[MCPE-10094] Xbox 360 controler glitch Created: 15/Aug/15 Updated: 16/Nov/17 Resolved: 13/Apr/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.1 Beta 9, 0.14.0 Beta 1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Minecrafter 480 | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Platform: | Android | ||||||||||||
| Description |
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instead of triggers mining and placing they make my head move, when being pressed down they make me turn left and up, when not being pressed they make me go right and down or viceversa depends on witch i pressdown on first and wont even show up when i tryin to change the controler settings if i select the jump the try t chang it t trigger, nothing and its not the controler beacause ive try on other apps and it works fine it also effects all betas |
| Comments |
| Comment by Ernesto Reynoso [ 16/Nov/17 ] |
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I have exactly the same issue, with a Motorola Moto g5 plus, MCPE version 1.2.3 and XBOX 360 Afterglow controller |
| Comment by Jimmy LeBaron [ 31/Jul/16 ] |
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I have this problem also, the point of view points up and to the left by default, the triggers act like the x and y axis of the right stick, meaning that if I pull the triggers, the camera angle drops or turns right. Here is what I am using: I have a nexus 5x phone running Android Nougat Beta. |
| Comment by Cheez [ 02/Jul/16 ] |
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I have the same problem. It still happens in 0.15.1 |
| Comment by Daniel Lamblin [ 19/May/16 ] |
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I have this issue too in v 0.14.1 with: It might be that the manufacturer ID and device ID differ a little from the official Microsoft Xbox 360 controller, which might cause Android to load a different /System/usr/keylayout file. When I plug this controller into a Mac I can get the following USB details: "bDeviceProtocol" = 255 "Device Speed" = 1 |
| Comment by Dave Ingalls [ 13/Apr/16 ] |
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Issue persists in* 0.14.1. |
| Comment by Dave Ingalls [ 13/Apr/16 ] |
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Issue persists is 0.14.1. |
| Comment by Luis Robles [ 13/Apr/16 ] |
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Does this issue still affects 0.14.1?, if so, please respond |
| Comment by Dave Ingalls [ 04/Mar/16 ] |
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I'm having problems with the XBox 360 wired USB controller as well. For me, the triggers don't do anything at all. There's no response in game with default button mappings, and they aren't recognized when attempting to re-map (selecting the currently assigned button for an action "highlites" it, but then pulling either trigger has no effect, as if I'm not interacting at all). I'm on an Asus TF300T tablet (with dock). MCPE v0.14.0. I downloaded a gamepad testing app, and the triggers were recognized (and functional). |
| Comment by Minecrafter 480 [ 26/Jan/16 ] |
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Yes it still does on 0.14.0 beta v1 |
| Comment by AMAN4700 [ 26/Jan/16 ] |
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Does this bug still appear in 0.13.1? If so please respond. |
| Comment by Minecrafter 480 [ 26/Jan/16 ] |
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I have a wired Xbox 360 controler hooked up via usb otg |
| Comment by rplatham [ 02/Nov/15 ] |
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Hi can you please identify what type of XBOX 360 controller you have and how you have connected it to your Galaxy Tab A? |