[MCPE-10601] Monster spawners stopped working after updating of 0.12.1 Created: 10/Sep/15 Updated: 16/Oct/15 Resolved: 16/Oct/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.1 Beta 13 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Konstantinos Kamp | ||
| Resolution: | Duplicate | Votes: | 4 |
| Labels: | None | ||
| Attachments: |
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| Game Mode: | Survival | ||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Samsung Other (Specify in description) | ||||||||
| Description |
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After yesterday's official updating from google store to version 0.12.1, all the monster spawners of my survival map stopped working. Device: Samsung galaxy note pro 12.2 LTE - SM P905. |
| Comments |
| Comment by Andy [ 29/Sep/15 ] |
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I have this problem too. Running on iOS 8.4. This only seems to affect survival games created pre-0.12.1. As a test I created a fresh copy of an existing world (originally created under v0.11) using the same seed ID and located a spawner. In the pre-existing world it just sits there giving off fire particles but no mobs whatsoever. In the duplicate created under 0.12.1 the spawner works just fine. |
| Comment by James T. Kirk [ 25/Sep/15 ] |
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Same problem here after updating to latest windows phone version (v0.12.1). |