[MCPE-10601] Monster spawners stopped working after updating of 0.12.1 Created: 10/Sep/15  Updated: 16/Oct/15  Resolved: 16/Oct/15

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.12.1 Beta 13
Fix Version/s: None

Type: Bug
Reporter: Konstantinos Kamp
Resolution: Duplicate Votes: 4
Labels: None

Attachments: HTML File Screenshot_2015-09-10-20-51-38     HTML File Screenshot_2015-09-10-20-51-38     HTML File Screenshot_2015-09-10-22-17-18     HTML File Screenshot_2015-09-10-22-17-18     HTML File Screenshot_2015-09-10-22-18-54     HTML File Screenshot_2015-09-10-22-18-54    
Issue Links:
Duplicate
duplicates MCPE-8998 Dungeons appear with an empty spawner... Resolved
Game Mode: Survival
Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Other (Specify in description)

 Description   

After yesterday's official updating from google store to version 0.12.1, all the monster spawners of my survival map stopped working.
They appear with fire particles but with no monster inside. They spawn nothing, independently the difficulty option of the game.
That happens to both old spawners (found, while having the older mcpe versions), as well as on new spawners (found after updating).

Device: Samsung galaxy note pro 12.2 LTE - SM P905.



 Comments   
Comment by Andy [ 29/Sep/15 ]

I have this problem too. Running on iOS 8.4.

This only seems to affect survival games created pre-0.12.1. As a test I created a fresh copy of an existing world (originally created under v0.11) using the same seed ID and located a spawner. In the pre-existing world it just sits there giving off fire particles but no mobs whatsoever. In the duplicate created under 0.12.1 the spawner works just fine.

Comment by James T. Kirk [ 25/Sep/15 ]

Same problem here after updating to latest windows phone version (v0.12.1).
Device: Lumia 925 with Windows Phone 8.1

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