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Would it work as a test to move the 'minecraftWorlds' data for the level into my Window 10 version as a test or are MCPE and it still a little different in how they load the .DAT and .LDB files?
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Just to clarify I don't think it's the same issue as the one listed in MCPE-8998. I have that issue now but it also seems the existing spawners have been broken.
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This is not just for new spawners found. I had working spawners in v0.11 and moved them from the 'minecraftWorlds' folder on my S3 onto my S5 and now they don't have an enemy inside the cage nor do they spawn anymore. I had zombie, skeleton, spider spawners all along this path I'd carved out since v0.9.4 (I know because that's what I labelled the level name. Now my existing spawners are broken and I can't use the mob farms I'd created. No more spawners for me. What's interesting is the spawners are working fine in the Windows 10 version I'm testing on my Surface Pro 3. Aren't they essentially the same version now (i.e. same C++ base code)?
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If you did not already, please remember to perform a search before creating a ticket to see if your bug hasn't already been reported. This issue was reported previously as MCPE-8998. Comment your experience there!
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i also noticed this flames but no spinning mobs
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Me too. Many empty spawner cages. Very frustrating. I never changed the level difficulty.
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