[MCPE-10861] When in a WI-FI server, terrain does not load properly Created: 24/Sep/15 Updated: 19/Jan/16 Resolved: 19/Jan/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Super Cat Gaming | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - Android - Amazon Kindle Fire HD | ||||||||
| Description |
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When you join a multiplayer Wi-Fi server, the terrain does not load properly 9/10 of the time. It lags the host and it happens when you travel a little way from where you joined. This is annoying because you have to "relog" to load the terrain. This also happens in the nether. I think it is the host, because I traveled far from where I joined, reloging to do so, and when I went to make my way back to my house, where the host was, terrain was loading. Not necessarily smoothy like it should, but it was loading. That was until I got close to where the host was again. |
| Comments |
| Comment by Katten [ 19/Jan/16 ] |
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Resolving as a duplicate of |
| Comment by Super Cat Gaming [ 25/Sep/15 ] |
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| Comment by Robert Nobles [ 25/Sep/15 ] |
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I have experienced this as well , Win 10 PC connecting to another win 10 PC via WIFi. |