[MC-9997] When you send a minecart off somewhere and it hits an un-rendered area it stops and wont go until you go find it. Created: 18/Feb/13 Updated: 03/May/15 Resolved: 18/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w07a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Chad Snyder | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Game Mode: | Survival |
| Description |
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When you send a minecart off somewhere and it hits an un-rendered area it stops and wont go until you go find it. I'm not sure whether this is a bug or it has been always this way but if it is a bug then here you go. |
| Comments |
| Comment by Tex Pepper [ 29/Jun/13 ] |
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This behaviour is intended? Truly? Why? I noticed this very recently after launching an empty (stock generic) minecart down 1200 m of powered rails. Once the cart had disappeared from view, it stopped moving - unless I went after it. But, when my character rode in the cart, it completed the trip normally (as might reasonably be expected of a real minecart), bounced off the end-block and returned to its launch point, as expected. As a follow-up experiment I placed Detector Rails at 100 m intervals over the full length of the tracks, ran Redstone alongside them back to the launch point and then terminated the circuit with a Redstone Lamp just for lulz. The lamp winked three times, not the twelve it would have had the minecart not had this surprising and inexplicable behaviour. I do wish you would fix this. This behaviour may be intended, as you said but, quite honestly, it is indistinguishable from a real bug. |
| Comment by Chad Snyder [ 18/Feb/13 ] |
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ok i wasn't sure thanks man. |
| Comment by Tails [ 18/Feb/13 ] |
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This is intended basic Minecraft mechanic. |