[MC-9752] The command block will detect players who are dead, but have not yet hit re spawn. Created: 14/Feb/13 Updated: 11/Sep/15 Resolved: 31/Jan/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w06a, Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w21b, Snapshot 13w22a |
| Fix Version/s: | Minecraft 14w05a |
| Type: | Bug | ||
| Reporter: | Josh Olsen | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 5 |
| Labels: | None | ||
| Environment: |
Windows 8 |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||
| Description |
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When the command block is used on players with one of the selectors, it will perform the command on dead players who are still in the respawn screen as well. In any game where you need to award a player for remaining within a region, they can simply die and sit there, and they can not be removed as there is no way to determine if they are dead or not. This opens up a simple way to cheat at many kinds of custom maps. It would be nice to simply have a flag for it, that way we could simply only select the living, or intentionally select the dead. |
| Comments |
| Comment by Jesper the End [ 29/Jan/14 ] |
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The glitchy teleporting bug is still not fixed This ticket can be closed because this bug actually is fixed. |
| Comment by Hartspoon [ 27/Jan/14 ] |
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This "bug" has been fixed, and we can't detect the death of a player until he hits "respawn". Perfect. As said Jesper, the old behaviour might have seemed weird sometimes, but at least it was useful. Now, dead players and disconnected players are indistinguishable... |
| Comment by Jesper the End [ 02/Aug/13 ] |
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The only bug that I found (is the one that brought me here when I searched for it) is that when you get teleported while you are dead stuff looks really glitchy but when you're dead everything looks glitchy anyway, if you're somewhere in between mobs and you die you'll see the mobs moving around really stuggering. I think this 'bug' should be resolved as 'works as intended' because:
so if this 'bug' gets fixed that will take away one possibility in minecraft. If this 'bug' doesn't get fixed however, that won't take away a possibility nor add one. |
| Comment by Yoann Petremann [ 02/Aug/13 ] |
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Jesper the End, that true. For a lot of system I put death, health and dummy scoreboards to make somes actions like showing player in respawn screen in grey, doing something when the player is killed only one time for each death, doing something when they respawn, doing something when they first join the game or when they join the game another time. Using the health scoreboard permit to make thing better than I expected ... |
| Comment by Jesper the End [ 01/Aug/13 ] |
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I'm not sure if they should fix it. On one side it will break some stuff and make some stuff impossible, especially when you're working with the scoreboard. But on the other side when you tp someone who's dead it looks really glitchy. |
| Comment by Yoann Petremann [ 15/Jun/13 ] |
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Affect 13w24b |
| Comment by Yoann Petremann [ 01/Jun/13 ] |
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Affect 13w22a |
| Comment by TrazLander [ 08/Mar/13 ] |
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Confirmed still in 1.5 Pre-Release. Really pretty sucky this isn't going to get fixed before 1.5. What a dumb bug. Kinda breaks the maps we've been working on. At least I'm glad to see a workaround by adding the health variable. Whelp off to add a redundant scoreboard objective and variable to all my /testfor command blocks. |
| Comment by Brandon Staab [ 14/Feb/13 ] |
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using health fixes this problem but it doesn't make senses that it would find dead players... that can't be a feature of the game. |
| Comment by MiiNiPaa [ 14/Feb/13 ] |
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Did you try to use "health" or whatever score? |