[MCPE-11175] Tamed Wolves and cats stand back up automatically upon reopening world Created: 25/Oct/15  Updated: 21/Aug/17  Resolved: 21/Aug/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.12.3, 0.13.0 Beta 1, 0.13.0, 0.14.0 Beta 3, 0.14.2, 0.14.3, 0.15.0 Beta build 1
Fix Version/s: None

Type: Bug
Reporter: AMAN4700
Resolution: Cannot Reproduce Votes: 1
Labels: None

Issue Links:
Duplicate
is duplicated by MCPE-11466 Cats don't stay in sit mode Resolved
is duplicated by MCPE-14504 Pet Teleportation Glitch Resolved
Relates
relates to MCPE-11702 Tamed Wolves become untamed when reop... Resolved
Confirmation Status: Confirmed
Platform: Phone - Android - Samsung Galaxy Note
CHK:

 Description   

Note 5

When you leave your world with your wolf or cat sitting down, when you enter back into the world the wolf or cat stands right back up. I want them to stay in one place!

Steps to duplicate
1. Start a creative world.
2. Spawn and Tame 2 wolves.
3. Walk around for about a minute allowing the wolves to follow you.
4. Make both wolves sit.
5. Reopen your world.

Conclusion
At least one of your wolves is now standing up. To confirm this walk around a bit, you will noticed one of the wolves you told to sit earlier is now following you again!



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ]

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by gatharian [ 03/Jun/16 ]

Affects 0.15.0 build 1. This is the very FIRST thing I encountered when opening my world after upgrading to 0.15.

Comment by PHO [ 01/Jun/16 ]

But I can't reproduce the problem in 0.14.3 / iOS even if I switch the mode between survival and creative. A non-trivial condition is hidden somewhere?

Comment by rplatham [ 31/May/16 ]

Yes it does. See MCPE-14504

Comment by Luis Robles [ 26/May/16 ]

Does this issue still affects 0.14.3?, if so, please respond

Comment by gatharian [ 31/Oct/15 ]

This ticket has been updated with detailed steps to duplicate the problem. I can confirm this.

Comment by gatharian [ 31/Oct/15 ]

I think this happens rarely. I was in creative when it happened.

Comment by AMAN4700 [ 30/Oct/15 ]

It seems I can't reproduce the bug in creative. this is a survival only bug

Comment by AMAN4700 [ 30/Oct/15 ]

Okay let me give you the stats:
World created: 0.12.2
Version world was reproduced with 0.12.3
Pure survival. No launchers

Comment by rplatham [ 30/Oct/15 ]

Good start. Pure survival? how old is the world? Does a wolf stay sitting if you create a new creative world, kill some skellies (to drop bones), spawn a wolf, convert to survival, tame the wolf, stand then re-sit the dog, quit and reload? Does for me.

Comment by AMAN4700 [ 30/Oct/15 ]

I did this in survival. Maybe it is gamemode related

Comment by rplatham [ 30/Oct/15 ]

Still can't reproduce this bug. I created a new creative world, dropped a wolf spawn egg. Tamed it, causing it to sit. I made it stand, I made it sit again. I quit to title, I reloaded, dog was still sitting. I expect there are additional conditions which are necessary for someone else to be able to reproduce this bug... Do you get different results when you repeat the steps I described here?

Comment by AMAN4700 [ 30/Oct/15 ]

Allow me to explain in more detail,
1. In your MCPE world have a tame wolf.
2. Have your wolf sit down wherever
3. Log out of your world.
4. Log back into your world
5. Notice your wolf is now standing up (BUG)

Comment by rplatham [ 26/Oct/15 ]

Alex,this bug needs way more detail to be useful. I cannot reproduce on Samsung Galaxy S4 android 5.0.1 MCPE 0.12.3.

I do see issues when I quit and reload immediately after taming a wolf (single player creative & survival) - I expected to return to a sitting tamed dog but what I got was an untamed wolf walking around. However, if I tame then interact with the dog before quit/reload, I could not reproduce your bug. As I said, more specifics are required to make this useful.

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