[MCPE-10861] When in a WI-FI server, terrain does not load properly Created: 24/Sep/15  Updated: 19/Jan/16  Resolved: 19/Jan/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.12.1
Fix Version/s: None

Type: Bug
Reporter: Super Cat Gaming
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File Screenshot_2015-09-13-13-38-16.png     PNG File Screenshot_2015-09-13-13-38-35.png     PNG File Screenshot_2015-09-13-13-54-04.png     PNG File Screenshot_2015-09-20-16-38-06.png    
Issue Links:
Duplicate
duplicates MCPE-8159 Clientside chunk loading error Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - Android - Amazon Kindle Fire HD

 Description   

When you join a multiplayer Wi-Fi server, the terrain does not load properly 9/10 of the time. It lags the host and it happens when you travel a little way from where you joined. This is annoying because you have to "relog" to load the terrain. This also happens in the nether. I think it is the host, because I traveled far from where I joined, reloging to do so, and when I went to make my way back to my house, where the host was, terrain was loading. Not necessarily smoothy like it should, but it was loading. That was until I got close to where the host was again.



 Comments   
Comment by Katten [ 19/Jan/16 ]

Resolving as a duplicate of MCPE-8159.

Comment by Super Cat Gaming [ 25/Sep/15 ]

Oh my gosh. Hahahaha. I just realised that I put 10/9 instead of 9/10. Huge fail lol. fixed it

Comment by Robert Nobles [ 25/Sep/15 ]

I have experienced this as well , Win 10 PC connecting to another win 10 PC via WIFi.

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