[MCPE-10028] Buggy reloading of light sources when chunks are reloaded. Created: 13/Aug/15 Updated: 21/Aug/17 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.12.0 Win 10 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | towersvault | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Windows |
| Description |
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Already updated to latest bug fix update for MCW10. I recently traveled a long distance to find a village, and used torches to mark my path, as I progressed the chunks would obviously unload, however when I followed my torch path back to my base, I found that there were some bugs with how the torches reproduced light afterwards. Destroying and replacing the torch seemed to fix that specific torch's issue. See attached screenshot of the bug. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 22/Oct/15 ] |
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Does this bug still appear in 0.12.2? If so please respond. |