[MCPE-11177] Game freezes while trying to create new world Created: 25/Oct/15 Updated: 29/Apr/16 Resolved: 29/Apr/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.3, 0.13.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Amber Davis | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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Device: Droid Bionic You can't back out of the 'generating terrain' screen, you have to exit and force close MCPE in settings/apps. |
| Comments |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 29/Apr/16 ] |
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I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs. |
| Comment by Amber Davis [ 02/Feb/16 ] |
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no, not out of storage space. I would think Android 4.1 would be able to handle MCPE... (see phone details in response above) If you can't reproduce the bug, then it's probably just my device, and not a problem with MCPE coding. frustrating to say the least. |
| Comment by AMAN4700 [ 02/Feb/16 ] |
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Are you out of storage space on your phone? |
| Comment by Stephen maatstap [ 02/Feb/16 ] |
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I suggest saving your world ( no pun intended lol ). |
| Comment by Amber Davis [ 02/Feb/16 ] |
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Droid Bionic I could link a video of it if you need proof. (might take a few minutes) MCPE worked just fine before updating to 0.13.0. I'm afraid to try to open my good world because of the inability to create a new one. (i always create a new world after updates to check new features and to prevent damage to hard work.) |
| Comment by Stephen maatstap [ 02/Feb/16 ] |
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Haven't witnessed any bug like that, what device are you using? |
| Comment by Amber Davis [ 02/Feb/16 ] |
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It no longer goes to the loading screen, it now goes directly to "xxx world can't be opened" for both creative and survival modes, with default options and settings. Sorry for the delay in responding, very busy home life. |
| Comment by AMAN4700 [ 30/Jan/16 ] |
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Does this bug still appear in 0.13.1? If so please respond. |