[MCPE-10700] Player's fist deals incorrect damage Created: 13/Sep/15  Updated: 30/Jan/24  Resolved: 03/Oct/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.12.1 Beta 13, 1.2.1.1
Fix Version/s: None

Type: Bug
Reporter: Matthew Chapman
Resolution: Works As Intended Votes: 1
Labels: None

Issue Links:
Cloners
is cloned by MCPE-152713 Player's fist still deals 2 damage ev... Resolved
Duplicate
is duplicated by MCPE-26081 Better Together Update Beta: Your Fist Resolved
is duplicated by MCPE-26097 BTU: Strength of your Fist....again Resolved
is duplicated by MCPE-26983 Bug Resolved
is duplicated by MCPE-27724 Players Do Twice As Much damage As Th... Resolved
is duplicated by MCPE-28819 Punch giving double damage Resolved
is duplicated by MCPE-114280 Striking with the fist does one more ... Resolved
is duplicated by MCPE-116627 Villager health bug Resolved
is duplicated by MCPE-151210 Weaponless attacks deal 1 more damage... Resolved
Relates
relates to MCPE-62692 All description/tooltip damage values... Resolved
Confirmation Status: Confirmed
Platform: Phone - iOS - iPhone 6
CHK:
ADO: 85313

 Description   

The player's fist deals 2 damage (one heart) instead of 1 damage (half a heart) to mobs. This can be replicated easily. Just attack a cow. Cows have 10 health (5 hearts) and the player's fist deals one heart of damage so cows are killed with 5 hits with the fist. If the player's fist dealt a half a heart of damage it would take ten hits to kill a cow (like it should) and the game would also be more challenging as monsters are currently too easy to kill with your fist. Please have the damage changed. Playing on iOS 0.12.1.



 Comments   
Comment by [Mod] tryashtar [ 11/Dec/21 ]

That is disturbing lol, IMO that's good enough evidence to clone this report, but I'll abstain

Comment by [Mod] GoldenHelmet [ 11/Dec/21 ]

Makes sense. Some time ago I figured out that the way this actually works is that bare fist punches have the Strength level 1 effect formula applied ( dmg = dmg * 1.3 + 1 ). E.g. if you set the player's attack to 38 in the player.json then the punches do 50 damage.

Comment by [Mod] tryashtar [ 11/Dec/21 ]

With weakness I it takes 10 punches to kill a cow, and 22 punches to kill a zombie. This exactly matches vanilla Java's default damage output.

Comment by [Mod] GoldenHelmet [ 17/Feb/20 ]

It is worth noting that if the fist did not deal 2 damage, then it would not be able to damage any mobs with defense points, such as zombies, because damage in Bedrock edition is rounded down. You can verify this by punching creepers and zombies. It takes 10 punches to kill a creeper but 20 to kill a zombie.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Oct/17 ]

This is currently working as designed.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 30/Sep/17 ]

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

Comment by [MCPE Helper] Aspergerian [ 22/Apr/17 ]

In the 1.0 update, this was recentlly changed so that players now deal one health instead of two health.

However, in the 1.1 beta, this was yet again changed to two health instead of one health.

In the Java/Console versions, the player deals one health as well. If that's the case, then this is likely a bug (still going on).

Comment by Katten [ 19/Jan/16 ]

Working by design. Pocket Edition still uses the pre-release values from the java version.

Comment by Matthew Chapman [ 23/Oct/15 ]

Yes, it does. Please look into it and respond.

Comment by AMAN4700 [ 22/Oct/15 ]

Does this bug still appear in 0.12.2? If so please respond.

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