the Resolution and the comments to see why this ticket has been resolved. If you think this ticket has been resolved erroneously you can contact the Mojira staff on Discord or Reddit.

– I am a bot. This action was performed automatically! If you think it was incorrect, please notify us on Discord or Reddit

Comment by [MCPE Mod] Auldrick [ 26/Oct/22 ]

I think Ju_mao is saying that one possible cause of this issue is that an XP ball goes through a "transparent" block on the server but gets blocked by it on the client (or vice versa).

Comment by Ju_mao [ 26/Oct/22 ]

The experience ball actually passes through an incomplete block, its texture remains in place but the entity moves normally

You can still absorb xp bottle 's "ghost" entity ,and its texture will disappear.

Comment by Edward McGuire [ 04/Oct/22 ]

Confirmed bug still present in 1.19.31.01 hotfix for Android.

Comment by Svarr [ 10/Sep/22 ]

Affects version 1.19.22

Comment by Trenton [ 10/Aug/22 ]

Still an issue in 1.19.20

Comment by [MCPE Mod] Auldrick [ 05/Aug/22 ]

TheUnderp: Your last 2 comments have been removed because they do not conform to our guidelines. Please familiarize yourself with the Mojang Bug Tracker Guidelines and FAQ before commenting again.

Briefly, comments must provide additional information that might help the developers find and fix the problem. Anything else is off topic and may be removed. This is not a Customer Service site. Requests such as yours cannot be addressed here, as we are not Mojang Studios employees, we're volunteers from the community.

Comment by It'sMe [ 16/Apr/22 ]

You can block your shield in front of the experience orb(s) and wait to absorb it/them faster! I don't know why this works but I have tried many times and now I can verify it.

Comment by timbola [ 02/Jan/22 ]

Thanks for that, I downloaded and ran today and got the message that it was "missing one or more dependancies", then the orbs are now invisible! 

(sorry for formatting, im using chrome and have no ability to mention or reply on here) 


Reply from GoldenHelmet:

That message means you have only applied either the behavior pack or the resource pack, and not both. It needs both to function. I would guess that you enabled the resource pack in "global resources" but did not enable the behavior pack in the actual world you want to use it on. You should just enable both on an individual world.

Comment by timbola [ 02/Jan/22 ]

[Mod] GoldenHelmet

I had thought that GoldenHelment's Orb desync tether.mcaddon might have been a temporary solution to not being able to see XPs true position but the "gh:orb_glow" Doesn't show on 1.18.2.03 so the only effect is that it makes XP orbs small and grey! 

I have tried to troubleshoot to no avail,  it would be a great temporary fix for the community if its possible to make the mcpack work again? 


Reply from GoldenHelmet:

I also made a patch pack that still works for me in 1.18.2, which you can get at https://mcpedl.com/xp-orb-desync-patch-addon/. It has some limitations and is not a fix by any means, but it gets around the problem of XP position not syncing between client and server.

Comment by [MCPE Mod] Auldrick [ 20/Oct/21 ]

Speedee39: If you "pick them all up", then that's intended behavior. Your orbs are simply getting stuck behind something solid, or they're in a hole where their magnetic attraction isn't strong enough to raise them against gravity. This report isn't about that, it's about orbs that won't be absorbed even after they reach you.

Comment by NT [ 20/Oct/21 ]

I play in a singleplayer world. My villager trading hall consists of several pods containing one villager each. There is a half-slab gap around the bottom of each pod for redstone, and the player is standing on a half-slab while trading. Behind each pod is a lower section (by about a half-slab or one block, I don't recall) that I use to carry a zombie in a minecart to each pod to infect villagers. 

I never pick up all of the XP orbs when trading. There are always a few orbs bouncing around in the pods after each trade. I can run around forever on the main trading floor and never pick up the remaining orbs. But if I walk behind the pods on the minecart track, I pick them all up. 

Comment by [Mod] GoldenHelmet [ 18/Oct/21 ]

I have created an addon to help test and show the nature of this bug. Orb desync tether.mcaddon causes each xp_orb to create a dummy entity called "gh:orb_glow" that looks just like an experience orb. The dummy orbs are leashed tightly to the real experience orbs so that they track the position of the server-side orb. The client-side orbs render without color so that are easy to distinguish, looking like ghosts. The leash appears to connect the dummy colored orb to the client-side ghost orb because it renders based on client-side entity data, but it actually functions to make the dummy colored orb stick to the server-side orb. Using the pack, you can see exactly where each server-side orb is located in comparison to its client-side orb, or vice versa.

Comment by Branko Šaškovič loged as 2nd [ 08/Oct/21 ]

This is happening to me more often since 1.16 on Xbox. This can be happened due too much experience orbs (happening to me when I killed zombie (drops 2-4 expierence orbs WARNING! I AM NOT MEANING THE INCREASES OF LEVEL! I AM MEANING ORBS (THEY CAN BE LARGE AND CAN BE COUNTING 2 INCREASES) ). One of the orb was acting like a small slime, but it was not killable when you touch it with Mouse click. Then just disappeared. 

Comment by Baron Samedi [ 28/Sep/21 ]

Still present in 1.17.40.21 beta (Android version).

Seed: +420420.  Gameplay mode: Survival  Difficulty: Hard

I have noticed that the persistent desynced orb/s(I have only had this happen with single orbs) track the player character until:

  • The player character dies and he respawns, or
  • An event yielding more orbs (eg. Zombie killed) occurs. 

After the above the desynced orb is no longer visible.  I am not certain whether it is absorbed or lost.

Attached screenshot shows an orb from coal mining which tracked me for 200x and 170y. It disappeared after I received experience after killing a spider.

 

 

Comment by [Mod] GoldenHelmet [ 23/Jun/21 ]

I believe the desync actually occurs with every orb immediately after spawning. It's just not obvious because they have the same initial momentum on both client side and server side (except when MCPE-141467 / MCPE-103703 / MCPE-58715 is in effect .)

Steps to reproduce

  1. In creative, fly 10+ blocks above the ground.
  2. Throw a Bottle o' Enchanting on the ground, and look at the orbs that spawn.
  3. Teleport away far enough that the orbs are outside of simulation distance.
  4. Teleport back, and look at the orbs.
  5. Relog, and look at the orbs.

Expected result
The orbs appear at the same places after steps 2, 4, and 5.

Actual result
The orbs are at the same places after steps 2 and 5, but after step 4 they appear clumped together at the spot where the Bottle o' Enchanting hit the ground.

I think this means that the position resulting from the initial client-side momentum is not actually saved by the client, and/or the server-side position is only accessible to the client when the orbs initially spawn or initially load from from disk, and never afterward. I.e. the server never updates the client about the position of any orb entities after initial load.

Comment by Steve Mellross [ 20/Jun/21 ]

@unblocked: The new behavior you mentioned is actually a separate issue tracked by MCPE-120829 “Experience orbs not moved by flowing water” if you wanted to add your vote to it as well. 👍

Comment by DrMorphism [ 19/Jun/21 ]

I have been having this issue for a while now, but I noticed something new today. Sometimes the exps are already collected, but the orb do not disappear. Eg: I have a guardian farm which uses tridents to kill the mobs and then the loots and exp floats towards me. What I noticed is that I do not see any orbs coming towards me, but my exp is going higher which means I am collecting them, at the same time, I see the orbs being rendered as stuck where the guardian is killed. When I go to where they show up, none of them are collectable (which makes sense as I have already collected them), but they do appear till I move them somewhere and run away from them till they eventually stop being loaded by the client. I am running client (1.17.2) and server (1.17.1.01) on Windows 10 and tried multiple tick distances. It was not great, but since 1.17 the magnitude seem to have increased

Comment by [MCPE Mod] Auldrick [ 15/Jun/21 ]

metaed: We're pretty sure there's no inherent sequence involved. It's a desynchronization between the client and server. This happens when the orbs drop somewhere such that they're blocked from floating toward the player, but the client doesn't get updated about their positions in time and doesn't know they're blocked. So the client thinks they're free to move and renders them accordingly. It's waiting for the server to tell it that you've absorbed them, but the server won't do that because you're not close enough to them for the attraction to be strong enough to float them up and over whatever is in the way. If you go back to where they were dropped and look in, behind, and under everything you'll probably pick them up.

Comment by Edward McGuire [ 15/Jun/21 ]

Please add version 1.17.0.2 (general release). OS: Android 11. Device: Pixel 3 XL.

Observed several times playing a Realm. Seen only when numerous orbs were widely spread over terrain as a result of encounters with large slimes. One or more orbs follow the player around at floor level. These are either never picked up as XP, or are picked up after a significant delay.

It has always seemed to me that orbs are absorbed in a particular sequence. If an orb is invisible or hung up somewhere, that leaves the orbs after it in the sequence unable to be absorbed. Those follow you around until you discover the missing one.

UPDATE: Thanks to Auldrick for the great information.

Comment by RAC [ 23/Apr/21 ]

I have seen this issue on Java before but now I have to play on Nintendo switch.  It is quite annoying and I just wanted to put my info in on it to show support for fixing it.

Comment by Gustavo Dominguez [ 09/Apr/21 ]

Still happens in .210 and .220, this bug has actually made one of my server farms incredibly hard to make, because we want to deliver the xp somewhere, but we can't see it.

Comment by [Mod] GoldenHelmet [ 09/Jan/21 ]

Yes

Comment by Edward [ 08/Jan/21 ]

do orbs last for 5 mins just like other drops?

Comment by Edward [ 03/Dec/20 ]

this happens for me too, obstructing view completely in water if I move backwards. forcing me to save & quit to remove the issue.
Android 10 | Oxygen OS 10.3.6
MCPE 1.16.101 Hotfix

Comment by [Mod] GoldenHelmet [ 23/Nov/20 ]

Yes, xp_orb are entities that get saved in the world save. Their saved position will be the server-side position, not the client-side position.

Comment by [MCPE Mod] Auldrick [ 22/Nov/20 ]

What we have learned about this issue is that, at least sometimes, it occurs because of a desynchronization between the server and client components of the game. The client thinks the orbs are near the player, but the server thinks they're somewhere else, probably somewhere that blocks them from being able to float toward the player. It's the server that decides when the player absorbs them, so they can't get absorbed unless the player happens to get somewhere where they can float toward him or her.

Desynchronizations can usually be solved by reloading the world, but I'm not sure it would work in this case because I don't know if experience orbs get saved in the world save.

Comment by S. T. [ 22/Nov/20 ]

I had this problem in a single player world. It went away after some time (might have been because of pausing?).

Comment by Skaijie [ 22/Nov/20 ]

XP orbs also desync easily in water

Comment by Alejo P [ 02/Nov/20 ]

This bug is easily reproducible using powder snow from the new beta. (MCPE-104225)

Comment by [Mod] GoldenHelmet [ 08/Oct/20 ]

Per MCPE-99693, this bug can make orbs appear to survive in the void and in lava.

Comment by GinePik [ 01/Oct/20 ]

Affects 1.16.200.55 Beta.

Comment by [MCPE Mod] Auldrick [ 25/Sep/20 ]

You're right, my mistake.

Comment by [Mod] GoldenHelmet [ 25/Sep/20 ]

Yes, but I think you mean southwest and southeast. I made the chart as if facing the skeleton kill chamber, which is on the southeast side of the room.

Comment by [MCPE Mod] Auldrick [ 24/Sep/20 ]

Golden Helmet: I didn't notice this at the time you commented, but the coordinates of the trapped orbs are exactly 1/8 block from either the northwest or the northeast corner of the block the falling skeletons land on. That would make perfect sense if the collision box of an orb is a .25 block on a side. The .0625 fraction in the Y coordinate is 1/16 of a block, which is the thickness of the carpet's collision box.

Comment by [Mod] GoldenHelmet [ 03/Sep/20 ]

Here is a video of what Auldrick describes in the preceding comment, in case it is not clear:
Is orb up ladder.mp4

Auldrick allowed me to examine his world, and I think I can shed some light on what is going on. Here is a top-down map of the area:

  -2225 -2226 -2227 -2228
-1276 Skeletons
at Y = 12
SOLID SOLID SOLID
-1277 Open at 
Y = 12
SOLID Ladder, open at
Y = 11 to 13
SOLID
-1278 Floor Floor Floor Floor

I looked at the save data in MCCToolchest and found that most of the time when the orbs glitch, the server-side orbs remain at the back of the skeleton kill box. Their saved coordinates when stuck back there are always one of the following:

-2224.875 12.0625 -1275.125
-2224.125 12.0625 -1275.125

I think what is happening is as follows:

  1. The server-side orbs get trapped behind the skeletons. They cannot move in the X or Z directions because they collide with the skeletons.
  2. The client-side orbs follow the player because they don't have the same collision behavior (as I suggested in my previous comment).
  3. When the player climbs up the ladder, the server-side orbs follow in the Y direction. Once they rise above the skeleton collision boxes, they can move closer to the player in the X and Z directions and be absorbed. When the player climbs down the ladder the orbs cannot get any closer, so they are not absorbed.

The skeletons' heads are at Y = 13, so there is empty space above them at Y = 14, but the orbs don't get absorbed until Y = 15.5 or so. I think this is because the player needs to rise high enough to give the client-side orbs enough vertical momentum to overcome the horizontal momentum that is pinning them against the skeletons.

If you allow a very large number of skeletons to accumulate in the kill box, you can get glitched orbs that are not absorbed when climbing the ladder. In this case orbs fly out of the kill box with extreme velocity and land on the other side of the room. The following video shows a client-side orb that cannot be picked up going up and down the ladder or near the kill box, but can be picked up near the bookshelves opposite the kill chamber: Orb is not up ladder, it's by the bookcase.mp4

Comment by [MCPE Mod] Auldrick [ 02/Sep/20 ]

Recently this has been happening to me a lot more often at my skeleton spawner XP farm. The skeletons fall 22 blocks onto a hopper covered with carpet. After I kill them, the XP rolls toward me, where I'm standing beside the hopper, one block lower than the carpet. Most of the orbs I absorb, but maybe 1/4 of them just drop to the ground at my feet and hover around me there. This all echoes what lots of people have reported so far.

But there's a difference in my case. I have a ladder beside the XP farm that goes up to the top of the drop chute, and also down to the bottom of the watervator that takes the skeletons to the top. If I have an XP orb hovering around me and I go down the ladder, it follows me down but I still don't absorb it. HOWEVER, if I go UP the ladder, as soon as I get a few blocks up (maybe 2 or 3) I hear the tinkle of an orb being absorbed, and when I look back to the orb that was hovering, it's gone! So it may be that the client's position is always 2 to 3 blocks below the server's.

Comment by [Mod] GoldenHelmet [ 30/Aug/20 ]

I have evidence that this is essentially the same as MC-460, as some have speculated, and also that it is due to XP orbs having different collision properties on client and server.

  • In XP orbs reposition on relog.mp4 the changing position of the orbs is due to client-server disagreements about their positions. If you look at the save data after exiting and before reloading, you can see all of the positions where orbs will show up upon reload. That means that the server is saving their positions based on where it "thinks" they are, and not based on where the client shows them on screen.
  • In XP orbs push pig.mp4 you can see that XP orbs have the ability to push mobs. The pig cannot move on top of the waterlogged chests (due to MCPE-37005), but it gets pushed by XP orbs coming out of the trident killer. This means that XP orbs have collision boxes like mobs, and unlike most items.

Putting these pieces of evidence together, I surmise that the XP orbs are actually getting ejected to varying distances from the kill chamber server-side, even up to more than 32 blocks away, due to momentum gained from collisions with mobs and possibly with each other. However, client-side they do not gain extreme momentum and they flow gently down the water stream. The client-side orbs that are desynced will follow you until you relog or happen to walk close enough to their server-side pairs.

This account of the issue explains why some users report that the bug does not occur or occurs less frequently for the host of a multiplayer game. Non-host clients will always be less synced to the server. It also explains why the bug tends to occur around kill chambers and the ender dragon, where lots of orbs are released in a small space.

Comment by Allen Wei [ 19/Aug/20 ]

I have the same problem. 

https://bugs.mojang.com/secure/attachment/330951/Minecraft.mp4

Comment by Walter Brown [ 18/Aug/20 ]

How is this still not fixed?

Comment by noob1884 [ 18/Aug/20 ]

Thanks for that info Saumya but still doesn't help those mobile players.   Imagine my 90k xp /hr gold farm with this issue when I was playing on a server.  Those unabsorbed xp orbs were causing serious lag.

 

I suspect that although this could be related to desync, and moving up and down (+/-10y) and around and around (on the x and z too) for want of a better description seemed to help.

Comment by Saumya Desai [ 17/Aug/20 ]

It is an issue in 1.16.20 as well i was just about to search if it was an issue and exited fullscreen to open chrome.. and everything collected at once. So whoever is facing a problem... just exit fullscreen till the bug is fixed

Comment by GinePik [ 15/Aug/20 ]

Affects: 1.16.100.51 Beta

Comment by Emma P [ 10/Aug/20 ]

I'm experiencing the same on a regular basis on my Windows 10 1.16.10 version. Approximately 1/3 of the orbs will follow me and not absorb. This is experienced almost every time using my skeleton farm but I also see it out in the world too.

Note: this is a singleplayer world and I did not see this happening this regularly until 1.16 update.

I can make savegame available if necessary.

Comment by Jarid Dollins [ 02/Aug/20 ]

Happened to me as well on Windows 10 version 1.16.1.  Traded with some villagers and now have an XP ball following me that will not absorb.

Comment by stephen smith [ 01/Jul/20 ]

Happening to me in my Enderman farm in the End dimension. PS4 bedrock, 1.16.1 singleplayer, orbs float around at feet.

Comment by Walter Brown [ 28/Jun/20 ]

Confirmed for beta 1.16.20.50

Comment by MigLav [ 15/Jun/20 ]

This bug affetcs items to. I've seen it since 1.14.1.3

Comment by Witherblazegaming [ 15/Jun/20 ]

Affects 1.16.0.67 beta

Comment by silentwisperer [ 29/May/20 ]

can confirm on pc/xbox for all 1.14 updates, and all 1.16 betas up to 1.16.0.64

Comment by can not tell you for privacy reasons [ 04/May/20 ]

in singleplayer

Comment by can not tell you for privacy reasons [ 04/May/20 ]

I killed the enderdragon and none of the m were absorbed

Comment by Don Cox [ 09/Jan/20 ]

Still affects 1.41.1 hotfix. See MCPE-61185 Also found a less detailed version of what looks to be the same bug MCPE-44073

Comment by MrJam003 [ 03/Jul/19 ]

This issue affects 1.11.4

I see it happen often, when experience orbs are sitting on the ground out of range from the player for a few minutes.

I will try and make a reliable setup to reproduce the issue and provide the video.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 01/Jul/19 ]

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Comment by [MCPE Mod] Auldrick [ 07/Jul/18 ]

This happened to me again in 1.4.2.0 (first time in a long time). Two orbs would not be absorbed after killing a husk. I saved the world and used an NBT editor to look at them; each was worth 1 point. When I reloaded the world, I was attacked by a zombie and killed it before I could check, so I absorbed orbs from that. I don't know if the 2 stuck orbs disappeared or were absorbed, but they were gone.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 04/Jul/18 ]

Still an issue and affects Switch 1.4.1 according to MCPE-35037.

Comment by [MCPE Mod] Auldrick [ 27/Mar/18 ]

Still happening in 1.2.11.4. It happened to me twice 4 days ago. The orbs mostly float around my feet, but can fly into my face after I jump down a block.

I tried to record a video, but the Game Bar "Record That" function didn't work correctly.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 09/Feb/18 ]

I think the original problem with this was the XP would orbit around the players head, which was very distracting and could cause a flashing effect. That part of this issue should be fixed now - could you please confirm?

Comment by [MCPE Mod] Auldrick [ 28/Dec/17 ]

This issue had seemed to have gone away, but yesterday it happened to me again in my singleplayer world (1.2.8). It does seem much rarer now than it used to.

Comment by [MCPE Mod] Auldrick [ 14/Sep/17 ]

Affects Windows 10 1.2.0.31 singleplayer world. Video clip: XP orb won't be absorbed

Comment by [Mojang] Mega_Spud (Jay Wells) [ 14/Sep/17 ]

Reopening based on new reports of this issue.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ]

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Comment by erik metzler [ 18/Jun/16 ]

On version 14.3 my wife and I both experience this issue. If I host, she has it. If she hosts, I have it. I am on a Nexus 10, she is on iPad 2.

Comment by AMAN4700 [ 27/Jan/16 ]

Does this bug still appear in 0.13.1? If so please respond.

Comment by DanTDM [ 07/Jan/16 ]

confirmed iphone 4 ipad 3 ipad mini ios 7 and 9
.

Comment by AMAN4700 [ 25/Oct/15 ]

Confirmed on Samsung Galaxy Note 5. Android 5.1.1 Version: 0.12.3

Confirmed on Windows 10 Edition. Version: 0.12.3

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