[MC-9553] Wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures Created: 10/Feb/13  Updated: 03/Feb/24  Resolved: 26/Sep/19

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w06a, Snapshot 13w07a, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c, Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Snapshot 13w16a, Snapshot 13w16b, Minecraft 1.5.2, Snapshot 13w17a, Snapshot 13w18a, Snapshot 13w18b, Snapshot 13w18c, Snapshot 13w19a, Snapshot 13w21a, Snapshot 13w21b, Snapshot 13w22a, Snapshot 13w23a, Snapshot 13w23b, Snapshot 13w24a, Snapshot 13w24b, Snapshot 13w25a, Snapshot 13w25b, Snapshot 13w25c, Snapshot 13w26a, Minecraft 1.6, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.3, Minecraft 1.6.4, Minecraft 13w36a, Minecraft 13w36b, Minecraft 13w37a, Minecraft 13w37b, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47a, Minecraft 13w47b, Minecraft 13w47c, Minecraft 13w47d, Minecraft 13w47e, Minecraft 13w48a, Minecraft 13w48b, Minecraft 13w49a, Minecraft 1.7.3, Minecraft 1.7.4, Minecraft 14w02a, Minecraft 14w02b, Minecraft 14w02c, Minecraft 14w03a, Minecraft 14w03b, Minecraft 14w04a, Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w05b, Minecraft 14w06a, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w10b, Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w17a, Minecraft 14w18a, Minecraft 14w20a, Minecraft 14w20b, Minecraft 14w21a, Minecraft 14w21b, Minecraft 14w25b, Minecraft 1.7.10, Minecraft 14w28a, Minecraft 14w28b, Minecraft 14w29a, Minecraft 14w29b, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w32b, Minecraft 14w32c, Minecraft 14w32d, Minecraft 14w33c, Minecraft 14w34a, Minecraft 14w34b, Minecraft 14w34c, Minecraft 14w34d, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.4, Minecraft 1.8.8, Minecraft 15w31c, Minecraft 15w32a, Minecraft 15w32b, Minecraft 15w32c, Minecraft 15w33b, Minecraft 15w33c, Minecraft 15w34d, Minecraft 15w35b, Minecraft 15w35e, Minecraft 15w36b, Minecraft 15w36c, Minecraft 15w36d, Minecraft 15w39c, Minecraft 15w40b, Minecraft 15w41b, Minecraft 15w42a, Minecraft 15w43a, Minecraft 15w43c, Minecraft 15w44a, Minecraft 15w44b, Minecraft 15w45a, Minecraft 15w46a, Minecraft 15w47a, Minecraft 15w47c, Minecraft 15w50a, Minecraft 15w51b, Minecraft 16w05b, Minecraft 16w06a, Minecraft 16w07a, Minecraft 16w07b, Minecraft 1.9 Pre-Release 1, Minecraft 1.9 Pre-Release 2, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.9.3 Pre-Release 3, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.10 Pre-Release 2, Minecraft 1.10, Minecraft 1.10.1, Minecraft 1.10.2, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a, Minecraft 16w36a, Minecraft 16w39b, Minecraft 16w39c, Minecraft 16w40a, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 16w50a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13b, Minecraft 17w16b, Minecraft 17w17b, Minecraft 17w18a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 17w31a, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w47b, Minecraft 17w48a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w06a, Minecraft 18w07a, Minecraft 18w07b, Minecraft 18w07c, Minecraft 18w08a, Minecraft 18w08b, Minecraft 18w09a, Minecraft 18w10a, Minecraft 18w10b, Minecraft 18w10c, Minecraft 18w10d, Minecraft 18w11a, Minecraft 18w14a, Minecraft 18w14b, Minecraft 18w15a, Minecraft 18w16a, Minecraft 18w19a, Minecraft 18w19b, Minecraft 18w20a, Minecraft 18w20b, Minecraft 18w20c, Minecraft 18w21a, Minecraft 18w21b, Minecraft 18w22a, Minecraft 18w22b, Minecraft 18w22c, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13-pre4, Minecraft 1.13-pre5, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1-pre2, Minecraft 1.13.1, Minecraft 1.13.2-pre1, Minecraft 1.13.2-pre2, Minecraft 1.13.2, Minecraft 18w43a, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w47a, Minecraft 18w47b, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a, Minecraft 19w02a, Minecraft 19w03a, Minecraft 19w03b, Minecraft 19w03c, Minecraft 19w04a, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w08a, Minecraft 19w08b, Minecraft 19w09a, Minecraft 19w11a, Minecraft 19w11b, Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14 Pre-Release 1, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 3, Minecraft 1.14 Pre-Release 5, Minecraft 1.14, Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 1, Minecraft 1.14.2 Pre-Release 2, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2, Minecraft 1.14.3 Pre-Release 1, Minecraft 1.14.3 Pre-Release 2, Minecraft 1.14.3 Pre-Release 3, Minecraft 1.14.3 Pre-Release 4, Minecraft 1.14.3, Minecraft 1.14.4 Pre-Release 1, Minecraft 1.14.4 Pre-Release 2, Minecraft 1.14.4 Pre-Release 3, Minecraft 1.14.4 Pre-Release 4, Minecraft 1.14.4 Pre-Release 5, Minecraft 1.14.4 Pre-Release 6, 1.14.4 Pre-Release 7, 1.14.4, 19w34a, 19w35a, 19w36a, 19w37a, 19w38b, 19w38a
Fix Version/s: 19w39a

Type: Bug
Reporter: _zombiehunter Assignee: Unassigned
Resolution: Fixed Votes: 888
Labels: cloud, fire, flame, heart, ice, ink, particle, rendering, texture, torch, water

Attachments: PNG File 1.8 XPOrb shadows.png     PNG File 14w30c Ender Dragon Death Other Mobs infront.png     PNG File 14w30c Ender Dragon Death.png     PNG File 14w30c colored glass.png     PNG File 14w30c moving worldborder.png     PNG File 18w07b Ink squid particles black and blue.png     PNG File 2013-02-27_21.46.57.png     PNG File 2013-10-21_14.05.44.png     PNG File 2013-10-27_11.37.03.png     PNG File 2013-11-17_17.12.53.png     PNG File 2014-01-24_11.03.24.png     PNG File 2014-01-25_00.12.39.png     PNG File 2014-02-07_15.46.15.png     PNG File 2014-02-23_16.24.54.png     PNG File 2014-03-14_16.46.52.png     PNG File 2014-03-25_23.47.43.png     PNG File 2014-04-25_09.48.12.png     PNG File 2014-09-06_23.31.14.png     PNG File 2015-03-21_21.26.41.png     PNG File 2015-08-29_10.28.11.png     PNG File 2015-09-04_18.27.42-.png     PNG File 2015-09-06_21.07.24.png     PNG File 2015-10-23_13.50.16.png     PNG File 2015-10-23_13.54.34.png     PNG File 2015-10-23_13.54.41.png     PNG File 2015-10-28_18.31.08.png     PNG File 2015-11-20_22.55.35.png     PNG File 2015-11-20_22.55.56.png     PNG File 2015-11-20_22.56.36.png     PNG File 2015-11-20_22.56.55.png     PNG File 2015-11-20_22.57.53.png     PNG File 2015-12-12_15.56.26.png     PNG File 2015-12-25_09.44.35.png     PNG File 2015-12-25_09.44.42.png     PNG File 2015-12-29_17.57.41.png     PNG File 2015-12-29_17.58.05.png     PNG File 2016-01-08_18.26.40.png     PNG File 2016-02-05_20.19.10.png     PNG File 2016-02-05_20.19.12.png     PNG File 2016-06-28_19.38.50.png     PNG File 2017-06-17_14.51.29.png     PNG File 2017-06-17_14.53.09.png     PNG File 2017-11-29_01.22.19.png     PNG File 2018-01-22_20.35.27.png     PNG File 2018-02-15_16.05.04.png     PNG File 2018-03-08_18.54.31.png     PNG File 2018-04-10_15.28.07.png     PNG File 2018-04-10_15.53.36.png     PNG File 2018-05-11_20.53.26.png     PNG File 2018-05-13_14.29.47.png     PNG File 2018-05-15_22.08.07.png     PNG File 2018-06-17_16.13.25.png     PNG File 2018-06-21_10.18.14.png     PNG File 2018-06-21_10.19.09.png     PNG File 2018-06-21_10.19.17.png     PNG File 2018-06-21_10.35.26.png     PNG File 2018-06-28_21.59.09.png     PNG File 2018-07-12_14.44.38.png     PNG File 2018-07-18_14.50.10.png     PNG File 2018-11-07_16.44.36.png     PNG File 2019-04-24_23.57.20.png     PNG File 2019-05-19_13.57.44.png     PNG File 2019-05-28_05.00.09.png     PNG File 2019-06-25_16.50.58.png     PNG File 2019-07-16_11.10.06.png     PNG File 2019-07-16_11.11.17.png     PNG File 2019-07-16_11.16.41.png     PNG File 2019-07-16_11.21.29.png     PNG File 2019-07-16_11.24.32.png     PNG File 4dddda7acbaf3d4aef48c5851d14dc00.png     PNG File 5b949f363fe1abc5c1009b6c217f7a29.png     PNG File Burning Phantom Rendering Bug.png     PNG File Campfire.png     PNG File GlassOverEffectParticles1.png     PNG File GlassOverEffectParticles2.png     PNG File Phantom wing visual bug 2.png     PNG File Phantom wing visual bug.png     PNG File Screenshot_1.png     PNG File Screenshot_2.png     PNG File Screenshot_3.png     PNG File Screenshot_4.png     PNG File Screenshot_5.png     PNG File Screenshot_6.png     PNG File Screenshot_7.png     PNG File Screenshot_8.png     JPEG File clouds_glass.jpg     PNG File e3aa86b47f9227e3aa87434f0d578ace.png     PNG File glass campfire.png     PNG File hitbox_player_shulker.png     PNG File image-2018-11-15-00-36-54-543.png     PNG File image-2019-08-21-10-47-01-772.png     JPEG File image.jpg     JPEG File map marker text.jpg     PNG File phantom_water.png     PNG File phantom_water2.png     PNG File screenshot-1.png     PNG File slime-blocks-clouds.png     PNG File water bug.png     PNG File water bug2.png     PNG File water bug3.png     JPEG File water_hitbox.jpg    
Issue Links:
Duplicate
is duplicated by MC-10353 Block breaking particles are drawn be... Resolved
is duplicated by MC-10358 transparent digging particles Resolved
is duplicated by MC-10392 Torch Flame Visuals Resolved
is duplicated by MC-10448 Particles effects are faded by clouds Resolved
is duplicated by MC-10457 Clouds render in front of other parti... Resolved
is duplicated by MC-10458 Block breaking animation incorrect Resolved
is duplicated by MC-10537 ''block break bug'' Resolved
is duplicated by MC-10549 Fire particles turn (almost) invisibl... Resolved
is duplicated by MC-10608 Clouds overlap block breaking particals Resolved
is duplicated by MC-10610 Particles faded Resolved
is duplicated by MC-10684 Transparent Particles Resolved
is duplicated by MC-10710 Torch Bug Resolved
is duplicated by MC-10765 Particles becoming opaque Resolved
is duplicated by MC-10790 Particles behind clouds Resolved
is duplicated by MC-10809 Hearts from breeding animals appear "... Resolved
is duplicated by MC-10852 Can See Digging Animation Through Pot... Resolved
is duplicated by MC-11013 Particles appear to be above the clou... Resolved
is duplicated by MC-11026 Clouds Overlap Particles Resolved
is duplicated by MC-11043 Breaking blocks in front of water mak... Resolved
is duplicated by MC-11099 Block Selector Overlays Block Particles Resolved
is duplicated by MC-11125 Particles of a block breaking are und... Resolved
is duplicated by MC-11145 Can see the outline of blocks while b... Resolved
is duplicated by MC-11172 When destroying a block the particles... Resolved
is duplicated by MC-11278 Whenever I break a block the particle... Resolved
is duplicated by MC-11283 Log hit box doesn't immedietly disappear Resolved
is duplicated by MC-11476 Particles appear behind block breakin... Resolved
is duplicated by MC-11486 Particles render under water or portal Resolved
is duplicated by MC-11535 particles fade Resolved
is duplicated by MC-11591 Flame particle glitch Resolved
is duplicated by MC-11655 Particle rendering order problem Resolved
is duplicated by MC-11722 Wire-frame rendered above particles Resolved
is duplicated by MC-11758 Block effects are shown over particles Resolved
is duplicated by MC-11840 Particles can be seen through Resolved
is duplicated by MC-11871 Hit box is visible through particle e... Resolved
is duplicated by MC-11933 Particles Appear Underwater if Water ... Resolved
is duplicated by MC-11946 Transparent Particles Resolved
is duplicated by MC-12033 Tallgrass Animation Bug Resolved
is duplicated by MC-12050 While breaking a block you can see th... Resolved
is duplicated by MC-12066 Particles Resolved
is duplicated by MC-12312 When I break blocks with water in the... Resolved
is duplicated by MC-12406 Particles shown under the outline of ... Resolved
is duplicated by MC-12407 Particles appear underwater/Under blo... Resolved
is duplicated by MC-12420 Water looks as if it is a layer infro... Resolved
is duplicated by MC-12430 Particles being overlayed by water. Resolved
is duplicated by MC-12445 Particles have a lower opacity than p... Resolved
is duplicated by MC-12711 Hitbox and splash potion Resolved
is duplicated by MC-12901 Torch Fire Particles Dim when viewed ... Resolved
is duplicated by MC-13027 Water behind Particles let the partic... Resolved
is duplicated by MC-13081 Entities and some blocks are visible ... Resolved
is duplicated by MC-13178 picture problem - the fire of the torch Resolved
is duplicated by MC-13318 Block breaking particles are rendered... Resolved
is duplicated by MC-13536 Some particles, such as torch flame a... Resolved
is duplicated by MC-13868 Tame hearts appear behind water Resolved
is duplicated by MC-13920 Particles Resolved
is duplicated by MC-14363 Food particles show under water when ... Resolved
is duplicated by MC-14771 incorrect particle texture Resolved
is duplicated by MC-14932 Wireframe is rendered on top of parti... Resolved
is duplicated by MC-14981 Water makes hearts glitch Resolved
is duplicated by MC-15262 Torch flame in front of water apears ... Resolved
is duplicated by MC-15268 Particle Viewing Error Resolved
is duplicated by MC-15421 Particles appear behind water all the... Resolved
is duplicated by MC-15473 Graphical bug when destroying block Resolved
is duplicated by MC-15632 Torch effect bug Resolved
is duplicated by MC-15754 Torches in water cause torch to dim. Resolved
is duplicated by MC-15788 Strange effect of the nether portal w... Resolved
is duplicated by MC-16007 breeding heart particles are behind w... Resolved
is duplicated by MC-16481 Heart animation behind water when nea... Resolved
is duplicated by MC-16499 Taming heart's texture behind water Resolved
is duplicated by MC-16515 Graphical Issue while looking through... Resolved
is duplicated by MC-16589 Water and hearts from dogs rendering ... Resolved
is duplicated by MC-16789 Chicken Heart and water merge Resolved
is duplicated by MC-16957 Particules bug with water Resolved
is duplicated by MC-17078 particle bug Resolved
is duplicated by MC-17635 Bug Resolved
is duplicated by MC-18028 Water being displayed over a broken b... Resolved
is duplicated by MC-18119 Block particles covered by water Resolved
is duplicated by MC-18300 Particles turn invisible/highlights g... Resolved
is duplicated by MC-18314 Anvil Particles glitching in front of... Resolved
is duplicated by MC-18675 Torch bug Resolved
is duplicated by MC-18767 Can see blocks and clouds through fir... Resolved
is duplicated by MC-19289 Water Particle issues Resolved
is duplicated by MC-20956 [Visual] Lakes outline in Beacon Beam Resolved
is duplicated by MC-21528 a Resolved
is duplicated by MC-21629 Particles appear to be behind water. Resolved
is duplicated by MC-23616 Torches Fire Glitching Resolved
is duplicated by MC-24608 water texture will come in front of "... Resolved
is duplicated by MC-24943 animal heart bug Resolved
is duplicated by MC-25093 Particles show as if they are underwater Resolved
is duplicated by MC-28161 transparent torches Resolved
is duplicated by MC-28303 There is a particle bug with water Resolved
is duplicated by MC-28393 Visual Bug Resolved
is duplicated by MC-29282 Particles Bug Resolved
is duplicated by MC-29393 Particle effects not keeping their color Resolved
is duplicated by MC-29525 Graphical Bug Resolved
is duplicated by MC-30444 When Eating Any Food You Can't See Th... Resolved
is duplicated by MC-30464 Error graphics. Resolved
is duplicated by MC-30491 Love Entities and the Ocean Resolved
is duplicated by MC-30528 Entities not apear on water Resolved
is duplicated by MC-30625 Particle Effects disappear when facin... Resolved
is duplicated by MC-31199 Mushroom Soup particles render like t... Resolved
is duplicated by MC-33250 Particle Effect Water Graphic Error Resolved
is duplicated by MC-33657 Water texture is rendering over the p... Resolved
is duplicated by MC-34656 Particle effects appear behind staine... Resolved
is duplicated by MC-34658 Rendering Clouds Resolved
is duplicated by MC-34674 clouds are rendered in front of parti... Resolved
is duplicated by MC-34965 Clouds don't render properly Y Coordi... Resolved
is duplicated by MC-35010 Collision box too visible under water Resolved
is duplicated by MC-35197 When you look at clouds through stain... Resolved
is duplicated by MC-35248 cloud render Resolved
is duplicated by MC-35336 Heart bug.. Resolved
is duplicated by MC-35831 When facing towards water particles w... Resolved
is duplicated by MC-36223 Particles under breaking animation Resolved
is duplicated by MC-36298 Paticels and Water Resolved
is duplicated by MC-36742 Bug on "Breaking Ice" animation Resolved
is duplicated by MC-36799 Block selector is hard to see when tr... Resolved
is duplicated by MC-37009 Block breaking effects show through p... Resolved
is duplicated by MC-37125 Tesselation alpha unaffected by clouds Resolved
is duplicated by MC-37194 Rendering Bug with clouds and particles Resolved
is duplicated by MC-37475 Torch Flame Behind Water Resolved
is duplicated by MC-37574 "Transparent" ice breaking animation. Resolved
is duplicated by MC-38275 1.6.4's particle glitches have transf... Resolved
is duplicated by MC-38716 Launch a firework in front of water a... Resolved
is duplicated by MC-38727 This is just a weird bug where you br... Resolved
is duplicated by MC-38770 Water and stained glass render throug... Resolved
is duplicated by MC-38850 Torch flames are blue when water is b... Resolved
is duplicated by MC-38896 Colored glass makes clouds appear abo... Resolved
is duplicated by MC-39665 Torch transparency w/ water bug Resolved
is duplicated by MC-39720 Particles bug Resolved
is duplicated by MC-39835 Water and Stained glass Resolved
is duplicated by MC-40389 Torch fire is transparent to water Resolved
is duplicated by MC-40696 Pixles Behind Water Resolved
is duplicated by MC-40701 Partiсles bug Resolved
is duplicated by MC-41115 FireWork Particles display behind water Resolved
is duplicated by MC-41305 Breaking Vines Bug Resolved
is duplicated by MC-41438 The "frame" that appears around block... Resolved
is duplicated by MC-41600 Particles going -behind- water, not i... Resolved
is duplicated by MC-41724 Minecraft Effects Glitch Resolved
is duplicated by MC-41757 Part of water disappearing under leaves Resolved
is duplicated by MC-41943 Bug in 1.7.2 when breaking ice with a... Resolved
is duplicated by MC-42090 If Breaking animation is fully opaque... Resolved
is duplicated by MC-42292 Torch (and maybe other) particles are... Resolved
is duplicated by MC-43945 Breaking Glass Xray through water Resolved
is duplicated by MC-44113 Minecraft Torch Flame Layering Resolved
is duplicated by MC-44402 Particles seen over water are strange... Resolved
is duplicated by MC-44418 Clouds appearing weird through water. Resolved
is duplicated by MC-44480 Particles load weirdly with a slime b... Resolved
is duplicated by MC-44507 Clouds render incorrectly through water. Resolved
is duplicated by MC-44518 Particle effects go through slime block Resolved
is duplicated by MC-44612 Bug Clouds on Ice Resolved
is duplicated by MC-44743 colored windows and clouds Resolved
is duplicated by MC-44923 Coloured Transparent Block Bug Resolved
is duplicated by MC-44941 I can see clouds through block particles Resolved
is duplicated by MC-44983 Slime block particles are rendered be... Resolved
is duplicated by MC-45096 Particle Visibility w/ Slime Blocks Resolved
is duplicated by MC-45098 Clouds Visible through Slime Blocks Resolved
is duplicated by MC-45323 Visual bug when viewing clouds throug... Resolved
is duplicated by MC-45389 Particles don't show up correctly in ... Resolved
is duplicated by MC-45396 Clouds bug Resolved
is duplicated by MC-45401 Particle bug Resolved
is duplicated by MC-45676 Hit box of blocks hides next to slime... Resolved
is duplicated by MC-45700 Particles Resolved
is duplicated by MC-46073 Particles through water Resolved
is duplicated by MC-46147 Slime Blocks and smoke Resolved
is duplicated by MC-46397 glass entity glitch Resolved
is duplicated by MC-46701 hitbox made ​​underwater Resolved
is duplicated by MC-47303 Breaking Block Particle Near Slime Bl... Resolved
is duplicated by MC-47402 Item Fragments Resolved
is duplicated by MC-47487 Rendering inconsistency for Barrier b... Resolved
is duplicated by MC-47767 Barrier new creative particles Issues Resolved
is duplicated by MC-47808 Iron bars hitbox is wrong Resolved
is duplicated by MC-47956 Barrier particle bugs when displaying... Resolved
is duplicated by MC-48096 Particle Effect Bug Resolved
is duplicated by MC-48100 Barrier Z-Fighting Resolved
is duplicated by MC-48119 barriers layering over each other and... Resolved
is duplicated by MC-48217 Barrier Texture Overlap Glitch Resolved
is duplicated by MC-48289 Barrier Texture vs. Stained Glass Resolved
is duplicated by MC-48433 particles and water Resolved
is duplicated by MC-48619 Barrier particle x-ray Resolved
is duplicated by MC-48715 Particles render behind water Resolved
is duplicated by MC-48746 Transparency with transparency Resolved
is duplicated by MC-48783 Barrier blocks and hitboxes don't app... Resolved
is duplicated by MC-48915 Particle against water in 1.7.4 Resolved
is duplicated by MC-48992 Barrier Blocks Resolved
is duplicated by MC-49034 Invisible Charged Creepers render inc... Resolved
is duplicated by MC-49064 Overlap/overlay error Resolved
is duplicated by MC-49092 Image of Barrier Block Resolved
is duplicated by MC-49107 Block Outline Box Render Resolved
is duplicated by MC-49135 Slime block visible through particles Resolved
is duplicated by MC-49186 the barrier blocks texture glitches out Resolved
is duplicated by MC-49263 Particle of Barrier in Slime Block Resolved
is duplicated by MC-49419 Wireframe On Barriers do not Show up ... Resolved
is duplicated by MC-49464 Glass pane section invisible when in ... Resolved
is duplicated by MC-49505 Particles and blocks outlines appear ... Resolved
is duplicated by MC-49552 Slime Blocks are visible through part... Resolved
is duplicated by MC-49746 slime block glitch Resolved
is duplicated by MC-50141 Pieces of food makes water / lava wei... Resolved
is duplicated by MC-50172 Torch flame appears behind water when... Resolved
is duplicated by MC-50694 Barrier img tinted with stained glass Resolved
is duplicated by MC-51112 Barrier overlapping Resolved
is duplicated by MC-51394 Torch fire is blue when put against a... Resolved
is duplicated by MC-51460 Strange Barrier Visuals Resolved
is duplicated by MC-51494 Glass not showing itself properly Resolved
is duplicated by MC-51537 Texture Bug - Barrier Resolved
is duplicated by MC-51580 Water texture dissapears when breakin... Resolved
is duplicated by MC-51697 Partical glitch Resolved
is duplicated by MC-51737 I found a bit of visual glitch when ... Resolved
is duplicated by MC-52391 cloud + translucent block bug Resolved
is duplicated by MC-52507 Weird render of barrier w/ water behind Resolved
is duplicated by MC-52623 Z-level with fog and block breaking p... Resolved
is duplicated by MC-52687 You Cannot see particles in front of ... Resolved
is duplicated by MC-53314 Stained Glass Glitch Resolved
is duplicated by MC-53428 Particle Bug w/ Worldborder Resolved
is duplicated by MC-53828 Water rendering in front of particles Resolved
is duplicated by MC-53829 River and Ocean Biomes show different... Resolved
is duplicated by MC-54222 Slime blocks invisible trough clouds Resolved
is duplicated by MC-54507 Water renders on top of the World Bor... Resolved
is duplicated by MC-54596 Water goes through barrier block part... Resolved
is duplicated by MC-54661 Worldborder rendering incorrectley in... Resolved
is duplicated by MC-55001 Can't see beacon beam Resolved
is duplicated by MC-55047 Slime blocks render behind ice Resolved
is duplicated by MC-55306 Stained glass viewed through stained ... Resolved
is duplicated by MC-55400 Water disapear behind exploding firework Resolved
is duplicated by MC-55561 Fireworks near ice causes part of ice... Resolved
is duplicated by MC-55665 The texture of the "tinted glasses" d... Resolved
is duplicated by MC-55888 Depth level of snowflakes Resolved
is duplicated by MC-55998 Slimeblock rendering hitboxes incorre... Resolved
is duplicated by MC-56056 Clouds are Bugged when looking from t... Resolved
is duplicated by MC-56176 Rendering Resolved
is duplicated by MC-56232 Wolf heart particles overlaying with ... Resolved
is duplicated by MC-56365 Cloud shows through slime block Resolved
is duplicated by MC-57842 Wierd SlimeBlock Render Glitch Resolved
is duplicated by MC-57947 Oddly rendered clouds looking through... Resolved
is duplicated by MC-58085 Elder Guardian effect makes some thin... Resolved
is duplicated by MC-58305 Ice graphical bug when looking from c... Resolved
is duplicated by MC-59410 Slime block transparency bug Resolved
is duplicated by MC-59424 F3+B blue line of sight does not rend... Resolved
is duplicated by MC-59660 Particles turn blue when faced with w... Resolved
is duplicated by MC-60870 Strange Particle Effect Resolved
is duplicated by MC-61078 Water textures are rendered before an... Resolved
is duplicated by MC-61446 Multiplayer Water Glitch Resolved
is duplicated by MC-61745 Clouds render funny through portals i... Resolved
is duplicated by MC-61972 Minor Stained Glass Bug Resolved
is duplicated by MC-62072 When you stand above a torch and look... Resolved
is duplicated by MC-62126 Flowing water looks glitchy when look... Resolved
is duplicated by MC-62251 Stained glass rendering improperly (b... Resolved
is duplicated by MC-62360 The dark blue shapes in frozen river'... Resolved
is duplicated by MC-62664 Fireballs hide in Water Resolved
is duplicated by MC-62871 Unsure if this is a bug or not? Slime... Resolved
is duplicated by MC-63639 World Border renders behind Water Resolved
is duplicated by MC-64234 error with the color glass panel and ... Resolved
is duplicated by MC-65012 Ice blocks' breaking animation color ... Resolved
is duplicated by MC-65038 Torch Bug Resolved
is duplicated by MC-65981 TNT Bugs Resolved
is duplicated by MC-66021 Armor stand holding glass visual glitch Resolved
is duplicated by MC-66443 Slight Visual/graphical bug Resolved
is duplicated by MC-66670 Beacon beam "aura" renders behind cer... Resolved
is duplicated by MC-67249 Name Plates do not appear in front of... Resolved
is duplicated by MC-67354 Slime Block Renders incorrectly in-hand Resolved
is duplicated by MC-67556 Leaves underwater have "falling water... Resolved
is duplicated by MC-67584 Slime Block Resolved
is duplicated by MC-67590 Transparency Resolved
is duplicated by MC-67690 Blocks, which placed in void (in non-... Resolved
is duplicated by MC-67718 Transperancy Bug Resolved
is duplicated by MC-67960 Slimeblock Rendering Resolved
is duplicated by MC-68138 Beacons are not visible through clouds Resolved
is duplicated by MC-68195 Stained Glass Pane changes the color ... Resolved
is duplicated by MC-68249 Fireworks cause water to glitch out. Resolved
is duplicated by MC-68357 Slime blocks have no wire frame Resolved
is duplicated by MC-68742 Cloud behind waterfall is drawn like ... Resolved
is duplicated by MC-68761 Invalid World border rendering Resolved
is duplicated by MC-68870 Shifting in front of a portal causes ... Resolved
is duplicated by MC-69145 Lightning does not show above cloud l... Resolved
is duplicated by MC-69204 Slimes and slime blocks are invisible... Resolved
is duplicated by MC-69527 Clouds appear through slime blocks Resolved
is duplicated by MC-69592 Clouds shown behind water Resolved
is duplicated by MC-69629 Particles appear behind transparent b... Resolved
is duplicated by MC-69955 Transparent Resolved
is duplicated by MC-69969 Water is rendered in front of effect ... Resolved
is duplicated by MC-69991 Slime Blocks in Sky Resolved
is duplicated by MC-70449 Invisible user behind sneaking username Resolved
is duplicated by MC-70826 Rendering issue when more than one tr... Resolved
is duplicated by MC-71340 Graphic Bug with the slimeblock Resolved
is duplicated by MC-71794 Grafic issue when looking at water y=... Resolved
is duplicated by MC-72074 Snow Transparency color changes abnor... Resolved
is duplicated by MC-72416 Nether portal texture is in front of ... Resolved
is duplicated by MC-72514 See-through Player Names Clip Through... Resolved
is duplicated by MC-72773 Firework/Water transparency Resolved
is duplicated by MC-73214 Water Turns Invisible When Breaking G... Resolved
is duplicated by MC-73460 Slime Blocks rendering glitches sever... Resolved
is duplicated by MC-73603 Horse Killing Gets Achievement "Cow T... Resolved
is duplicated by MC-73609 Slime blocks held in player hand rend... Resolved
is duplicated by MC-74018 Water blocks render over rain particles. Resolved
is duplicated by MC-74051 Sign and Water bug Resolved
is duplicated by MC-74497 Weird rendering through transparant b... Resolved
is duplicated by MC-74626 Transparent Queue Shader Error (Firew... Resolved
is duplicated by MC-74744 Hit boxes render behind water when ac... Resolved
is duplicated by MC-75158 Unrendered Clouds appearing when look... Resolved
is duplicated by MC-76154 Firework Particles rendered behind water Resolved
is duplicated by MC-76214 Decoration Blocks in Minecarts cover ... Resolved
is duplicated by MC-76319 A salute does invisible the block of ... Resolved
is duplicated by MC-76509 entity opacity Resolved
is duplicated by MC-77313 Rain layer rendered behind glass if u... Resolved
is duplicated by MC-77567 Glass blocks not rendering good Resolved
is duplicated by MC-77589 Bad crack texture while breaking stai... Resolved
is duplicated by MC-78285 Clouds through stained glass Resolved
is duplicated by MC-78535 Glass break particles Resolved
is duplicated by MC-78647 Clouds make water invisible/Clouds re... Resolved
is duplicated by MC-78778 Incorect glass panel breaking animation Resolved
is duplicated by MC-78923 Water sometimes doesn't get the ice o... Resolved
is duplicated by MC-79630 bugs with slime block Resolved
is duplicated by MC-79684 Minecrfat slime block texture bug Resolved
is duplicated by MC-79796 Buggy Ice Texture Resolved
is duplicated by MC-80784 Blocks/Entities not rendering when lo... Resolved
is duplicated by MC-81285 Slime Blocks in Held by Other Players... Resolved
is duplicated by MC-82462 Visual bug with capes and stained glass Resolved
is duplicated by MC-82680 we can see through walls with pumpkin... Resolved
is duplicated by MC-85409 Water can be seen through certain par... Resolved
is duplicated by MC-85613 The clouds are shown on the Semi tran... Resolved
is duplicated by MC-85932 Lingering Potion Particles Render Beh... Resolved
is duplicated by MC-86162 Water render problem Resolved
is duplicated by MC-86199 Particles appear as if they're under ... Resolved
is duplicated by MC-86481 Reeds' block outline invisible with w... Resolved
is duplicated by MC-87047 Clouds can be seen through slime blocks Resolved
is duplicated by MC-87092 Slime Blocks Above Clouds Resolved
is duplicated by MC-87445 Snowflakes and other particles render... Resolved
is duplicated by MC-87532 Potion particle issue Resolved
is duplicated by MC-87623 Strange texture of water through Worl... Resolved
is duplicated by MC-87647 Clouds with ice are glitchy Resolved
is duplicated by MC-87649 Slime block on hand with F5 is gone o... Resolved
is duplicated by MC-88070 Wrong hitbox render layer Resolved
is duplicated by MC-88393 You can see water thru particles Resolved
is duplicated by MC-88986 Lingering rendering not correct near... Resolved
is duplicated by MC-89438 Particles is Wrong When We Look At Gl... Resolved
is duplicated by MC-90277 fireworks over water glitch Resolved
is duplicated by MC-90383 Cloud Transparency is wrong after y =... Resolved
is duplicated by MC-90426 When standing on a slime block above ... Resolved
is duplicated by MC-90597 Graphical bug with ice and frosted ice Resolved
is duplicated by MC-90736 The seethough bug Resolved
is duplicated by MC-91208 Particles from breaking stained glass... Resolved
is duplicated by MC-92325 Slime Block Rendering Resolved
is duplicated by MC-92925 Lingering potions and Potions particl... Resolved
is duplicated by MC-93070 Unable to through Slime rendering the... Resolved
is duplicated by MC-93341 Slime Texture and Lighting issue. Resolved
is duplicated by MC-93883 Chest rendering over displayed hitbox... Resolved
is duplicated by MC-93957 Water texture not showing under ice b... Resolved
is duplicated by MC-94315 Glass and water disappear when seen t... Resolved
is duplicated by MC-94444 Vines allow you to see through water! Resolved
is duplicated by MC-94551 Transparency in particles allows seei... Resolved
is duplicated by MC-94652 Disappearing Stained Glass Panes with... Resolved
is duplicated by MC-94748 Water overlaps Lingering potion parti... Resolved
is duplicated by MC-94791 Particle effects don't show behind mu... Resolved
is duplicated by MC-95622 New Particle -> Old bugs Resolved
is duplicated by MC-96011 Slime Block Submerged In Water Graphi... Resolved
is duplicated by MC-96019 Debug hitboxes rendering without dept... Resolved
is duplicated by MC-96456 Fireworks make water turn invisable Resolved
is duplicated by MC-96748 Mob When Close To Charge Creeper Is W... Resolved
is duplicated by MC-97024 A Bug In The Minecraft Version 16w06a! Resolved
is duplicated by MC-97568 Transparent slimes Resolved
is duplicated by MC-98019 ArmorStand Hand Item Disappears In Fr... Resolved
is duplicated by MC-98035 Semi transparent block on heads rende... Resolved
is duplicated by MC-98162 Lingering Potions cause wrong renderi... Resolved
is duplicated by MC-99029 Water is visible through thick linger... Resolved
is duplicated by MC-99724 Elytra transparency issues Resolved
is duplicated by MC-100408 potion IDK WHAT THIS IS Resolved
is duplicated by MC-100562 Lingering potion Resolved
is duplicated by MC-101335 Water is being rendered "above" parti... Resolved
is duplicated by MC-101361 Potions particles are strange if they... Resolved
is duplicated by MC-101831 Stained glass appearing through potio... Resolved
is duplicated by MC-102009 Minecraft PC: Nether Portal Blocks Re... Resolved
is duplicated by MC-102195 I reported this bug also in the 1.9 s... Resolved
is duplicated by MC-102761 FireWorks Resolved
is duplicated by MC-103946 Clouds render in front of Nether portal Resolved
is duplicated by MC-104180 Blocks' bounding boxes in incorrect c... Resolved
is duplicated by MC-104463 Nether portal , walter through walter Resolved
is duplicated by MC-104536 f3 g and cloud cause the borders not ... Resolved
is duplicated by MC-105326 Rendering issues with entity hitboxes Resolved
is duplicated by MC-105938 Minor Fireworks Glitch Resolved
is duplicated by MC-106247 Block hotbox outlines do not appear u... Resolved
is duplicated by MC-106267 Rain Renders Behind Resolved
is duplicated by MC-108121 Can see water through beacon edges Resolved
is duplicated by MC-108256 glass on supercharged slime machine r... Resolved
is duplicated by MC-108602 Spell particle invisible in front of ... Resolved
is duplicated by MC-108744 Elytra graphical glitch Resolved
is duplicated by MC-108818 When player fall on lily pad, a break... Resolved
is duplicated by MC-110000 Chest will missing when see through a... Resolved
is duplicated by MC-110332 ArmorStand with Slime in hand does no... Resolved
is duplicated by MC-110847 Clouds overlay water Resolved
is duplicated by MC-110932 When glass is dropped you can see thr... Resolved
is duplicated by MC-111474 Firework particles make water disappe... Resolved
is duplicated by MC-111486 Firework blast sees through water Resolved
is duplicated by MC-111514 Firework Trails render behind Water. Resolved
is duplicated by MC-112029 Sign se thru bug Resolved
is duplicated by MC-112090 When a fire work trail goes past a la... Resolved
is duplicated by MC-113509 Black background in nametags renders ... Resolved
is duplicated by MC-114005 Firework transparent blocks glitch Resolved
is duplicated by MC-114620 Slime blocks make transparent entitie... Resolved
is duplicated by MC-114632 Nameplates don't occlude certain bloc... Resolved
is duplicated by MC-116846 Cloud bright true nether portal Resolved
is duplicated by MC-117513 Blocks' hitboxes are invisible when i... Resolved
is duplicated by MC-117973 The clouds seem to be in the foregrou... Resolved
is duplicated by MC-118285 Particles from fireworks are faded wh... Resolved
is duplicated by MC-118405 Fireworks: Water shows up too vividly... Resolved
is duplicated by MC-118883 Ice blocks don't render properly behi... Resolved
is duplicated by MC-118922 1.12 WitchMagic particle displays beh... Resolved
is duplicated by MC-119065 When stained glass is dropped on shul... Resolved
is duplicated by MC-119124 Posion and slimeblock overlay Resolved
is duplicated by MC-119632 Player model disappears behind lightn... Resolved
is duplicated by MC-120398 Firworks not render water Resolved
is duplicated by MC-120399 Minecraft fireworks render water not ... Resolved
is duplicated by MC-121540 Glass block hitbox is hidden when we ... Resolved
is duplicated by MC-122516 Glass dropped onto shulker box makes ... Resolved
is duplicated by MC-123127 View direction of item frames render ... Resolved
is duplicated by MC-124476 ice cross Resolved
is duplicated by MC-125223 If a colored glass block is on a ches... Resolved
is duplicated by MC-125241 Block hovering border does not appear... Resolved
is duplicated by MC-125332 Squid black ink render Resolved
is duplicated by MC-125537 Squid ink particles above water are b... Resolved
is duplicated by MC-125771 Block selection not showing up underw... Resolved
is duplicated by MC-125802 The light of the beacon dont work on ... Resolved
is duplicated by MC-126223 no outline for blocks underwater Resolved
is duplicated by MC-126753 Phantom wings above water visual glitch Resolved
is duplicated by MC-126760 New Phantom's model Resolved
is duplicated by MC-126764 Phantom model glitch Resolved
is duplicated by MC-126770 Phantom Wing Glitch Resolved
is duplicated by MC-126790 Phantom texture glitch Resolved
is duplicated by MC-126822 Phatom wing bug Resolved
is duplicated by MC-126844 Phantom wings visual glitch Resolved
is duplicated by MC-126845 There is no water visible through Pha... Resolved
is duplicated by MC-126885 Problem with phantoms' wings Resolved
is duplicated by MC-126886 Phantoms' Wings do not render properl... Resolved
is duplicated by MC-126891 hitbox will disapear when underwater Resolved
is duplicated by MC-126956 Selected block (looked at block) not ... Resolved
is duplicated by MC-126973 Viewing water through the wings of th... Resolved
is duplicated by MC-127056 Creeper's charge does not render in f... Resolved
is duplicated by MC-127076 Phantom's wings display bug Resolved
is duplicated by MC-127089 Squid ink visual glitch Resolved
is duplicated by MC-127103 Transparent wings (Phantom) Resolved
is duplicated by MC-127131 Phantom wing visibiltiy bug Resolved
is duplicated by MC-127574 Phantom wings bug Resolved
is duplicated by MC-128026 FIX F5 ice and water glitch Resolved
is duplicated by MC-128063 No block edges underwater Resolved
is duplicated by MC-128235 Phantom's problems? Resolved
is duplicated by MC-128402 Fence renders its hitbox behind a cloud Resolved
is duplicated by MC-128421 Water see trough glitch with dropped ... Resolved
is duplicated by MC-128744 Block edges appear to be under water Resolved
is duplicated by MC-129011 Underside of Phantom wings look stran... Resolved
is duplicated by MC-129094 Glass pane makes shulker boxes transp... Resolved
is duplicated by MC-129162 Tainted glass appear in squid ink Resolved
is duplicated by MC-129167 Ink particles' colour is different fr... Resolved
is duplicated by MC-129187 Z index of glass display and water bo... Resolved
is duplicated by MC-129288 Water texture doesn't show when phant... Resolved
is duplicated by MC-129331 Water not rendering behind pahntom wings Resolved
is duplicated by MC-129387 Phantom error texture Resolved
is duplicated by MC-129413 Please fix this visual glitch on the ... Resolved
is duplicated by MC-129457 X-ray through the back of the Phantom... Resolved
is duplicated by MC-129458 X-ray through the back of the Phantom... Resolved
is duplicated by MC-129519 Water doesn't render behind phantom w... Resolved
is duplicated by MC-129544 The block the player is pointing at d... Resolved
is duplicated by MC-129553 Fix visual glitch on Phantom mob Resolved
is duplicated by MC-129901 Block outline doesn't show when under... Resolved
is duplicated by MC-130120 Block outlines are missing Resolved
is duplicated by MC-130312 Phantom wings don't show water Resolved
is duplicated by MC-130459 No Falling or Breaking Particles for ... Resolved
is duplicated by MC-130710 Clouds Visible Through Water Resolved
is duplicated by MC-130766 See through ice with Phantom wings Resolved
is duplicated by MC-131128 When looking through a phantom's wing... Resolved
is duplicated by MC-131135 Transparency bug with Phantom above w... Resolved
is duplicated by MC-131183 Glitch with soft lighting Resolved
is duplicated by MC-131431 the particles are below the water in... Resolved
is duplicated by MC-131629 Transparent Phantom Wings Resolved
is duplicated by MC-131741 Particles behind falling water texture Resolved
is duplicated by MC-131936 Looks like night vision when you look... Resolved
is duplicated by MC-132983 When looking at Phantom it doesnt sho... Resolved
is duplicated by MC-133064 Water not rendered through transparen... Resolved
is duplicated by MC-133301 Cant see blocks or entities while in ... Resolved
is duplicated by MC-133350 Color of ink particles underwater Resolved
is duplicated by MC-133456 Potion particles render behind water Resolved
is duplicated by MC-133533 Bug with particles Resolved
is duplicated by MC-133572 Water overlaps particle "Squid Ink" o... Resolved
is duplicated by MC-133843 Water not rendering when seen through... Resolved
is duplicated by MC-133846 Visual glitch with ice and water in t... Resolved
is duplicated by MC-133987 Phantoms Texture Acts WeIrd When Over... Resolved
is duplicated by MC-134017 Phantoms have a glitched model view, ... Resolved
is duplicated by MC-134236 Phantom wings transparency Resolved
is duplicated by MC-134721 Mobs make water invisible Resolved
is duplicated by MC-134743 Text on signs renders behind chests. Resolved
is duplicated by MC-135527 GLASS block on top on a bed visual gl... Resolved
is duplicated by MC-136037 The phantom's wings make the water gl... Resolved
is duplicated by MC-136243 bugs texture phantom Resolved
is duplicated by MC-136247 Barrier Block's Collision Box Is Slig... Resolved
is duplicated by MC-136507 Phantom glitch Resolved
is duplicated by MC-136532 Phantom's Body Messes up when over water Resolved
is duplicated by MC-137128 phantoms transparency appears weird w... Resolved
is duplicated by MC-137269 Phantom mob wing makes water transparent Resolved
is duplicated by MC-137351 Translucent models cause entities to ... Resolved
is duplicated by MC-137908 Water/particle bug Resolved
is duplicated by MC-137962 Barrier block outline render failure Resolved
is duplicated by MC-138047 Phantom Bug Resolved
is duplicated by MC-138809 Alpha Opacity items make NBT blocks i... Resolved
is duplicated by MC-139484 You can see through water through an ... Resolved
is duplicated by MC-139682 No outlines on barriers on the water ... Resolved
is duplicated by MC-139987 Witch particle renders behind all oth... Resolved
is duplicated by MC-140629 Agressive Endermen Block Water Visual... Resolved
is duplicated by MC-141615 Boat Rendering Bug with Transparent T... Resolved
is duplicated by MC-141752 glass makes invisible water Resolved
is duplicated by MC-141982 Can't see water through smoke Resolved
is duplicated by MC-141993 Smoke Particles 'Overwrite' Water Blocks Resolved
is duplicated by MC-142002 seeing water through the campfire smo... Resolved
is duplicated by MC-142015 Campfire problem. Resolved
is duplicated by MC-142111 Campfire smoke overlays water Resolved
is duplicated by MC-142126 smoke particles from campfire make wa... Resolved
is duplicated by MC-142240 particle glitch Resolved
is duplicated by MC-142266 Water not visible through smoke. Resolved
is duplicated by MC-142355 When you put Campfire next to water, ... Resolved
is duplicated by MC-142367 Phantoms And CampFires Transparent Ar... Resolved
is duplicated by MC-142764 Campfire Particle Glitch Resolved
is duplicated by MC-142886 Leaf destroy bug Resolved
is duplicated by MC-142903 Problem with the new campfires. Resolved
is duplicated by MC-143101 Water not visible behind fading campf... Resolved
is duplicated by MC-143303 Guardian jumpscare Resolved
is duplicated by MC-143868 Campfire Nether Portal Bug Resolved
is duplicated by MC-143919 Campfire smoke appears behind water Resolved
is duplicated by MC-143925 Particles and Water Resolved
is duplicated by MC-143930 Can see water through campfire smoke Resolved
is duplicated by MC-144006 Texture bug Resolved
is duplicated by MC-144060 Smoke layer goes under distant backgr... Resolved
is duplicated by MC-144146 Campfire Smoke Particle Order Resolved
is duplicated by MC-144257 The purple gates of hell were covered... Resolved
is duplicated by MC-144391 Water can be seen perfectly through s... Resolved
is duplicated by MC-144867 Visual Glitch w/ Campfires & Nether p... Resolved
is duplicated by MC-145361 Snapshot: Campfire Smoke Resolved
is duplicated by MC-145473 Transparent blocks (glass) are visibl... Resolved
is duplicated by MC-145626 Campfire Smoke is behind far water? Resolved
is duplicated by MC-145764 Weird textures campfire smoke Resolved
is duplicated by MC-145889 Campfire visual glitch Resolved
is duplicated by MC-145947 You could see water through particles Resolved
is duplicated by MC-146101 A Graphical Bug With Campfires Resolved
is duplicated by MC-146372 Glass on armorstand's head rendering ... Resolved
is duplicated by MC-146502 Glass Visable Through Smoke Resolved
is duplicated by MC-147074 I can see the water through the campf... Resolved
is duplicated by MC-147079 Campfire Resolved
is duplicated by MC-147120 Water not affected by smoke Resolved
is duplicated by MC-147228 Water Visibility Through Campfire smoke Resolved
is duplicated by MC-147702 Clouds fully visible in half-transpar... Resolved
is duplicated by MC-148008 Water visible through fireplace smoke Resolved
is duplicated by MC-148124 Clouds draw on top of water without a... Resolved
is duplicated by MC-148334 Agua en lagos y/o océanos pueden vers... Resolved
is duplicated by MC-148348 Water can be seen through campfire sm... Resolved
is duplicated by MC-148503 Smoke-Water bug Resolved
is duplicated by MC-148542 Smoke and Water Resolved
is duplicated by MC-148763 Some blocks are highlighted through f... Resolved
is duplicated by MC-148824 Water does not appear under phantom wing Resolved
is duplicated by MC-148861 Glass blocks & panes are odd with cam... Resolved
is duplicated by MC-149118 Campfire smoke becomes transparent if... Resolved
is duplicated by MC-149174 A lot of glitches about overlapping t... Resolved
is duplicated by MC-149262 A 1.14 smoke bug Resolved
is duplicated by MC-149289 Campfire smoke doesn't block water Resolved
is duplicated by MC-149477 Water is visible through smoke partic... Resolved
is duplicated by MC-149513 Campfire Glitch Glitch Resolved
is duplicated by MC-149581 Campfire Smoke layering behind water Resolved
is duplicated by MC-149608 smoke disappears with water background Resolved
is duplicated by MC-149636 If you have water and you have a camp... Resolved
is duplicated by MC-149851 La fumée des feux de camps à un bug d... Resolved
is duplicated by MC-149855 Campfire smoke Resolved
is duplicated by MC-149921 Whenever smoke from a campfire covers... Resolved
is duplicated by MC-149948 The Minecraft Campfire Particle effec... Resolved
is duplicated by MC-149955 Campfire smoke water Resolved
is duplicated by MC-150007 Nether portal bugged over campfire smoke Resolved
is duplicated by MC-150131 Water texture is above the smoke part... Resolved
is duplicated by MC-150212 Campfire smoke behind water leaves th... Resolved
is duplicated by MC-150290 Portal rendering over smoke particles Resolved
is duplicated by MC-150302 Some particles still are glitched whe... Resolved
is duplicated by MC-150309 Water Texture Visible like Xray throu... Resolved
is duplicated by MC-150312 All particles render behind fluids an... Resolved
is duplicated by MC-150328 Breaking glass Displays water invisible. Resolved
is duplicated by MC-150336 Phantom over water rendering error Resolved
is duplicated by MC-150568 You can see water and netherportal th... Resolved
is duplicated by MC-150672 Seeing water through smoke Resolved
is duplicated by MC-150726 you see the water through the smoke Resolved
is duplicated by MC-150743 Campfire Smoke renders behind animate... Resolved
is duplicated by MC-150891 Nether Portal Animation Shows In Fron... Resolved
is duplicated by MC-150894 1.14 Campfire Visual Bug Resolved
is duplicated by MC-150913 Water is visible through campfire smoke Resolved
is duplicated by MC-150931 Able to see liquids through smoke par... Resolved
is duplicated by MC-151254 Minecraft bonfire smoke low opacity i... Resolved
is duplicated by MC-151310 Light from the portal to hell is visi... Resolved
is duplicated by MC-151341 Blocks of mucus, glass and water shin... Resolved
is duplicated by MC-151433 You can see water thorugh the campfir... Resolved
is duplicated by MC-151556 Smoke from campfires is "see-through" Resolved
is duplicated by MC-151559 Campfire smoke render issues Resolved
is duplicated by MC-151708 Błąd graficzny z ogniskiem Resolved
is duplicated by MC-151749 Campfire Smoke particles appear behin... Resolved
is duplicated by MC-151757 Water and campfire smoke rendered in ... Resolved
is duplicated by MC-151871 smoke particles are gliched with water Resolved
is duplicated by MC-151924 Stained glass lets you see through ch... Resolved
is duplicated by MC-151930 Stained glass can be seen through som... Resolved
is duplicated by MC-151940 see stained glass through campfire smoke Resolved
is duplicated by MC-151973 Bug Visual Nether Portal + Humo Campfire Resolved
is duplicated by MC-152022 Graphics bug with fireplace particles Resolved
is duplicated by MC-152135 Particles and Water Resolved
is duplicated by MC-152259 you see the blocks through the wings ... Resolved
is duplicated by MC-152303 Water overlaps smoke from campfire Resolved
is duplicated by MC-152427 Water renders on top of campfire smoke Resolved
is duplicated by MC-152605 snow particles being blocked out by d... Resolved
is duplicated by MC-152655 Water can be seen through the smoke ... Resolved
is duplicated by MC-153050 Bug while looking at windows through ... Resolved
is duplicated by MC-153080 Water is visible through campfire par... Resolved
is duplicated by MC-153281 Portal rendering above smoke particles Resolved
is duplicated by MC-153520 Smoke Particle Rendering Order Resolved
is duplicated by MC-153588 Water and Nether Portal can be seen t... Resolved
is duplicated by MC-153851 Campfire smoke goes behind water Resolved
is duplicated by MC-154043 Water Disappears Resolved
is duplicated by MC-154443 particles Resolved
is duplicated by MC-154457 black out glass Resolved
is duplicated by MC-154503 Transparent blocks overlay particles Resolved
is duplicated by MC-154586 Water can be seen through campfire smoke Resolved
is duplicated by MC-154758 Water Body showing through Campfire S... Resolved
is duplicated by MC-155158 Texture glitch with fireplace Resolved
is duplicated by MC-155242 Visual campfire glass pane bug Resolved
is duplicated by MC-155632 Water Transparent when breaking Leaf ... Resolved
is duplicated by MC-155993 Campfire Smoke does not obscure water Resolved
is duplicated by MC-156188 The water is seen through the smoke f... Resolved
is duplicated by MC-156200 I can see water through the smoke of ... Resolved
is duplicated by MC-156542 water becomes invisible through glass Resolved
is duplicated by MC-156601 Nether portals render in front of par... Resolved
is duplicated by MC-156868 Water visible behind smoke from firep... Resolved
is duplicated by MC-156888 Slime block being held while sleeping... Resolved
is duplicated by MC-156893 Smoke from Campfire is overlapped by ... Resolved
is duplicated by MC-157035 Campfire smoke gets darker when enter... Resolved
is duplicated by MC-157371 You can see the Purple Nether Portal ... Resolved
is duplicated by MC-157428 The colored smoke from the bonfire is... Resolved
is duplicated by MC-157434 Hitbox lines render wrongly Resolved
is duplicated by MC-157529 Particles go under the water block wh... Resolved
is duplicated by MC-157660 A small bug on stained glass Resolved
is duplicated by MC-157768 Weird water-logging on stained glass ... Resolved
is duplicated by MC-157800 Visual bug/Campfire smoke Resolved
is duplicated by MC-157912 When looking at smoke (from a campfir... Resolved
is duplicated by MC-158191 enderman Resolved
is duplicated by MC-158250 Water visible through campfire particles Resolved
is duplicated by MC-158477 The Smoke from a campfire with slime ... Resolved
is duplicated by MC-158501 Flowing water can be seen through cam... Resolved
is duplicated by MC-158603 Water sill visible in capfire smoke Resolved
is duplicated by MC-158952 Дым залетает за полублок цветного стекла Resolved
is duplicated by MC-158967 Campfire Smoke and Water Graphics Glitch Resolved
is duplicated by MC-159333 Nether portal overlapping Resolved
is duplicated by MC-159390 Bells are invisible through slime (mob). Resolved
is duplicated by MC-159692 Can see water through smoke Resolved
is duplicated by MC-159744 Smoke From Campfires Color Affected B... Resolved
is duplicated by MC-159891 Water texture not drawn because of En... Resolved
is duplicated by MC-160441 Smoke texture from campfire appears b... Resolved
is duplicated by MC-160574 phantom wings make the vision of the... Resolved
is duplicated by MC-160976 Water renders over any particle effect Resolved
is duplicated by MC-161242 Nether Portals are visible through ca... Resolved
is duplicated by MC-161401 Block hightlight becomes transperent ... Resolved
is duplicated by MC-161616 Fireworks make stained glass behind i... Resolved
is duplicated by MC-161621 Water and ice are visible behind the ... Resolved
is duplicated by MC-161783 Water overlaps smoke Resolved
is duplicated by MC-161821 Nether portal appears in front of cam... Resolved
is duplicated by MC-161919 When destroying transparent leaves, w... Resolved
is duplicated by MC-162449 Boat behind particles Resolved
is duplicated by MC-162509 water can be seen through smoke Resolved
is duplicated by MC-163613 the smoke from fireplace is layered b... Resolved
is duplicated by MC-163616 Space under enderman's head does't re... Resolved
is duplicated by MC-163677 When another player is holding glass ... Resolved
is duplicated by MC-163678 When another player is holding glass ... Resolved
is duplicated by MC-163836 you dont see banners trou dropped col... Resolved
is duplicated by MC-164221 Water rendering in front of campfire ... Resolved
is duplicated by MC-164322 breaking animation on leaves will mak... Resolved
is duplicated by MC-164415 Phantom's Wings have the same light e... Resolved
is duplicated by MC-164682 Campfire smoke visual bug Resolved
is duplicated by MC-165049 Dropped glass blocks see trough certa... Resolved
is duplicated by MC-165538 Water texture shows in front of campf... Resolved
is duplicated by MC-165885 slime blocks & clouds Resolved
is duplicated by MC-165921 Water and glass Resolved
is duplicated by MC-166605 Nether portal bugged with smoke from ... Resolved
is duplicated by MCL-3477 slime Block render Resolved
Relates
relates to MC-35716 Rain cannot been seen through stained... Resolved
relates to MC-36228 The outline of the block I point at i... Resolved
relates to MC-79697 Entities don't render properly when n... Resolved
relates to MC-100224 Glowing effect renders in front of th... Resolved
relates to MC-161917 Particles do not render underwater, b... Resolved
relates to MC-163982 Semi-transparent entities are rendere... Resolved
relates to MC-1379 Transparent texture makes transparent... Resolved
relates to MC-161885 Many transparent things do not render... Open
relates to MC-200056 Some particles render behind the outl... Reopened
relates to MC-35920 Some translucent parts of entities ma... Resolved
relates to MC-38022 Order of rendering translucent block ... Resolved
relates to MC-44244 Lightning causes water, stained glass... Resolved
relates to MC-46857 Weird Stained Glass Renders Incorrect... Resolved
relates to MC-60772 Draw order of translucent blocks base... Resolved
relates to MC-63468 Entities and tile entities are invisi... Resolved
relates to MC-85420 Mobs are invisible through stained gl... Resolved
relates to MC-87049 Firework light flash glitches from ma... Resolved
relates to MC-94627 Transparent maps don't render certain... Resolved
relates to MC-103212 F3+B Hitbox not rendering in front of... Resolved
relates to MC-103462 Some translucent parts of entities ar... Resolved
relates to MC-114522 Invisible mob / player taking damage ... Resolved
relates to MC-115129 Missing crafting recipe resources ren... Resolved
relates to MC-115221 Certain blocks don't render correctly... Resolved
relates to MC-154023 Campfire smoke disappears when launch... Resolved
relates to MC-161879 Hitbox of transparent blocks, such as... Resolved
relates to MC-161894 Hitboxes render behind portals, water... Resolved
relates to MC-161896 Some transparent items make transpare... Resolved
relates to MC-161899 Clouds do not render behind transpare... Resolved
relates to MC-161901 The middle part of lightning does not... Resolved
relates to MC-162340 World border is rendered behind trans... Resolved
relates to MC-162341 World border is rendered behind clouds Resolved
relates to MC-162346 Clouds do not render behind transpare... Resolved
CHK:
Confirmation Status: Confirmed
Category:
Rendering
Mojang Priority: Normal

 Description   
Mod Notice

Please do not attach any more images to this ticket.

For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed. To better address issues moving forward, individual problems will be tracked separately, instead of a "global" report such as this.

Affected cases

  1. Some particles render behind transparent blocks, hitboxes, breaking animations and transparent clouds, often making them barely visible. Particles known to have this issue: End rod, potion, fireowork, ink, rain and snow particles. In older versions, this was a general issue with all types of particles, some have been fixed since then.
  2. As of 13w41a, hitboxes render in front of transparent blocks - it simply looks weird when you can see the hitbox of blocks through the water surface (see water_hitbox.jpg) or the rear (normally less visible) parts of the hitbox through a transparent block like ice or stained glass. As of 1.7, the behavior changed: Hitboxes now render behind transparent blocks!
  3. Transparent clouds 1 always render in front of transparent blocks and hitboxes (looks pretty weird, see clouds_glass.jpg).
  4. The energy field around invisible charged creepers renders behind water and transparent clouds, but in front of hitboxes. Particles and other transparent blocks show no rendering order problems in this case. You can spawn invisible charged creepers with the following command:
    /summon creeper ~ ~1 ~ {powered:1b,ActiveEffects:[{Id:14,Duration:2000000}]}
    
  1. The firework explosion light flash causes water and transparent clouds to always be rendered behind it, making them disappear.
  2. The outer, transparent part of the beacon beam, the transparent text overlay of named map markers (close to a map's edge) as well as the outer transparent part of Phantom wings render behind water, transparent clouds and transparent blocks, making them disappear.
  3. Ice blocks render incorrectly in third person
Notes

1 "Transparent clouds" means: Clouds turn transparent when you move above y=128 (MC-997). Before Jeb reverted the fix of MC-997, clouds were always transparent at all heights, which can be seen here 2013-02-27_21.46.57.png)

Code analysis

See this comment.


Mod edit: Added comment by Tedstar

Some updates from snapshot 18w22a (and possibly earlier)

Issues resolved in snapshot 18w22a:

  • Hitboxes now render underwater and through water.
  • Non-transparent particles render correctly in front of transparent blocks (ex breaking stone in front of water).

Issues new to 18w22a:

  • Hitboxes render completely behind transparent blocks (ice, colored glass) making them hard to see.

Issues still present in 18w22a:

  • Beacon beam outer aura renders behind transparent blocks at any height.
  • Transparent particles render in place of transparent blocks. (Ex: break stained glass in front of ocean, squid ink looking upward in water, etc.)
  • Charged creeper aura renders in place of transparency (water, ice, etc.)
  • Phantom wings render in place of transparency.
  • Ice still renders strangely at far distances.
  • Clouds still render in front of transparent blocks/water when placed above the cloud height.
  • Firework particles still render in behind transparent blocks.

I'm sure I forgot many of them, but these are the ones that are easily noticed to me.



 Comments   
Comment by Marcono1234 [ 30/Aug/20 ]

@ItsTinay, please see the note at the beginning of the report:

For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed.

Also note that some of these issues have only been fixed for "Fabulous!" mode since their fix might be rather resource intensive and people might not even notice these issues in the first place.

Comment by Tinay [ 30/Aug/20 ]

Still an issue in 1.16.2

Comment by Fabian Röling [ 27/Sep/19 ]

I looked at all the screenshots attached here and checked all cases (which I could actually understand from the screenshot) in the latest snapshot. Most of them look like expected now. For the ones that aren't fixed I created new reports: MC-161879, MC-161885, MC-161894, MC-161896, MC-161899, MC-161901

Some statistics of this incredibl report: 888 votes (second most votes of all reports), 182 watchers (third most), 660 duplicates, so far 19 related reports (not including mine, 6 open), 252 comments (including this one), 312 affected versions marked, 101 attached images (by far the most of all reports I know), 2419 days open. Downloading all attachments results in a 74.9 MB file, saving the website a 18.1 MB one. And this was actually the first time it was ever marked as fixed, which is somewhat rare for such an old report.

Comment by [Mod] violine1101 [ 27/Sep/19 ]

Please create new specific tickets for any issues (that were previously tracked in this ticket) that you find in or after 19w39a.

Comment by MukiTanuki [ 27/Sep/19 ]

It appears that there's still a rendering issue with particles and glass/water.  Now particles don't render at all when behind them.

 

Comment by [Mod] Pokechu22 [ 26/Sep/19 ]

Indeed, it's been fixed for the next snapshot, but 19w38b is still affected. Check the next snapshot when it releases (probably tomorrow, but there's no way to be sure).

It's possible that there will be some cases left over (since this bug as it stands is extremely nebulous). If that happens, it's best for each individual interaction to be its own ticket, so that individual things can be fixed and confirmed fixed.

Comment by Gabrijel [ 26/Sep/19 ]

Because it will be fixed in the next snapshot. See fix version, it says Future version-1.15+.

Comment by Ratchet_97 [ 26/Sep/19 ]

Why is this marked as RESOLVED when this bug is still in the game. I just tested it in 19w38b.

Comment by Connor Steppie [ 26/Sep/19 ]

HOLY CRAP. IT'S FINALLY FIXED. Thank you Mojang for everything you do!

Comment by _zombiehunter [ 26/Sep/19 ]

Wait, is this a joke or did you guys actually fix transparency sorting this time? I mean in every case?
Looking forward to test this

Comment by Fabian Röling [ 18/Sep/19 ]

Confirmed for 19w38a.

Comment by [Mod] violine1101 [ 21/Aug/19 ]
Mod Notice

Please do not attach any more images to this ticket.

Comment by Romano Lucchesi [ 21/Aug/19 ]

Can confirm, also with nether portals

Comment by Fabian Röling [ 16/Jul/19 ]

Congratulations, this report has over 100 attachments. Is starts lag my phone when I open the page. Can people please only attach more pictures if they bring valuable new information to the report? It's pretty well understood how the bug works, so we likely don't need more pictures.

Comment by Ege Asaf [ 25/Jun/19 ]

Still happening in 1.14.3
Campfire smoke goes behind water.

Comment by Roger Snow [ 27/May/19 ]

Still happening in 1.14.2.  Campfire smoke (foreground) goes behind river water (background).

Comment by MuMe [ 19/May/19 ]

Glass held by an armorstand also triggers this. I made these balloons with invisible armorstands holding glass, all entities/signs/chests/normal glass render in front of the glass. Yellow glass does this more clearly then red glass.

Comment by Aaron Richardson [ 25/Apr/19 ]

Added a Campfire smoke image. Affects 1.14 Release.

Comment by MuMe [ 25/Apr/19 ]

Glass behind campfire smoke in 1.14 also gives this bug.

Comment by [Helper] ZeNico13 [ 23/Apr/19 ]

Still in 1.14 Release

Comment by [Helper] ZeNico13 [ 19/Apr/19 ]

Still in 1.14 pre-4 and 1.14 pre-5

Comment by Pink [ 16/Apr/19 ]

confirmed for 1.14 Pre-Release 1 and 2

Comment by [Helper] ZeNico13 [ 10/Apr/19 ]

Still in 19w14b and 1.14 Pre-Release 1

Comment by [Mod] Pokechu22 [ 29/Jan/19 ]

The issue is that the tracker is not designed for such comments and they don't add anything; in general we do remove such comments on all tickets and it's not a general comment section, but for things that are actually useful (which get hidden in other chatter). Granted, I don't think this is explicitly stated anywhere, but a lot of stuff isn't (unfortunately). /r/mojira exists for the more meta discussions; if you want to talk more about this policy let's do it there (where 151 people don't get emails each time we say something). And to be clear, we don't comment when we do it, because the reason that the comments are hidden is because they're noisy and adding more comments just causes more noise.

And also, a correction: this bug has not existed "since" 1.5. That format of a statement implies that it didn't exist before then. It's existed since transparency was a thing (Alpha v1.0.4 and ice? Maybe earlier?), partially in the form of MC-1379 (which again was created later on when the tracker was introduced) though other aspects can also be seen. That was partially fixed later on, when stained glass was introduced, so that stained glass could be seen through stained glass, but the more complicated cases were not fixed because there are a ton of them. And each case where the render order isn't handled right is a separate thing that would need to be fixed (this being a single ticket is a somewhat messy design, to be honest; it probably should have been split into a bunch of linked tickets for each individual issue but doing that now is remarkably complicated).

Anyways, to reiterate: if you want to discuss the way comments are handled, please do so on /r/mojira instead of in this ticket to avoid emailing everyone.

Comment by Third Eye [ 29/Jan/19 ]

Can confirm this for 19w04b.

Hello violine1101, thank you for your reply, but not thanking you for removing a comment by your personal standards rather than some rules that apply here, which I have not found. Also you or another person just did it without any comment, which is just rude and antisocial.
I passively worked for this game since many years by providing bugreports, feedback for bugs, now with a new account, getting others to know about it, talking positively about most of my experiences, helped with some mod stuff. I think I was here when this bug got created.

I just think that it is a major excuse for a company like Mojang (owned by Microsoft) saying that this bug would just take a lot of time, therefore nobody is willing to do it. We already have 246 older comments (without every one of them being about an addition to the bug itself - still you just delete mine randomly), this bug is indeed 6 years old and there are 793 votes for this issue. Your newborn back then would already be in school now, other companies create whole emersive gaming experiences in that time.

Of course I can imagine that the codebase for MC is rather ... unique and heavy since it was not a super planned project since the beginning. But let's face it: MC is a well merchandised product since years, probably got a lot of money in, but maybe some of the developers are far too long into this game to even care anymore. Which I possibly could understand. That's why I think I could make a little pun, but obviously this is rather not wanted. Maybe because it was kind of... true?

Sincerely, a MC player

Comment by [Mod] violine1101 [ 29/Jan/19 ]

If you don't have anything of value to add here, please don't comment. This is not a discussion forum.

Fixing this bug requires rewriting a huge chunk of the game code. As far as I know, a rework of that chunk of code is currently in the works. But, as FVbico already said, you need to be patient. Fixing bugs takes time, especially if they're nasty ones like this one.

Comment by [Helper] Jack McKalling [ 29/Jan/19 ]

For those whose messages got removed, please stop using this platform as a way to communicate with mojang your frustrations. This platform is for reporting bugs, it's not a forum. We get it, you're frustrated.

Comment by user-f2760 (Inactive) [ 17/Jan/19 ]

Fixing this requires major rewrites, so be patient.

Comment by Heather Shadelight [ 17/Jan/19 ]

Can this bug be fixed already please? The new campfire's smoke is also affected by this bug, obviously.

Comment by SpaghettiGoat [ 27/Dec/18 ]

These glass panes and torch flames are rendering over the effect particles. Also note the bottoms of the panes rendering erroneously.

Java 1.13.2

Comment by Ilse Devliegher [ 14/Nov/18 ]

So, it's the 15th of November and this is still here in 1.13.2.

Comment by Sulnus [ 07/Nov/18 ]

this report (MC-138984) relates to this report

Comment by Sulnus [ 07/Nov/18 ]

found this texture bug right now, i could not find it in your pictures, so I will show you here!

if you are getting trouble to see the bug, then look at his neck!

i also added it to your report

Comment by [Helper] Jack McKalling [ 23/Aug/18 ]

@Fabian Röling actually they are. their wings are partially transparent, and IIRC the only mob to have this.

Comment by EpicGamenator [ 23/Aug/18 ]

On Their Wings When Over Water They Look Wierd   

Comment by Fabian Röling [ 23/Aug/18 ]

Did you intend to comment somewhere else? Phantoms aren't transparent.

Comment by EpicGamenator [ 23/Aug/18 ]

Phantoms Still Have This Issue In 1.13.1

Comment by husky2490 [ 24/Jul/18 ]

MCP's version is pointing to asset files that don't exist and exits w/o a stacktrace before the game even loads

Comment by D [ 20/Jul/18 ]

@husky2490, so far is there any consequences of the code analysis?

Comment by Aosoe92939 [ 18/Jul/18 ]

Can reproduce on 1.13 stable build

Comment by user-f2760 (Inactive) [ 14/Jul/18 ]

That's an issue with JIRA, not specific to MoJIRA.

Comment by husky2490 [ 14/Jul/18 ]

Tell whoever is in charge of this site that this shows up as "Confirmation Status: None" on mobile but "Confirmation Status: Confirmed" on the desktop version.

Comment by husky2490 [ 14/Jul/18 ]

I might volunteer for code analysis. The earliest I can start is Wednesday. If someone else wants to do it before then, be my guest.

Comment by _zombiehunter [ 13/Jul/18 ]

Jack McKalling is right, there's no reason to split it unless we certainly know they're totally different issues. Having the problem summed up in a single ticket makes it a lot easier to keep track of. I'm sure fixing the rendering order of transparent textures is not an easy task, and they probably attempted to fix it several times over the years (see particles), but there's always cases where it doesn't work out that well. We'll have to see what they decide in the future ...

Comment by [Helper] Jack McKalling [ 12/Jul/18 ]

That is up to Mojang to decide. Unless someone looks into the source code and can tell these different cases are not the same issue, only they can tell. Maybe they've just not fixed this for so long because it is difficult to do. I'd recommend not to split, as right now, it would only increase the amount of places Mojang needs to keep track of.

Comment by D [ 12/Jul/18 ]

OK. Let me do something helpful.
I strongly suggest that someone (if no one would like to, then it's me, if allowed) can separate these six different cases and create six reports on them, then mark this ticket as a duplicate of them. I know that this idea maybe hard to accept, but I just don't want to see this issue be put on ice for over five years without a Mojang employee actually setting about resolving this issue.

Comment by Matthew [ 12/Jul/18 ]

Please don't comment things that are not helpful on this ticket. There are over 100+ on the watcher list that are now getting flooded by our comments.

Comment by Play Dash Number f800f8 000000 [ 12/Jul/18 ]

MC-133350 confirms a render with the ink cloud.

@Howard Chang I am afraid you are right.

Comment by D [ 12/Jul/18 ]

I'm afraid this issue is way too general for Mojang to fix. Over 400 duplicates have been created. That means this MC-9553 can contain tons of cases. I don't really know but I guess that it's why it's still unassigned, and Mojang wouldn't even take a look at it.

Comment by _zombiehunter [ 22/Jun/18 ]

Tedstar and stebo02: The ice issue is MC-38022, please move your comments and screenshots over there. This ticket is quite bloated already ...

Comment by Stef B [ 21/Jun/18 ]

The issue with the ice doesn't only occur at far distances. You'll occasionally see some weird lines even when you're standing on top of it.

Comment by Tedstar (Curtis Anderson) [ 21/Jun/18 ]

Some more screenshots of certain issues:

  • Ice renders strangely.
  • Hitboxes render behind all layers of transparency.
  • Transparent entities render in place of transparent textures.
Comment by Fabian Röling [ 21/Jun/18 ]

Green is a pretty bad colour for that, it makes the mail look like the version was added.

Comment by SnipUndercover [ 21/Jun/18 ]

Affects 1.13-pre3.

Comment by ghghghggh [ 02/Jun/18 ]

Enderman's mouth looks strange

Comment by Tedstar (Curtis Anderson) [ 29/May/18 ]

Some updates from snapshot 18w22a (and possibly earlier)

Issues resolved in snapshot 18w22a:

  • Hitboxes now render underwater and through water.
  • Non-transparent particles render correctly in front of transparent blocks (ex breaking stone in front of water).

Issues new to 18w22a:

  • Hitboxes render completely behind transparent blocks (ice, colored glass) making them hard to see.

Issues still present in 18w22a:

  • Beacon beam outer aura renders behind transparent blocks at any height.
  • Transparent particles render in place of transparent blocks. (Ex: break stained glass in front of ocean, squid ink looking upward in water, etc.)
  • Charged creeper aura renders in place of transparency (water, ice, etc.)
  • Phantom wings render in place of transparency.
  • Ice still renders strangely at far distances.
  • Clouds still render in front of transparent blocks/water when placed above the cloud height.
  • Firework particles still render in behind transparent blocks.

I'm sure I forgot many of them, but these are the ones that are easily noticed to me.

Edit:

  • Rain renders behind water always, and behind clouds when above cloud height.
Comment by Play Dash Number f800f8 000000 [ 15/May/18 ]

Affects 18w20a.

Comment by D [ 13/May/18 ]

The block the player is pointing at doesn't have the slender cubic frame when the player is completely in water. 

Comment by Benjamin Rodrigues de Miranda [ 13/Apr/18 ]

Also happened to me in 18w15a

Comment by user-f2760 (Inactive) [ 10/Apr/18 ]

That was already marked as affected.

Comment by DeimosBTG [ 10/Apr/18 ]

Confirmed for 18w14b

Comment by [Mod] violine1101 [ 12/Mar/18 ]

Their comment was deleted. Please only comment if you have something to add to the report.

Comment by husky2490 [ 12/Mar/18 ]

Did a user named "bug" get silently deleted or is there something wrong with my notifications? I was going to reply to them.

Comment by _zombiehunter [ 09/Mar/18 ]

Found out that the transparent, grey text overlay of named map markers shows this issue too when a name sticks out of the map's edge (see "map marker text.jpg" for example).

Comment by Jon1337 [ 08/Mar/18 ]

Confirmed in 18w10c

Comment by Jonah Simm [ 08/Mar/18 ]

confirmed for 18w10b

Comment by _zombiehunter [ 06/Mar/18 ]

Added Phantom wing rendering order glitch to the description, listed it along with the beacon beam as it seems to behave most similar to this one. The outer transparent part of the phantom wings renders behind water, transparent clouds and transparent blocks like stained glass.

Comment by Léa Gris [ 27/Feb/18 ]

@BillyGalbreath produced this very good video illustration of this issue:

https://youtu.be/P09CR9LFw2M

I also discovered the issue with custom models for glass panes.

These glitched out surfaces appear and disappear anytime if you are at short distance from block. It disappear and render normally if you move a bit back and forth.

Comment by _zombiehunter [ 22/Feb/18 ]

Joel 1337 The screenshot you added shows MC-38022. Would make more sense to add it there instead of this ticket.

Comment by _zombiehunter [ 19/Feb/18 ]

Added the beacon beam to the description

Comment by [Mod] violine1101 [ 17/Feb/18 ]

Per MC-125802, another example for this is water rendering over the outer layer of the beacon beam.

Comment by _zombiehunter [ 15/Feb/18 ]

@ Les3awe: Let's keep the title more general, the ink particles are just one type of particle amongst several that show rendering order issues. I've moved the word "particles" in the title to first position to make it more obvious, they are probably still the most common case for people to observe this bug.

Comment by _zombiehunter [ 18/Jan/18 ]

Updated this issue to represent the current state of rendering order issues in the game. Changes I noticed so far (18w03b):

  • Firework light flash always renders in front of water and transparent clouds (making them disappear), but the same issue with stained glass seems to be resolved
  • Particles no longer behave uniformly: Most particles now appear to render correctly in all cases, end rod, potion and firework particles as well as rain and snow do not.

Please correct me or expand on this if you notice something wrong/missing (and I'm sure I missed something) - I think you can understand that it can be a little hard to keep track of all this over so many years :-P

Comment by XU Weijie [ 28/Nov/17 ]

Confirmed for 1.12, 17w47a, 17w47b and 17w48a.

Comment by Kevin He [ 17/Jun/17 ]

See my screenshots in attachments above. Clouds can only be seen through slime blocks when the viewer's Y is greater than 128. See https://bugs.mojang.com/secure/attachment/141565/2017-06-17_14.53.09.png and https://bugs.mojang.com/secure/attachment/141564/2017-06-17_14.51.29.png

Comment by Joeri [ 29/May/17 ]

Confirmed for every version up to 1.12-pre6

Comment by Instantout [ 28/Apr/17 ]

So i Was Testing some Issues with a Resource pack, Found some things Sooo i turned
Into With the Help Of a Recourse pack.
all Because of the Issues With The Little Red Arrow is were the Black Background is coming From, it still has it in 17w17b, had it for a while, so.. lets move on to the next issue. The Red Boxes and Particles those are the ones that i noticed that didn't work (had the bugs example; water etc).
Example;
ok so what happens when we remove the water and make it 100% transparent?
I Get This ok.. you can jump in and Swim in it.. but the background is the shadow. now i made it 100% transparent and got this (image Below)
you dont even see the particles no more!
so Later i Remembered that Water Changes Color in a diffrent biome (Swampland).
I changed the Water texture to black and White, i Got this didnt have the Swamp biome, So thanks to VoxelSniper i changed the Biome and got this and noticed that the Biome also changed the color of the particle.
Summary,
So I thought since i Fixed the Fireworks by Texture pack maybe it could be fixed with the water since water has an "Overlay" so i tried that all the possibilities and nothing. but if this helps with Future things that have not been fixed or ideas, Great! this is just something to 'Think about' and add upon it with ideas. Thank you For taking your time to Read this.

Comment by [Mod] Sonicwave [ 18/Nov/16 ]

Confirmed for 1.11 (at least clouds render in front of colored glass).

Comment by Fabian Röling [ 01/Jul/16 ]

I'm not a mod, but yes, this is the right ticket.

Comment by husky2490 [ 29/Jun/16 ]


I'm not sure this is the right ticket but this screenshot shows how water overwrites particle effects. In detail you can see the crops obscuring the strips of water on the upper half of the image illuminated pink because of the particles and the same with the villager swimming in the pond almost directly below me. There is also a torch particle layered on top of all the particles for some reason. In the picture I used multiple lingering potions of regeneration to create the particles I needed and was captured in 1.10.2.

Edit: Is this the right ticket, mods?

Comment by null (Inactive) [ 22/Jun/16 ]

Confirmed for 1.10.1.

Comment by null (Inactive) [ 08/Jun/16 ]

Confirmed for 1.10.

Comment by null (Inactive) [ 07/Jun/16 ]

Clouds always appear in front of slime blocks. This is an easy way to see this in action.

Comment by null (Inactive) [ 07/Jun/16 ]

Confirmed for 1.10-pre2.

Comment by null (Inactive) [ 03/Jun/16 ]

Confirmed for 1.10-pre1.

Comment by null (Inactive) [ 26/May/16 ]

Confirmed for 16w21b.

Comment by null (Inactive) [ 25/May/16 ]

Confirmed for 16w21a.

Comment by null (Inactive) [ 18/May/16 ]

Confirmed for 16w20a.

Comment by kasamikona [ 18/May/16 ]

You all realise this is not going to be suddenly fixed in a snapshot, right? In the game's current state, the affected things will either always be rendered in front of stuff, or always be rendered behind. It would take a significant amount of work and maybe a partial rewrite of the renderer engine to fix it all, and even then it wouldn't be perfect.

Comment by null (Inactive) [ 11/May/16 ]

Confirmed for 1.9.4.

Comment by [Mod] Les3awe [ 03/May/16 ]

Confirmed for 1.9.3-pre3

Comment by Fabian Röling [ 24/Apr/16 ]

Partially confirmed for 1.9.3-pre1. In the screenshot "2016-04-24_23.31.48.png" (latest as writing) you can see clouds behind the water, but nowhere else. Yes, it uses a texture pack, but that only makes it more visible.

Comment by Marcono1234 [ 29/Mar/16 ]

Please link to this comment in the description

The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.

In general it looks like this is caused by GlStateManager.depthMask(false) calls during the rendering. As I am not very familiar with how the rendering exactly works the following is only an assumption and observation of what happens when you change something. The changes mentioned might only fix the symptoms of the bug, but not the bug itself.

Removing this for example from the methods net.minecraft.client.particle.EffectRenderer.renderParticles(Entity, float) and net.minecraft.client.renderer.RenderGlobal.drawSelectionBox(EntityPlayer, RayTraceResult, int, float) prevents this from happening.

As I do not know the intentions behind this, do not consider this a fix.

Comment by [Mod] Les3awe [ 19/Mar/16 ]

Also affect elytra / mob.
See MC-99724 / MC-93070.

Comment by James (inactive) [ 15/Mar/16 ]

Confirmed for 1.9.1-pre3 with slime blocks.

Comment by Marcus Lorenzen [ 29/Feb/16 ]

Confirmed for 1.9

Comment by Ricardo [ 26/Feb/16 ]

Confirmed for 1.9-pre4

Comment by Marcus Lorenzen [ 24/Feb/16 ]

Confirmed for 1.9-pre3

Comment by Marcus Lorenzen [ 18/Feb/16 ]

Confirmed for 1.9-pre2

Comment by Marcus Lorenzen [ 17/Feb/16 ]

Confirmed for 1.9-pre1

Comment by Marcus Lorenzen [ 16/Feb/16 ]

Confirmed for 16w07b

Comment by Marcus Lorenzen [ 15/Feb/16 ]

Confirmed for 16w07a

Comment by Marcus Lorenzen [ 11/Feb/16 ]

Confirmed for 16w06a

Comment by Steven W.d.V. [ 05/Feb/16 ]

Confirmed for 16w05b

Comment by user-f2760 (Inactive) [ 05/Feb/16 ]

also effects rain and transparent clouds

Comment by user-f2760 (Inactive) [ 08/Jan/16 ]

also happens with stained glass items over water

Comment by Meri Diana [ 29/Dec/15 ]

Same goes also for e.g. creeper armour in front of end gateway portal blocks (2 screenshots attached).

Comment by Amavir [ 26/Dec/15 ]

[15w51b]

Fireworks explosion 'colored light' hide water for a split second.
Screenshot : https://gyazo.com/dc24f8eeed2a5a0aedf7d159b88a00b1

To reproduce, create a world and find a lake / make your own water pool. Place down an command block inside of it then enter & execute this command :
/summon FireworksRocketEntity ~ ~1 ~ {LifeTime:-1,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[

{Type:1,Colors:[16711680],FadeColors:[16711680]}

]}}}}

Comment by Meri Diana [ 25/Dec/15 ]

Particle effects do show behind or inside glass blocks or glass panes that are being held by an ArmorStand, but only if it's only 1 of them.

If you for example "circle" ArmorStands with e.g. glass panes, the particle effect cannot be seen from the outside, only when you go inside that ArmorStand creation, then you can see the particle effect.

Example pictures are attached.

To make it easier for you to reproduce, I created a one-click stacked command of such a circled panes creation that also automatically sets a repeating CommandBlock with a particle effect.

The one single ArmorStand that gets targetted by the particle effect is visible on purpose.

Insert this stacked command into a regular (Impulse) CommandBlock and trigger it:

/summon FallingSand ~ ~1.5 ~ {Motion:[0.0d,-1.0d,0.0d],Time:1,DropItem:0,Block:redstone_block,Passengers:[
	{id:FallingSand,Time:1,DropItem:0,Block:activator_rail},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[0f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[22.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[45f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[67.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[90f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[112.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[135f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[157.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[180f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[202.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[225f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[247.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[270f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[292.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[315f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[337.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:"summon ArmorStand ~ ~1 ~ {Tags:[\"AS\"],NoGravity:1}"},
	{id:MinecartCommandBlock,Command:"setblock ~ ~-2 ~1 minecraft:repeating_command_block 0 replace {auto:1b,Command:\"execute @e[tag=AS] ~ ~ ~ particle reddust ~ ~1 ~ 0.01 1 0 1\",TrackOutput:0}"},
	{id:MinecartCommandBlock,Command:setblock ~ ~-2 ~ command_block 0 replace {SuccessCount:0b,auto:1b,Command:fill ~ ~ ~ ~ ~2 ~ air}},
	{id:MinecartCommandBlock,Command:kill @e[type=MinecartCommandBlock,r=0]}
]}
Comment by Steven W.d.V. [ 20/Dec/15 ]

Confirmed for 15w51b (for slimeblocks and breaking ice in front of water)

Comment by user-f2760 (Inactive) [ 12/Dec/15 ]

confirmed for 15w50a also effects hitboxes in combination with portals, see screenshot

Comment by Steven W.d.V. [ 20/Nov/15 ]

(Confirmed for 15w47c)

Comment by Robin T. [ 18/Nov/15 ]

Confirmed for 15w47a

Comment by Swekob [ 12/Nov/15 ]

Confirmed for 15w46a

Comment by Kumasasa [ 05/Nov/15 ]

SWdV: This MC-38022

Comment by user-f2760 (Inactive) [ 05/Nov/15 ]

(no it's not, still wrong rendering order of transparent blocks)

Comment by Steven W.d.V. [ 05/Nov/15 ]

Sometimes also happens with normal ice (unless this is another bug?)

Comment by George Gates [ 05/Nov/15 ]

Still happening in 15w45a.

Comment by Steven W.d.V. [ 28/Oct/15 ]

Confirmed for 15w44a and 15w44b

Comment by Swekob [ 25/Oct/15 ]

Confirmed for 15w43c.

Comment by Amr Satrio [ 23/Oct/15 ]

Ice and frosted ice

Comment by Samuel Shank [ 22/Oct/15 ]

Affects 15w43a

Comment by Steven W.d.V. [ 14/Oct/15 ]

(Confirmed for 15w42a)

Comment by Steven W.d.V. [ 07/Oct/15 ]

(Confirmed for 15w41b)

Comment by Steven W.d.V. [ 30/Sep/15 ]

(Confirmed in 15w40b)

Comment by Steven W.d.V. [ 23/Sep/15 ]

Confirmed for 15w39c

Comment by Anon Ymus [ 04/Sep/15 ]

Can confirm potion particles are again a problem.

Comment by Amr Satrio [ 04/Sep/15 ]

Confirmed for 15w36c

Comment by Courtney Stevens [ 28/Aug/15 ]

Confirmed for 1.9 snapshot 15w35b

Comment by Marcono1234 [ 26/May/15 ]

Maybe Minecraft graphics analysis map WIP is some kind of informative

Comment by Bentroen [ 26/Apr/15 ]

Confirmed for 1.8.4. Also seems to be weird with blocks being worn by players/armor stands. In this case, I tested it with a red stained glass and the normal block worked as intended, but the block being worn by an armor stand didn't. I took some screenshots of my experiment, and you can check them here.

Comment by Marcono1234 [ 06/Apr/15 ]

Confirmed for

  • 1.8.3 for example with invisible ArmorStands in the Spectator mode, they get even rendered worse in the way that a closer ArmorStand gets rendered behind on which is further away
Comment by Steven W.d.V. [ 21/Mar/15 ]

breaking leaves in front of water

Comment by Petr Gatta [ 03/Mar/15 ]

My problem with stained glass blocks/panels from report MC-78253 seems to be resolved by updating Java from version 1.8.0_25 to 1.8.0_31.

Comment by Marcono1234 [ 29/Sep/14 ]

Confirmed for

  • 1.8 XPOrbs and their shadows
  • Pushed colored glass with colored glass behind (doesn't gets rendered)
Comment by Noproct [ 06/Sep/14 ]

Referring to the attached photo. Today for the first time, it happened to me that chests were rendered behind glass panes. Note that item frames on chests are rendered in front of the glass panes. It might not be the same cause as the rest of the examples seen in this bug report, because it went back to normal permanently after changing the camera angle. (version 1.8)

Comment by Dlawso the Really Lucky Rabbit [ 06/Sep/14 ]

This will (most likely) be fixed for clouds in 1.9:

@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done.

https://mobile.twitter.com/themogminer/status/507936462827184128

Comment by Glitch reporter [ 30/Aug/14 ]

Also: the night sky shows through clouds, e.g. if you're in a tunneler's dream world and go deep down, you can see the moon and stars through the clouds.

Comment by Dlawso the Really Lucky Rabbit [ 27/Aug/14 ]

Contrary to belief, particle rendering hasn't been fixed for 1.8. Firework particles are still rendering behind water in 1.8-pre.

Comment by Itouch2 [ 26/Aug/14 ]

Confirmed for 1.8pre2

Comment by Marcono1234 [ 25/Aug/14 ]

Confirmed for

  • Minecraft 1.8-pre 1 for hitbox of torch on slimeblock
Comment by Anon Ymus [ 18/Aug/14 ]

For your information, Masahiro, particle rendering has been fixed. Also, not sure if you have ever tried coding, but bugs that have been looked at by developers and left unfixed are usually very difficult to fix. Please don't comment just to complain to Mojang.

Comment by Tintti214 [ 09/Aug/14 ]

Confirmed in 14w32d
Also has anyone mentioned that rain and snow particles appear behind clouds?

Comment by Anon Ymus [ 31/Jul/14 ]

The particle bug is fixed in the 1.8 snapshots, so it obviously still exists in 1.7.10.

Comment by Marcono1234 [ 25/Jul/14 ]

Confirmed for

  • 14w30c
  • 14w31a

For breaking colored glass and moving worldborder and death animation of Ender Dragon

Comment by kasamikona [ 25/Jul/14 ]

in 14w30c this still occurs for some things, only particles and items in certain situations.

Comment by Marcono1234 [ 16/Jul/14 ]

Like it was said here: MC-62126
It happens in 14w29a with caves under water

Comment by Tangent65536 [ 25/Jun/14 ]

The torch and barrier particles work well for me now, but the block-edge lines are still unfixed yet~

Comment by Eric K [ 22/Jun/14 ]

This is frustrating how it isn't fixed yet.

Comment by Itouch2 [ 22/Jun/14 ]

Confirmed for 14w25b.

Comment by Anon Ymus [ 30/May/14 ]

Please stop adding images. We all understand what the bug is and having more than a certain number of pictures just gets in the way of scrolling down to see the comments.

Comment by Dlawso the Really Lucky Rabbit [ 30/May/14 ]

Added stained glass image from MC-56056

Comment by Marcono1234 [ 28/May/14 ]

Also with lilypads and potion particles

Comment by Draco Silverwing [ 26/May/14 ]

Much better.

Comment by Dlawso the Really Lucky Rabbit [ 26/May/14 ]

Does this image work?

Comment by Draco Silverwing [ 26/May/14 ]

What part of "please add the full size image" did you not understand?

Adding the thumbnail is pointless if people can't see what it's trying to show. The snow image you added is basically black with something highlighted in red. But I have no idea what without figuring out which other report the image came from, which after two days, will be really difficult.

Comment by Dlawso the Really Lucky Rabbit [ 26/May/14 ]

Added picture of snowflakes in water from MC-55888

Comment by Draco Silverwing [ 25/May/14 ]

Would be nice if you'd add the full image, rather than the thumbnail.

Comment by Dlawso the Really Lucky Rabbit [ 25/May/14 ]

Added picture of moon in cloud from MC-55819

Comment by Itouch2 [ 22/May/14 ]

Confirmed for 14w21b.

Comment by Itouch2 [ 21/May/14 ]

You just have to read the description, and see the other pictures

Comment by Pablo PRUDHOMMEAU [ 21/May/14 ]

According to the 2 last screenshots, how can you say that the bug isn't fixed ?

Comment by Itouch2 [ 21/May/14 ]

Not completely fixed in 14w20b.

Comment by Dlawso the Really Lucky Rabbit [ 17/May/14 ]

Added picture of firework particle in water from MC-55400

Comment by Itouch2 [ 15/May/14 ]

Confirmed for 14w20b.

Comment by Itouch2 [ 15/May/14 ]

Confirmed for 14w20a.

Comment by Dlawso the Really Lucky Rabbit [ 11/May/14 ]

Added picture of slime block behind ice from MC-55047.

Comment by Sealbudsman [ 01/May/14 ]

screenshot of breaking blue glass against water, taken in 14w18a

Comment by _zombiehunter [ 30/Apr/14 ]

Barriers work fine for me, like all other particles. Can confirm the issue with stained glass breaking particles, but they don't show a rendering oder problem, they just turn invisible, including the water layer behind them, so you can see the blocks under the water surface where the particle should be. I'll remove the "particles" part from the title for now ...

Comment by Sealbudsman [ 30/Apr/14 ]

a lot of particles fixed in 14w18a. Clouds, Barriers, still an issue.

Also breaking-block particles of stained glass against water: Easy to see when sand is underwater, and a blue stained glass is in front. Break the glass, and the particles more-or-less take on the color of the sand, as if the water transparency weren't in front of the sand.

Comment by Itouch2 [ 30/Apr/14 ]

So you can change title

Comment by _zombiehunter [ 30/Apr/14 ]

Completely fixed for particles as of 14w18a

Comment by KnightMiner [ 25/Apr/14 ]

Also affects the World Border. See screenshot.

Comment by Ben Woodworth [ 26/Mar/14 ]

Entities (sign, chests, etc.) are invisible through players' nametags.

Comment by Christie N [ 14/Mar/14 ]

Also for tripwire hooks in 14w11b.

Comment by KnightMiner [ 06/Mar/14 ]

Still in 14w10a/b
Also in 14w10c

Comment by gentlegiantJGC [ 27/Feb/14 ]

Stained glass is also rendered on top of particles - 14w08a

Comment by Tintti214 [ 23/Feb/14 ]

Added a photo of Clouds rendering in front of slime blocks

Edit: Still present in 1.7.6-pre1

Actually this is not needed to be added to the affected versions

Comment by KnightMiner [ 19/Feb/14 ]

Still in 14w08a

Comment by _zombiehunter [ 18/Feb/14 ]

Added the rendering order problem seen on invisible charged creepers (see dublicate MC-49034) to the description.

Comment by Itouch2 [ 14/Feb/14 ]

Still affects 07a

Comment by Itouch2 [ 13/Feb/14 ]

According to Ryan, this issue is very difficult to solve. Maybe it will be fixed later though.

Comment by _zombiehunter [ 13/Feb/14 ]

@KaliNuska:
Ah, yes. It's not just similar, it's actually a dublicate ... the "hitboxes render behind transparent blocks" problem again :-P

Comment by KaliNuska [ 13/Feb/14 ]

Here you can check out another bug very silmilar to yours: MC-47808

Comment by _zombiehunter [ 07/Feb/14 ]

Barrier particles in front of water behave like all other particles too: They render behind water ...

Comment by joeuguce99 [ 04/Feb/14 ]

Also happens with nether portals held by other players.

Comment by Windsdon [ 24/Jan/14 ]

Block breaking particles render over smoke (and possibly other particles).

Please see 2014-01-24_11.03.24.png

Comment by Deleted account [ 22/Jan/14 ]

This is still an issue in Minecraft version 14w03b.

Comment by Shawn Dunn [ 12/Dec/13 ]

Please see 'breakingice' pics.

This is what happens when there's any pixel in any value of alpha except 0 (blank) when breaking Ice/Stained Glass. It will 'erase' all textures behind it rather than layering over top the box. Figuring it's something with that renderpass overlapping and ignoring everything passed before it?

Comment by Aidan Stevens [ 25/Nov/13 ]

issue still present in 13w47e

http://i.imgur.com/sfUBOrw.png
http://i.imgur.com/FnIWbSH.png

Comment by Rick McGlenister [ 08/Nov/13 ]

@Anon Ymus
Thanks.

Comment by Anon Ymus [ 08/Nov/13 ]

@Rick
Your issue actually shows exactly what MC-997 says. If you have further information, you should put it there.

Comment by _zombiehunter [ 07/Nov/13 ]

@DFG:
In this case, your issue could be MC-36329 or something similar. At least it's not the particle/hitbox/clouds/etc rendering order thing described here.

Comment by DFG [ 07/Nov/13 ]

@zombie hunter no the server is vanilla i just changed the prefixes in the scoreboard file in world/data to show admin and owner in front of the name.

Comment by Rick McGlenister [ 07/Nov/13 ]

@ Anon Ymus
Ok, I just took my observation as an extension of this issue.

Since my observation seems to be 'opposed' to the 977 issue would you recommend that I post there? Or rather that I should start a new issue?

Comment by Jeff Bowman [ 07/Nov/13 ]

I would like to point out that this particle issue was solved by Forge at some point as far back as 1.5. They simply moved the "litparticles" and "particles" rendering towards the bottom of the function which renders the world. Literally about eight lines worth of code moved into a different position seems to fix it without ill effect.

By default, the selection box, water, block destruction progress, weather, and hand are rendering on top of it, in that order. Forge positions it so that only the hand is rendered on top (as well as some Forge hooks, but that obviously doesn't apply to vanilla).

I realize that this is a trivial bug in the grand scheme of things, but I hope that this information will help put a quick end to this bug whenever someone can attend to it.

Comment by Anon Ymus [ 07/Nov/13 ]

The point is that you have shown a different issue entirely, although we recognize it is a perfectly legitimate issue.

Comment by Rick McGlenister [ 07/Nov/13 ]

@zombie_hunter
The core of my observations is that the render order is broken for clouds, as well as particle etc.. I do not agree that cloud bottoms are solid so never searched for 'cloud transparency' issue.

I believe my screenshot showed that clouds are transparent on the bottom, but when viewed from too far below appear to be solid because the render order is wrong. I did not make this clear, the sun or moon or stars are always visible through the clouds (would say sky as well but this can only be inferred). Hence; clouds are transparent on all sides.

The reason for the apparent solidity of the cloud bottoms is that the render order is broken. Instead of the render order being cloud - mountain - sun - sky it is cloud - sun - sky - mountain, and since the sky is not transparent you can't see the mountain through the cloud so the bottom "appears" solid. The exact same thing happens during the night ie the mountain rendered incorrectly at the back of the list.

The keys to this are the sun, moon, and stars all of which are visible through the cloud bottom. If the cloud bottom was not transparent you would not see them.

Screenshot info: created in plain MC 1.7.2, in creative mode, in an AMPLIFIED world (seed -7693758492202460580), location x:2387, Y:-3568. In a default world, in survival, with same seed the same effects can be seen.

Comment by _zombiehunter [ 06/Nov/13 ]

@Rick Mc Glenister:
Your screenshots actually show MC-997, please delete them here, they have nothing to do with the rendering order bug.
@DFG:
Same with you. The server shown in your screenshot seems to be modded, I can't reproduce this in vanilla 1.7.2

Comment by DFG [ 06/Nov/13 ]

The water overlays everything that ist transparent.

Comment by Rick McGlenister [ 06/Nov/13 ]

I believe clouds are still transparent, they just don't look that way from the ground. This is because there is also an issue with the z-depth rendering between the clouds and sky at certain angles.

When looked at from above you can see the ground thru them (easily checked in AMPLIFIED world. But when you get below the clouds they 'look' solid because you are seeing the cloud + sky rendered together. At night you can see the stars in the cloud and if you get the cloud in front of a tall mountain you will still see the stars and even the moon as well. It is not as obvious in the daytime until you get the sun involved as the sky and cloud are so similar in color.

Looking at the four screenshots I attached 2 - is in the cloud and it is transparent and can still see the mountain, 3 is just a little bit below the cloud and it is still transparent, but 4 - when dropping just a little bit more below the cloud the sky and cloud combine so you can no longer see the mountain but can see the sky and sun (which is behind the mountain, you can see the halo in pic 1).

Comment by _zombiehunter [ 29/Oct/13 ]

Hmmm .... the bevahior of clouds changed again from 1.7 to 1.7.2. They are no longer invisible, but they render in front of transparent blocks, like they did in 13w41a/b.

Comment by Jacob Glitski [ 25/Oct/13 ]

Confirmed for 1.7.2

Comment by _zombiehunter [ 22/Oct/13 ]

MC-35716 and MC-36228 are fixed as of 1.7, but clouds seen through stained glass are still invisible. Hitboxes now render behind transparent blocks (stained glass, etc.) all the time!

Comment by _zombiehunter [ 21/Oct/13 ]

@Dirk Sohler:
More or less the same as MC-36228, also very similar to MC-35716. I'll mention this here, but it's practically a new bug, so you better create a separate ticket if there isn't already one. If it's really the same bug, I would generalize MC-36228 to include clouds and other "invisible behind stained glass" stuff ... (>>> @Marios or any mod)

Comment by dirk (switched to Minetest) [ 21/Oct/13 ]

In 13w42b clouds behind stained glass aren’t rendered at all.

Comment by _zombiehunter [ 13/Oct/13 ]

Generalized the title and description of the ticket to cover MC-34658 and MC-35010 !!!

Comment by Philo Wintercoat [ 12/Oct/13 ]

I would have assumed 13w41a/b would've fixed this, as the issue appears to stem from particles being rendered as translucent (due to the translucent particle feature added to beacons) but it is in fact still present.

Comment by _zombiehunter [ 11/Oct/13 ]

It would be the right time to fix this after fixing MC-1379.

@Mods:
I would consider MC-34656 a dublicate of this, not a "relates to"

Comment by Michael Plantz [ 10/Oct/13 ]

torches, particles and eating food are still not rendered properly.

Comment by Marcus Lorenzen [ 10/Oct/13 ]

Still happening in 13w41a

Comment by _zombiehunter [ 13/Sep/13 ]

@MisterSanderson:
We already have some screenshots of torch flames in front of water here, just saying ... :-P

Comment by Draco Silverwing [ 05/Sep/13 ]

John: That was already added like 4 hours ago.

12:40PM
Change By: zombie hunter
Affects Version/s: Snapshot 13w36a

Comment by John Hollowell [ 05/Sep/13 ]

This bug is in snapshot 13w36a as well as 1.6.x

Comment by Jrdiver [ 31/Aug/13 ]

I just noticed it today and thought it was one of my mods messing up or something but when i switched back to completely vanilla it was there...hopefully its fixed soon

Comment by Stuart [ 10/Aug/13 ]

This guy got screenshots of all Visual glitches provided by this bad rendering bug...

Comment by DFG [ 19/Jul/13 ]

Another screenshot, It fails at leafes too. I hope to see an fix soon because this is a litle bit annoying :S

Comment by Dobz [ 16/Jul/13 ]

Wow. You'd think the devs would do something...

Comment by _zombiehunter [ 01/Jul/13 ]

And finally the bug made it to the top 10 of the popular issues list ... after months of waiting and more than 80 dublicates still not fixed

Comment by Jonathan [ 28/Jun/13 ]

Just another ex. w/fireworks in case it is needed.

Comment by Apocalypsing [ 25/Jun/13 ]

Confirmed as still an issue in the 1.6 pre-release.

Comment by Pedro M. Zamboni [ 23/Jun/13 ]

i think they are making a ne rendering system from scratch, fixing this and another rendering bugs, that's hy they are taking all that time...

Comment by Apocalypsing [ 23/Jun/13 ]

Still exists in 13w25c. 1.6 is due for next week and I'm becoming increasingly concerned that this annoying bug won't be fixed by then. I'm surprised it's taking so long to acknowledge and fix. I know from a development perspective that Minecraft is complex software and inevitably suffers from a lot of bugs, but this issue sounds like a simple rendering/draw order mix-up like a few other people have said.

Comment by Draco Silverwing [ 21/Jun/13 ]

Fixed fast + devs don't care != must be more complicated.

Comment by _zombiehunter [ 21/Jun/13 ]

@Draco Silverwing:
That's indeed long for an obvious bug like that! Particles worked fine up to 13w06a and as Christopher Durham said, it's probably a simple layering bug which could be fixed quite fast by the devs. It's just sad that no dev cares about this, any statement on this topic would be nice ... I mean: This bug is reaching 100 upvotes now!

Comment by Draco Silverwing [ 21/Jun/13 ]

If by "so long" you mean since snapshot 13w06a (mid February of this year)...

Comment by Christopher Durham [ 21/Jun/13 ]

Would like to clarify that it seems ANY particles are drawn behind any translucent render in-game, e.g. water, nether portal, clouds. Most distracting with eating particles, as most obvious there. Ruins the depth of the game. Seems to be a simple layering bug, but seeing as it has existed for so long and not been fixed, it must be more complicated than that.

Comment by [Mod] Pokechu22 [ 17/Jun/13 ]

The same thing happens with the black border around blocks and particles, though that is the least obvious part.

Comment by Draco Silverwing [ 29/May/13 ]

I noticed this recently while playing with a mod that hasn't released for 1.5.2 (beta access, effectively) and it was hard to notice so I wasn't sure if I was seeing it correctly until sometime later when I was digging upwards (breaking logs, so good contrast between the particles and the breaking animation as well as the particles being comparatively large due to them falling towards the camera). Then I had to check if it was a vanilla problem (vs. Forge vs. the specific mod), then I did the right thing and searched the bug tracker.

Good to see that it's been reported.

Comment by Pedro M. Zamboni [ 28/May/13 ]

if you go above the clods, the clouds are in front of particles (does not happen if you are beiond clouds)

P.S.: Sorry, i'm brazilian, bad english =S

Comment by Amanda [ 27/May/13 ]

Yeah I noticed this a while ago too

Comment by Will Yen [ 25/May/13 ]

giving a golden apple to a tamed horse near any part of water will show the heart's texture behind the water texture

Comment by Logan Dean [ 19/May/13 ]

Yes, particles seem to be drawn before most other things, so they appear below water, too. Try it yourselves, put a torch next to water and look at it so the flames are in front of the water, or rather, so they would be in front of the water.

Comment by Michael Plantz [ 11/May/13 ]

Bug is still present in Development and Release versions.

Comment by Alex de la Cruz [ 10/May/13 ]

@Steve Dawson:

The effect particles and chest thing?

Comment by Steve Dawson [ 10/May/13 ]

Does it with a clean jar for me. A fresh dev build.

Comment by Alex de la Cruz [ 10/May/13 ]

Im pretty sure that none of the mods used would cause that. But ill try to ask him if he can reproduce that bug with a clean jar

Comment by _zombiehunter [ 10/May/13 ]

@Alejandro de la Cruz:
Not relevant for this bug tracker. As you can see many times in the video, they're using several mods. This bug tracker is only for unmodded Minecraft. Many mods cause visual problems, but it's up to the mod developers to fix this.

Comment by Alex de la Cruz [ 10/May/13 ]

@zombie hunter:

I cant confirm on my PC either, but I have noticed it in some Youtube videos, for example this one from ChimneySwift11:

www.youtube.com/watch?v=PxJeOajecmg&feature=player_detailpage#t=786s

Maybe someone should add a screenshot of this?

Comment by _zombiehunter [ 10/May/13 ]

@Alejandro de la Cruz:
Cannot confirm this for chests. Only happens with transparent textures like ice, water, etc ... (tested with 13w19a)

Comment by Alex de la Cruz [ 10/May/13 ]

Have you guys noticed that chests appear infront of the effect particles? Try giving yourself any effect and then look at either a normal or ender chest.

Comment by _zombiehunter [ 02/May/13 ]

I think they need to rewrite the rendering engine to fix this, dunno if the new engine will be included in 1.6 ...

Comment by ben dem [ 02/May/13 ]

Will it be fixed soon ? The bug has been reported 3 version ago and seem like a major visual problem...

Comment by Arthur Bruhn [ 26/Apr/13 ]

Can reproduce:
Java JRE7
Windows 7 Ultimate x64

AMD Athlon(tm) II X4 640 Processor
4,00 GB DDR3 RAM
ATI Radeon HD 5450

Comment by Jonathan Haas [ 19/Apr/13 ]

Aristotle, this is not the right place to report new bugs. For example the pressure plate issue is already reported as MC-13610.

Comment by Joseph Twigg [ 18/Apr/13 ]

This still occurs in 13w16a, and does look weird, so would be nice to have it fixed!

Comment by Jonathan Haas [ 31/Mar/13 ]

A quick fix which should look better in most cases could be to render particles always in front of transparent stuff (= reverse the order of the "layers"), but as I haven't seen the source code I don't know how easy that would be.

Comment by Rayan Wong [ 31/Mar/13 ]

It's annoying and weird because the hitbox looks like it's taller than the cloud or lower than the water

Comment by Jonathan Haas [ 29/Mar/13 ]

Melih is sort of right... The game renders half-transparent stuff like water, ice and clouds with a separate shader (=on a separate layer) and at the end of the rendering it gets blend together. I wrote some shader stuff before myself and these sort of things are tricky to get right without affecting performance too much. In this case it looks like the z-buffer for particles and transparent stuff aren't compared properly when blending them together.

But Mojang already said, they want to rewrite the rendering code for the next release and so I guess this will be fixed soon.

Comment by Pedro M. Zamboni [ 29/Mar/13 ]

same happens to me, can someone just explain why this happen?

Comment by Melih Yildirim [ 28/Mar/13 ]

if this was photoshop, I'd say they're in the wrong layer.... but yeah this has been bothering me for w while now, I try not to look at water while eating...

Comment by Telinc1 [ 23/Mar/13 ]

Confirmed on 1.5.1. Very, very annoying and also makes the prespective look weird, especailly in the fourth screenshot (eating Rotten Flesh while looking at water).

Comment by Alex de la Cruz [ 23/Mar/13 ]

just started seeing this bug in 1.5.1

Comment by ben dem [ 21/Mar/13 ]

Yep, the particules are rendered on wrong layout...

Comment by Tobias Rieper [ 20/Mar/13 ]

1.5.1pre fixed the performance issues for me, the particle rendering/layering bug is still there though.

Comment by Nerdyboy6057 [ 15/Mar/13 ]

This picture shows a particle layering error. The wood block being broken is emitting particles, but the largest particle in this picture shows that both the block selection outline and the breaking overlay are overlapping the particles in front of it.

Comment by Tobias Rieper [ 13/Mar/13 ]

This still happens in the release version of 1.5 (should be the same as the 1.5pre).

Comment by Kellen Freeman [ 08/Mar/13 ]

I had this happen to me as well in 1.5pre.

Comment by _zombiehunter [ 07/Mar/13 ]

OK, tested with 1.5-pre, the particle+clouds or hitbox+clouds rendering now is fixed (maybe becauce Jeb reverted the cloud transparency bug MC-9553?). Paticles in front of other transparent textures still do weird.

Comment by Max M. [ 07/Mar/13 ]

here you can see that the particles being generated when mining the wood log appear as if they were behind the cracks

Comment by Corbin [ 07/Mar/13 ]

Confirmed for 1.5pre as well

Comment by James Alonzo Muncy [ 07/Mar/13 ]

As of 1.5pre still happening.

Comment by _zombiehunter [ 07/Mar/13 ]

@Corbin:
No, not fixed for clouds. Still happens in 13w10b, no differene to previous snapshots

Comment by Ben Woodworth [ 06/Mar/13 ]

This is a similar bug:
Things like name tags don't show through signs.

Comment by Corbin [ 06/Mar/13 ]

Half Confirmed for 13w10b, it still is bad for ice/water, clouds seam to been fixed
edit
Added this to the notable bugs for 13w10b: http://www.minecraftwiki.net/wiki/Version_history/Development_versions#Minecraft_1.5_Snapshots_.26_Pre-releases

Comment by James Alonzo Muncy [ 06/Mar/13 ]

I confirm it for 13w10a as well. It's a obvious bug to even a casual player becuase it happens even if there are blocks between the clouds and the block being mined.

Comment by Corbin [ 05/Mar/13 ]

Confirmed on 13w10a, with all particles, ALL OF THEM

Comment by Lane Johnson [ 02/Mar/13 ]

glad to see zombie hunter is on these bugs so fast.

Comment by Sir Lord Jeff [ 02/Mar/13 ]

Confirmed to also occurs with block breaking particles, and other types too I'd imagine

Comment by Anon Ymus [ 02/Mar/13 ]

Definitely.

Comment by Jesper the End [ 01/Mar/13 ]

confirmed for 13w09c
I think this has something to do with the fix of MC-997

Comment by _zombiehunter [ 28/Feb/13 ]

Confirmed. Same problem with ice too.

Comment by Capopanzone [ 28/Feb/13 ]

They also go "behind" ice. Boring bug, I hope this will be fixed soon.

Comment by CharlesC [ 27/Feb/13 ]

Particles fade when see from below clouds. I added 2 screenshots to it. Really easy to reproduce. Seems happening through water too.

Comment by Tails [ 27/Feb/13 ]

Same with particles and clouds.

Comment by Anon Ymus [ 10/Feb/13 ]

Confirmed.

Generated at Sun Jan 12 12:21:28 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.