[MCPE-11128] Ghast attack range is beyond players view distance Created: 22/Oct/15 Updated: 24/Nov/15 Resolved: 13/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Dan Bryant | ||
| Resolution: | Won't Fix | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Windows Phone - Other (Specify in description) |
| Description |
| Comments |
| Comment by rplatham [ 24/Nov/15 ] |
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Just to follow up: chunk update radius in MCPE does not change when you change the render distance setting. This is as expected (i.e. this is not a bug as far as I can tell). I've tested by, at the smallest (and then again at the greatest render distances): waiting at one end of a long line of wheat seedlings for the seedlings to grow to wheat. At both extreme render distances, the line of crops grew (and thus chunks updated) up to 80 blocks (5 chunks) down the line from the player and there after, there were just seedlings (blocks in chunks that did not update). At shortest render distance (4 chunk radius) the chunk update radius is 1 chunk greater than the render distance, but those blocks still update as expected even if you can't see'em at shortest render distance. Why this matters for Ghasts |
| Comment by Dan Bryant [ 17/Nov/15 ] |
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@rplatham No problem... just thought I would log it so its in the database. |
| Comment by rplatham [ 13/Nov/15 ] |
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Hey D4n13, I've resolved as won't fix for now. Probably doesn't work as intended, but the alternative (reducing Ghast attach distance based on render & FOV) seems exploitable. |
| Comment by Dan Bryant [ 02/Nov/15 ] |
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Looks like feature requests go through the Forum. I've posted there as well. If MODs / DEVs feel this is not a bug... feel free to close. |
| Comment by Samuel Kyletoft [ 01/Nov/15 ] |
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This isn't a bug, it's a feature request. |