[MCPE-10975] Spawners from v0.11.1 problem Created: 04/Oct/15 Updated: 07/Nov/15 Resolved: 07/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | ProFire Hunger Games Admin | ||
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad 2 | ||||||||
| Description |
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After I place a zombie spawner in 0.11.1 and updated to v0.12.1, the zombie spawners disappear, but the flames are still there and the mobs are still spawning. Steps to re-create scenario: NOTE* P.S. |
| Comments |
| Comment by AMAN4700 [ 07/Nov/15 ] |
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This bug has already been reported! Please go here -> ( |
| Comment by Ching YH [ 05/Oct/15 ] |
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{MCPE Mod] HyperCamel How do you make changes? |
| Comment by ProFire Hunger Games Admin [ 05/Oct/15 ] |
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Maybe it is a block lag? I do not have a screenshot because the spawner entity despawned. |
| Comment by ProFire Hunger Games Admin [ 05/Oct/15 ] |
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I found another way to fix it. |
| Comment by HyperCamel [ 04/Oct/15 ] |
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Can you provide a screenshot? The way to fix this is to put another spawner in the exact spot where the other one was, and then break the new spawner. That is, if you want it to disappear |
| Comment by Ching YH [ 04/Oct/15 ] |
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I know this bug. |
| Comment by ProFire Hunger Games Admin [ 04/Oct/15 ] |
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This also affects v0.11.1 |