[MCPE-1021] Multiplayer: Fall damage doesn't occur until a while after the fall. Created: 20/Dec/12 Updated: 10/Oct/15 Resolved: 17/Jul/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.6.0, 0.6.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Keenan Markt | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||
| Platform: | Tablet - iOS - iPod Touch | ||||||||||||||||
| CHK: | |||||||||||||||||
| Description |
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If I fall from a height that's supposed to kill me, the fall will either deal no damage or it will deal the damage a while after the fall. (Sometimes I have to wait about 4 minutes for the damage.) |
| Comments |
| Comment by Ella Griffiths [ 10/Oct/15 ] |
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I lost my whole house That I spent ages on building |
| Comment by tommo [ 17/Jul/14 ] |
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Cleaning up all the old issues - please reply if this affects 0.9.3. |
| Comment by Titus Gray [ 29/Dec/12 ] |
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I have this problem on single player too |
| Comment by Keenan Markt [ 22/Dec/12 ] |
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Both host and guests (2 guest) have this issue. Also tested on a mass PvP match. All 5 guests and host had the issue, and even more so here. |
| Comment by Do [ 21/Dec/12 ] |
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Assuming you mean multiplayer, does this affect the host, the guests, or both? |