| Type: | Bug | ||
| Reporter: | _zombiehunter | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 888 |
| Labels: | cloud, fire, flame, heart, ice, ink, particle, rendering, texture, torch, water | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Rendering
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Mod Notice Please do not attach any more images to this ticket. For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed. To better address issues moving forward, individual problems will be tracked separately, instead of a "global" report such as this. Affected cases
Notes1 "Transparent clouds" means: Clouds turn transparent when you move above y=128 ( Code analysisSee this comment. Mod edit: Added comment by Tedstar Some updates from snapshot 18w22a (and possibly earlier)Issues resolved in snapshot 18w22a:
Issues new to 18w22a:
Issues still present in 18w22a:
I'm sure I forgot many of them, but these are the ones that are easily noticed to me. |
| Comments |
| Comment by Marcono1234 [ 30/Aug/20 ] |
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@ItsTinay, please see the note at the beginning of the report:
Also note that some of these issues have only been fixed for "Fabulous!" mode since their fix might be rather resource intensive and people might not even notice these issues in the first place. |
| Comment by Tinay [ 30/Aug/20 ] |
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Still an issue in 1.16.2 |
| Comment by Fabian Röling [ 27/Sep/19 ] |
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I looked at all the screenshots attached here and checked all cases (which I could actually understand from the screenshot) in the latest snapshot. Most of them look like expected now. For the ones that aren't fixed I created new reports: Some statistics of this incredibl report: 888 votes (second most votes of all reports), 182 watchers (third most), 660 duplicates, so far 19 related reports (not including mine, 6 open), 252 comments (including this one), 312 affected versions marked, 101 attached images (by far the most of all reports I know), 2419 days open. Downloading all attachments results in a 74.9 MB file, saving the website a 18.1 MB one. And this was actually the first time it was ever marked as fixed, which is somewhat rare for such an old report. |
| Comment by [Mod] violine1101 [ 27/Sep/19 ] |
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Please create new specific tickets for any issues (that were previously tracked in this ticket) that you find in or after 19w39a. |
| Comment by MukiTanuki [ 27/Sep/19 ] |
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It appears that there's still a rendering issue with particles and glass/water. Now particles don't render at all when behind them.
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| Comment by [Mod] Pokechu22 [ 26/Sep/19 ] |
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Indeed, it's been fixed for the next snapshot, but 19w38b is still affected. Check the next snapshot when it releases (probably tomorrow, but there's no way to be sure). It's possible that there will be some cases left over (since this bug as it stands is extremely nebulous). If that happens, it's best for each individual interaction to be its own ticket, so that individual things can be fixed and confirmed fixed. |
| Comment by Gabrijel [ 26/Sep/19 ] |
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Because it will be fixed in the next snapshot. See fix version, it says Future version-1.15+. |
| Comment by Ratchet_97 [ 26/Sep/19 ] |
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Why is this marked as RESOLVED when this bug is still in the game. I just tested it in 19w38b. |
| Comment by Connor Steppie [ 26/Sep/19 ] |
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HOLY CRAP. IT'S FINALLY FIXED. Thank you Mojang for everything you do! |
| Comment by _zombiehunter [ 26/Sep/19 ] |
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Wait, is this a joke or did you guys actually fix transparency sorting this time? I mean in every case? |
| Comment by Fabian Röling [ 18/Sep/19 ] |
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Confirmed for 19w38a. |
| Comment by [Mod] violine1101 [ 21/Aug/19 ] |
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Mod Notice Please do not attach any more images to this ticket. |
| Comment by Romano Lucchesi [ 21/Aug/19 ] |
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Can confirm, also with nether portals |
| Comment by Fabian Röling [ 16/Jul/19 ] |
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Congratulations, this report has over 100 attachments. Is starts lag my phone when I open the page. Can people please only attach more pictures if they bring valuable new information to the report? It's pretty well understood how the bug works, so we likely don't need more pictures. |
| Comment by Ege Asaf [ 25/Jun/19 ] |
| Comment by Roger Snow [ 27/May/19 ] |
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Still happening in 1.14.2. Campfire smoke (foreground) goes behind river water (background). |
| Comment by MuMe [ 19/May/19 ] |
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Glass held by an armorstand also triggers this. I made these balloons with invisible armorstands holding glass, all entities/signs/chests/normal glass render in front of the glass. Yellow glass does this more clearly then red glass. |
| Comment by Aaron Richardson [ 25/Apr/19 ] |
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Added a Campfire smoke image. Affects 1.14 Release. |
| Comment by MuMe [ 25/Apr/19 ] |
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Glass behind campfire smoke in 1.14 also gives this bug. |
| Comment by [Helper] ZeNico13 [ 23/Apr/19 ] |
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Still in 1.14 Release |
| Comment by [Helper] ZeNico13 [ 19/Apr/19 ] |
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Still in 1.14 pre-4 and 1.14 pre-5 |
| Comment by Pink [ 16/Apr/19 ] |
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confirmed for 1.14 Pre-Release 1 and 2 |
| Comment by [Helper] ZeNico13 [ 10/Apr/19 ] |
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Still in 19w14b and 1.14 Pre-Release 1 |
| Comment by [Mod] Pokechu22 [ 29/Jan/19 ] |
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The issue is that the tracker is not designed for such comments and they don't add anything; in general we do remove such comments on all tickets and it's not a general comment section, but for things that are actually useful (which get hidden in other chatter). Granted, I don't think this is explicitly stated anywhere, but a lot of stuff isn't (unfortunately). /r/mojira exists for the more meta discussions; if you want to talk more about this policy let's do it there (where 151 people don't get emails each time we say something). And to be clear, we don't comment when we do it, because the reason that the comments are hidden is because they're noisy and adding more comments just causes more noise. And also, a correction: this bug has not existed "since" 1.5. That format of a statement implies that it didn't exist before then. It's existed since transparency was a thing (Alpha v1.0.4 and ice? Maybe earlier?), partially in the form of Anyways, to reiterate: if you want to discuss the way comments are handled, please do so on /r/mojira instead of in this ticket to avoid emailing everyone. |
| Comment by Third Eye [ 29/Jan/19 ] |
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Can confirm this for 19w04b. Hello violine1101, thank you for your reply, but not thanking you for removing a comment by your personal standards rather than some rules that apply here, which I have not found. Also you or another person just did it without any comment, which is just rude and antisocial. I just think that it is a major excuse for a company like Mojang (owned by Microsoft) saying that this bug would just take a lot of time, therefore nobody is willing to do it. We already have 246 older comments (without every one of them being about an addition to the bug itself - still you just delete mine randomly), this bug is indeed 6 Of course I can imagine that the codebase for MC is rather ... unique and heavy since it was not a super planned project since the beginning. But let's face it: MC is a well merchandised product since years, probably got a lot of money in, but maybe some of the developers are far too long into this game to even care anymore. Which I possibly could understand. That's why I think I could make a little pun, but obviously this is rather not wanted. Maybe because it was kind of... true? Sincerely, a MC player |
| Comment by [Mod] violine1101 [ 29/Jan/19 ] |
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If you don't have anything of value to add here, please don't comment. This is not a discussion forum. Fixing this bug requires rewriting a huge chunk of the game code. As far as I know, a rework of that chunk of code is currently in the works. But, as FVbico already said, you need to be patient. Fixing bugs takes time, especially if they're nasty ones like this one. |
| Comment by [Helper] Jack McKalling [ 29/Jan/19 ] |
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For those whose messages got removed, please stop using this platform as a way to communicate with mojang your frustrations. This platform is for reporting bugs, it's not a forum. We get it, you're frustrated. |
| Comment by user-f2760 (Inactive) [ 17/Jan/19 ] |
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Fixing this requires major rewrites, so be patient. |
| Comment by Heather Shadelight [ 17/Jan/19 ] |
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Can this bug be fixed already please? The new campfire's smoke is also affected by this bug, obviously. |
| Comment by SpaghettiGoat [ 27/Dec/18 ] |
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These glass panes and torch flames are rendering over the effect particles. Also note the bottoms of the panes rendering erroneously. Java 1.13.2 |
| Comment by Ilse Devliegher [ 14/Nov/18 ] |
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So, it's the 15th of November and this is still here in 1.13.2. |
| Comment by Sulnus [ 07/Nov/18 ] |
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this report ( |
| Comment by Sulnus [ 07/Nov/18 ] |
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found this texture bug right now, i could not find it in your pictures, so I will show you here! i also added it to your report |
| Comment by [Helper] Jack McKalling [ 23/Aug/18 ] |
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@Fabian Röling actually they are. their wings are partially transparent, and IIRC the only mob to have this. |
| Comment by EpicGamenator [ 23/Aug/18 ] |
| Comment by Fabian Röling [ 23/Aug/18 ] |
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Did you intend to comment somewhere else? Phantoms aren't transparent. |
| Comment by EpicGamenator [ 23/Aug/18 ] |
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Phantoms Still Have This Issue In 1.13.1 |
| Comment by husky2490 [ 24/Jul/18 ] |
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MCP's version is pointing to asset files that don't exist and exits w/o a stacktrace before the game even loads |
| Comment by D [ 20/Jul/18 ] |
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@husky2490, so far is there any consequences of the code analysis? |
| Comment by Aosoe92939 [ 18/Jul/18 ] |
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Can reproduce on 1.13 stable build |
| Comment by user-f2760 (Inactive) [ 14/Jul/18 ] |
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That's an issue with JIRA, not specific to MoJIRA. |
| Comment by husky2490 [ 14/Jul/18 ] |
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Tell whoever is in charge of this site that this shows up as "Confirmation Status: None" on mobile but "Confirmation Status: Confirmed" on the desktop version. |
| Comment by husky2490 [ 14/Jul/18 ] |
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I might volunteer for code analysis. The earliest I can start is Wednesday. If someone else wants to do it before then, be my guest. |
| Comment by _zombiehunter [ 13/Jul/18 ] |
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Jack McKalling is right, there's no reason to split it unless we certainly know they're totally different issues. Having the problem summed up in a single ticket makes it a lot easier to keep track of. I'm sure fixing the rendering order of transparent textures is not an easy task, and they probably attempted to fix it several times over the years (see particles), but there's always cases where it doesn't work out that well. We'll have to see what they decide in the future ... |
| Comment by [Helper] Jack McKalling [ 12/Jul/18 ] |
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That is up to Mojang to decide. Unless someone looks into the source code and can tell these different cases are not the same issue, only they can tell. Maybe they've just not fixed this for so long because it is difficult to do. I'd recommend not to split, as right now, it would only increase the amount of places Mojang needs to keep track of. |
| Comment by D [ 12/Jul/18 ] |
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OK. Let me do something helpful. |
| Comment by Matthew [ 12/Jul/18 ] |
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Please don't comment things that are not helpful on this ticket. There are over 100+ on the watcher list that are now getting flooded by our comments. |
| Comment by Play Dash Number f800f8 000000 [ 12/Jul/18 ] |
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@Howard Chang I am afraid you are right. |
| Comment by D [ 12/Jul/18 ] |
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I'm afraid this issue is way too general for Mojang to fix. Over 400 duplicates have been created. That means this |
| Comment by _zombiehunter [ 22/Jun/18 ] |
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Tedstar and stebo02: The ice issue is |
| Comment by Stef B [ 21/Jun/18 ] |
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The issue with the ice doesn't only occur at far distances. You'll occasionally see some weird lines even when you're standing on top of it. |
| Comment by Tedstar (Curtis Anderson) [ 21/Jun/18 ] |
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Some more screenshots of certain issues: |
| Comment by Fabian Röling [ 21/Jun/18 ] |
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Green is a pretty bad colour for that, it makes the mail look like the version was added. |
| Comment by SnipUndercover [ 21/Jun/18 ] |
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Affects 1.13-pre3. |
| Comment by ghghghggh [ 02/Jun/18 ] |
| Comment by Tedstar (Curtis Anderson) [ 29/May/18 ] |
Some updates from snapshot 18w22a (and possibly earlier)Issues resolved in snapshot 18w22a:
Issues new to 18w22a:
Issues still present in 18w22a:
I'm sure I forgot many of them, but these are the ones that are easily noticed to me.Edit:
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| Comment by Play Dash Number f800f8 000000 [ 15/May/18 ] |
| Comment by D [ 13/May/18 ] |
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The block the player is pointing at doesn't have the slender cubic frame when the player is completely in water. |
| Comment by Benjamin Rodrigues de Miranda [ 13/Apr/18 ] |
| Comment by user-f2760 (Inactive) [ 10/Apr/18 ] |
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That was already marked as affected. |
| Comment by DeimosBTG [ 10/Apr/18 ] |
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Confirmed for 18w14b |
| Comment by [Mod] violine1101 [ 12/Mar/18 ] |
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Their comment was deleted. Please only comment if you have something to add to the report. |
| Comment by husky2490 [ 12/Mar/18 ] |
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Did a user named "bug" get silently deleted or is there something wrong with my notifications? I was going to reply to them. |
| Comment by _zombiehunter [ 09/Mar/18 ] |
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Found out that the transparent, grey text overlay of named map markers shows this issue too when a name sticks out of the map's edge (see "map marker text.jpg" for example). |
| Comment by Jon1337 [ 08/Mar/18 ] |
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Confirmed in 18w10c |
| Comment by Jonah Simm [ 08/Mar/18 ] |
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confirmed for 18w10b |
| Comment by _zombiehunter [ 06/Mar/18 ] |
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Added Phantom wing rendering order glitch to the description, listed it along with the beacon beam as it seems to behave most similar to this one. The outer transparent part of the phantom wings renders behind water, transparent clouds and transparent blocks like stained glass. |
| Comment by Léa Gris [ 27/Feb/18 ] |
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@BillyGalbreath produced this very good video illustration of this issue: I also discovered the issue with custom models for glass panes. These glitched out surfaces appear and disappear anytime if you are at short distance from block. It disappear and render normally if you move a bit back and forth. |
| Comment by _zombiehunter [ 22/Feb/18 ] |
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Joel 1337 The screenshot you added shows |
| Comment by _zombiehunter [ 19/Feb/18 ] |
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Added the beacon beam to the description |
| Comment by [Mod] violine1101 [ 17/Feb/18 ] |
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Per |
| Comment by _zombiehunter [ 15/Feb/18 ] |
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@ Les3awe: Let's keep the title more general, the ink particles are just one type of particle amongst several that show rendering order issues. I've moved the word "particles" in the title to first position to make it more obvious, they are probably still the most common case for people to observe this bug. |
| Comment by _zombiehunter [ 18/Jan/18 ] |
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Updated this issue to represent the current state of rendering order issues in the game. Changes I noticed so far (18w03b):
Please correct me or expand on this if you notice something wrong/missing (and I'm sure I missed something) - I think you can understand that it can be a little hard to keep track of all this over so many years :-P |
| Comment by XU Weijie [ 28/Nov/17 ] |
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Confirmed for 1.12, 17w47a, 17w47b and 17w48a. |
| Comment by Kevin He [ 17/Jun/17 ] |
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See my screenshots in attachments above. Clouds can only be seen through slime blocks when the viewer's Y is greater than 128. See https://bugs.mojang.com/secure/attachment/141565/2017-06-17_14.53.09.png and https://bugs.mojang.com/secure/attachment/141564/2017-06-17_14.51.29.png |
| Comment by Joeri [ 29/May/17 ] |
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Confirmed for every version up to 1.12-pre6 |
| Comment by Instantout [ 28/Apr/17 ] |
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So i Was Testing some Issues with a Resource pack, Found some things Sooo i turned |
| Comment by [Mod] Sonicwave [ 18/Nov/16 ] |
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Confirmed for 1.11 (at least clouds render in front of colored glass). |
| Comment by Fabian Röling [ 01/Jul/16 ] |
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I'm not a mod, but yes, this is the right ticket. |
| Comment by husky2490 [ 29/Jun/16 ] |
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Edit: Is this the right ticket, mods? |
| Comment by null (Inactive) [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by null (Inactive) [ 08/Jun/16 ] |
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Confirmed for 1.10. |
| Comment by null (Inactive) [ 07/Jun/16 ] |
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Clouds always appear in front of slime blocks. This is an easy way to see this in action. |
| Comment by null (Inactive) [ 07/Jun/16 ] |
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Confirmed for 1.10-pre2. |
| Comment by null (Inactive) [ 03/Jun/16 ] |
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Confirmed for 1.10-pre1. |
| Comment by null (Inactive) [ 26/May/16 ] |
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Confirmed for 16w21b. |
| Comment by null (Inactive) [ 25/May/16 ] |
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Confirmed for 16w21a. |
| Comment by null (Inactive) [ 18/May/16 ] |
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Confirmed for 16w20a. |
| Comment by kasamikona [ 18/May/16 ] |
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You all realise this is not going to be suddenly fixed in a snapshot, right? In the game's current state, the affected things will either always be rendered in front of stuff, or always be rendered behind. It would take a significant amount of work and maybe a partial rewrite of the renderer engine to fix it all, and even then it wouldn't be perfect. |
| Comment by null (Inactive) [ 11/May/16 ] |
|
Confirmed for 1.9.4. |
| Comment by [Mod] Les3awe [ 03/May/16 ] |
|
Confirmed for 1.9.3-pre3 |
| Comment by Fabian Röling [ 24/Apr/16 ] |
|
Partially confirmed for 1.9.3-pre1. In the screenshot "2016-04-24_23.31.48.png" (latest as writing) you can see clouds behind the water, but nowhere else. Yes, it uses a texture pack, but that only makes it more visible. |
| Comment by Marcono1234 [ 29/Mar/16 ] |
|
Please link to this comment in the description The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version. In general it looks like this is caused by GlStateManager.depthMask(false) calls during the rendering. As I am not very familiar with how the rendering exactly works the following is only an assumption and observation of what happens when you change something. The changes mentioned might only fix the symptoms of the bug, but not the bug itself. Removing this for example from the methods net.minecraft.client.particle.EffectRenderer.renderParticles(Entity, float) and net.minecraft.client.renderer.RenderGlobal.drawSelectionBox(EntityPlayer, RayTraceResult, int, float) prevents this from happening. As I do not know the intentions behind this, do not consider this a fix. |
| Comment by [Mod] Les3awe [ 19/Mar/16 ] |
| Comment by James (inactive) [ 15/Mar/16 ] |
|
Confirmed for 1.9.1-pre3 with slime blocks. |
| Comment by Marcus Lorenzen [ 29/Feb/16 ] |
|
Confirmed for 1.9 |
| Comment by Ricardo [ 26/Feb/16 ] |
|
Confirmed for 1.9-pre4 |
| Comment by Marcus Lorenzen [ 24/Feb/16 ] |
|
Confirmed for 1.9-pre3 |
| Comment by Marcus Lorenzen [ 18/Feb/16 ] |
|
Confirmed for 1.9-pre2 |
| Comment by Marcus Lorenzen [ 17/Feb/16 ] |
|
Confirmed for 1.9-pre1 |
| Comment by Marcus Lorenzen [ 16/Feb/16 ] |
|
Confirmed for 16w07b |
| Comment by Marcus Lorenzen [ 15/Feb/16 ] |
|
Confirmed for 16w07a |
| Comment by Marcus Lorenzen [ 11/Feb/16 ] |
|
Confirmed for 16w06a |
| Comment by Steven W.d.V. [ 05/Feb/16 ] |
|
Confirmed for 16w05b |
| Comment by user-f2760 (Inactive) [ 05/Feb/16 ] |
|
also effects rain and transparent clouds |
| Comment by user-f2760 (Inactive) [ 08/Jan/16 ] |
|
also happens with stained glass items over water |
| Comment by Meri Diana [ 29/Dec/15 ] |
|
Same goes also for e.g. creeper armour in front of end gateway portal blocks (2 screenshots attached). |
| Comment by Amavir [ 26/Dec/15 ] |
|
[15w51b] Fireworks explosion 'colored light' hide water for a split second. To reproduce, create a world and find a lake / make your own water pool. Place down an command block inside of it then enter & execute this command : ]}}}} |
| Comment by Meri Diana [ 25/Dec/15 ] |
|
Particle effects do show behind or inside glass blocks or glass panes that are being held by an ArmorStand, but only if it's only 1 of them. If you for example "circle" ArmorStands with e.g. glass panes, the particle effect cannot be seen from the outside, only when you go inside that ArmorStand creation, then you can see the particle effect. Example pictures are attached. To make it easier for you to reproduce, I created a one-click stacked command of such a circled panes creation that also automatically sets a repeating CommandBlock with a particle effect. The one single ArmorStand that gets targetted by the particle effect is visible on purpose. Insert this stacked command into a regular (Impulse) CommandBlock and trigger it: /summon FallingSand ~ ~1.5 ~ {Motion:[0.0d,-1.0d,0.0d],Time:1,DropItem:0,Block:redstone_block,Passengers:[
{id:FallingSand,Time:1,DropItem:0,Block:activator_rail},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[0f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[22.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[45f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[67.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[90f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[112.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[135f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[157.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[180f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[202.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[225f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[247.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[270f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[292.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[315f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[337.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
{id:MinecartCommandBlock,Command:"summon ArmorStand ~ ~1 ~ {Tags:[\"AS\"],NoGravity:1}"},
{id:MinecartCommandBlock,Command:"setblock ~ ~-2 ~1 minecraft:repeating_command_block 0 replace {auto:1b,Command:\"execute @e[tag=AS] ~ ~ ~ particle reddust ~ ~1 ~ 0.01 1 0 1\",TrackOutput:0}"},
{id:MinecartCommandBlock,Command:setblock ~ ~-2 ~ command_block 0 replace {SuccessCount:0b,auto:1b,Command:fill ~ ~ ~ ~ ~2 ~ air}},
{id:MinecartCommandBlock,Command:kill @e[type=MinecartCommandBlock,r=0]}
]}
|
| Comment by Steven W.d.V. [ 20/Dec/15 ] |
|
Confirmed for 15w51b (for slimeblocks and breaking ice in front of water) |
| Comment by user-f2760 (Inactive) [ 12/Dec/15 ] |
|
confirmed for 15w50a also effects hitboxes in combination with portals, see screenshot |
| Comment by Steven W.d.V. [ 20/Nov/15 ] |
|
(Confirmed for 15w47c) |
| Comment by Robin T. [ 18/Nov/15 ] |
|
Confirmed for 15w47a |
| Comment by Swekob [ 12/Nov/15 ] |
|
Confirmed for 15w46a |
| Comment by Kumasasa [ 05/Nov/15 ] |
| Comment by user-f2760 (Inactive) [ 05/Nov/15 ] |
|
|
| Comment by Steven W.d.V. [ 05/Nov/15 ] |
|
Sometimes also happens with normal ice (unless this is another bug?) |
| Comment by George Gates [ 05/Nov/15 ] |
|
Still happening in 15w45a. |
| Comment by Steven W.d.V. [ 28/Oct/15 ] |
|
Confirmed for 15w44a and 15w44b |
| Comment by Swekob [ 25/Oct/15 ] |
|
Confirmed for 15w43c. |
| Comment by Amr Satrio [ 23/Oct/15 ] |
|
Ice and frosted ice |
| Comment by Samuel Shank [ 22/Oct/15 ] |
|
Affects 15w43a |
| Comment by Steven W.d.V. [ 14/Oct/15 ] |
|
(Confirmed for 15w42a) |
| Comment by Steven W.d.V. [ 07/Oct/15 ] |
|
(Confirmed for 15w41b) |
| Comment by Steven W.d.V. [ 30/Sep/15 ] |
|
(Confirmed in 15w40b) |
| Comment by Steven W.d.V. [ 23/Sep/15 ] |
|
Confirmed for 15w39c |
| Comment by Anon Ymus [ 04/Sep/15 ] |
|
Can confirm potion particles are again a problem. |
| Comment by Amr Satrio [ 04/Sep/15 ] |
|
Confirmed for 15w36c |
| Comment by Courtney Stevens [ 28/Aug/15 ] |
|
Confirmed for 1.9 snapshot 15w35b |
| Comment by Marcono1234 [ 26/May/15 ] |
|
Maybe Minecraft graphics analysis map WIP is some kind of informative |
| Comment by Bentroen [ 26/Apr/15 ] |
|
Confirmed for 1.8.4. Also seems to be weird with blocks being worn by players/armor stands. In this case, I tested it with a red stained glass and the normal block worked as intended, but the block being worn by an armor stand didn't. I took some screenshots of my experiment, and you can check them here. |
| Comment by Marcono1234 [ 06/Apr/15 ] |
|
Confirmed for
|
| Comment by Steven W.d.V. [ 21/Mar/15 ] |
|
breaking leaves in front of water |
| Comment by Petr Gatta [ 03/Mar/15 ] |
|
My problem with stained glass blocks/panels from report |
| Comment by Marcono1234 [ 29/Sep/14 ] |
|
Confirmed for
|
| Comment by Noproct [ 06/Sep/14 ] |
|
Referring to the attached photo. Today for the first time, it happened to me that chests were rendered behind glass panes. Note that item frames on chests are rendered in front of the glass panes. It might not be the same cause as the rest of the examples seen in this bug report, because it went back to normal permanently after changing the camera angle. (version 1.8) |
| Comment by Dlawso the Really Lucky Rabbit [ 06/Sep/14 ] |
|
This will (most likely) be fixed for clouds in 1.9:
https://mobile.twitter.com/themogminer/status/507936462827184128 |
| Comment by Glitch reporter [ 30/Aug/14 ] |
|
Also: the night sky shows through clouds, e.g. if you're in a tunneler's dream world and go deep down, you can see the moon and stars through the clouds. |
| Comment by Dlawso the Really Lucky Rabbit [ 27/Aug/14 ] |
|
Contrary to belief, particle rendering hasn't been fixed for 1.8. Firework particles are still rendering behind water in 1.8-pre. |
| Comment by Itouch2 [ 26/Aug/14 ] |
|
Confirmed for 1.8pre2 |
| Comment by Marcono1234 [ 25/Aug/14 ] |
|
Confirmed for
|
| Comment by Anon Ymus [ 18/Aug/14 ] |
|
For your information, Masahiro, particle rendering has been fixed. Also, not sure if you have ever tried coding, but bugs that have been looked at by developers and left unfixed are usually very difficult to fix. Please don't comment just to complain to Mojang. |
| Comment by Tintti214 [ 09/Aug/14 ] |
|
Confirmed in 14w32d |
| Comment by Anon Ymus [ 31/Jul/14 ] |
|
The particle bug is fixed in the 1.8 snapshots, so it obviously still exists in 1.7.10. |
| Comment by Marcono1234 [ 25/Jul/14 ] |
|
Confirmed for
For breaking colored glass and moving worldborder and death animation of Ender Dragon |
| Comment by kasamikona [ 25/Jul/14 ] |
|
in 14w30c this still occurs for some things, only particles and items in certain situations. |
| Comment by Marcono1234 [ 16/Jul/14 ] |
|
Like it was said here: |
| Comment by Tangent65536 [ 25/Jun/14 ] |
|
The torch and barrier particles work well for me now, but the block-edge lines are still unfixed yet~ |
| Comment by Eric K [ 22/Jun/14 ] |
|
This is frustrating how it isn't fixed yet. |
| Comment by Itouch2 [ 22/Jun/14 ] |
|
Confirmed for 14w25b. |
| Comment by Anon Ymus [ 30/May/14 ] |
|
Please stop adding images. We all understand what the bug is and having more than a certain number of pictures just gets in the way of scrolling down to see the comments. |
| Comment by Dlawso the Really Lucky Rabbit [ 30/May/14 ] |
|
Added stained glass image from |
| Comment by Marcono1234 [ 28/May/14 ] |
|
Also with lilypads and potion particles |
| Comment by Draco Silverwing [ 26/May/14 ] |
|
Much better. |
| Comment by Dlawso the Really Lucky Rabbit [ 26/May/14 ] |
|
Does this image work? |
| Comment by Draco Silverwing [ 26/May/14 ] |
|
What part of "please add the full size image" did you not understand? Adding the thumbnail is pointless if people can't see what it's trying to show. The snow image you added is basically black with something highlighted in red. But I have no idea what without figuring out which other report the image came from, which after two days, will be really difficult. |
| Comment by Dlawso the Really Lucky Rabbit [ 26/May/14 ] |
|
Added picture of snowflakes in water from |
| Comment by Draco Silverwing [ 25/May/14 ] |
|
Would be nice if you'd add the full image, rather than the thumbnail. |
| Comment by Dlawso the Really Lucky Rabbit [ 25/May/14 ] |
|
Added picture of moon in cloud from |
| Comment by Itouch2 [ 22/May/14 ] |
|
Confirmed for 14w21b. |
| Comment by Itouch2 [ 21/May/14 ] |
|
You just have to read the description, and see the other pictures |
| Comment by Pablo PRUDHOMMEAU [ 21/May/14 ] |
|
According to the 2 last screenshots, how can you say that the bug isn't fixed ? |
| Comment by Itouch2 [ 21/May/14 ] |
|
Not completely fixed in 14w20b. |
| Comment by Dlawso the Really Lucky Rabbit [ 17/May/14 ] |
|
Added picture of firework particle in water from |
| Comment by Itouch2 [ 15/May/14 ] |
|
Confirmed for 14w20b. |
| Comment by Itouch2 [ 15/May/14 ] |
|
Confirmed for 14w20a. |
| Comment by Dlawso the Really Lucky Rabbit [ 11/May/14 ] |
|
Added picture of slime block behind ice from |
| Comment by Sealbudsman [ 01/May/14 ] |
|
screenshot of breaking blue glass against water, taken in 14w18a |
| Comment by _zombiehunter [ 30/Apr/14 ] |
|
Barriers work fine for me, like all other particles. Can confirm the issue with stained glass breaking particles, but they don't show a rendering oder problem, they just turn invisible, including the water layer behind them, so you can see the blocks under the water surface where the particle should be. I'll remove the "particles" part from the title for now ... |
| Comment by Sealbudsman [ 30/Apr/14 ] |
|
a lot of particles fixed in 14w18a. Clouds, Barriers, still an issue. Also breaking-block particles of stained glass against water: Easy to see when sand is underwater, and a blue stained glass is in front. Break the glass, and the particles more-or-less take on the color of the sand, as if the water transparency weren't in front of the sand. |
| Comment by Itouch2 [ 30/Apr/14 ] |
|
So you can change title |
| Comment by _zombiehunter [ 30/Apr/14 ] |
|
Completely fixed for particles as of 14w18a |
| Comment by KnightMiner [ 25/Apr/14 ] |
|
Also affects the World Border. See screenshot. |
| Comment by Ben Woodworth [ 26/Mar/14 ] |
|
Entities (sign, chests, etc.) are invisible through players' nametags. |
| Comment by Christie N [ 14/Mar/14 ] |
|
Also for tripwire hooks in 14w11b. |
| Comment by KnightMiner [ 06/Mar/14 ] |
|
Still in 14w10a/b |
| Comment by gentlegiantJGC [ 27/Feb/14 ] |
|
Stained glass is also rendered on top of particles - 14w08a |
| Comment by Tintti214 [ 23/Feb/14 ] |
|
Added a photo of Clouds rendering in front of slime blocks
Actually this is not needed to be added to the affected versions |
| Comment by KnightMiner [ 19/Feb/14 ] |
|
Still in 14w08a |
| Comment by _zombiehunter [ 18/Feb/14 ] |
|
Added the rendering order problem seen on invisible charged creepers (see dublicate |
| Comment by Itouch2 [ 14/Feb/14 ] |
|
Still affects 07a |
| Comment by Itouch2 [ 13/Feb/14 ] |
|
According to Ryan, this issue is very difficult to solve. Maybe it will be fixed later though. |
| Comment by _zombiehunter [ 13/Feb/14 ] |
|
@KaliNuska: |
| Comment by KaliNuska [ 13/Feb/14 ] |
|
Here you can check out another bug very silmilar to yours: |
| Comment by _zombiehunter [ 07/Feb/14 ] |
|
Barrier particles in front of water behave like all other particles too: They render behind water ... |
| Comment by joeuguce99 [ 04/Feb/14 ] |
|
Also happens with nether portals held by other players. |
| Comment by Windsdon [ 24/Jan/14 ] |
|
Block breaking particles render over smoke (and possibly other particles). Please see 2014-01-24_11.03.24.png |
| Comment by Deleted account [ 22/Jan/14 ] |
|
This is still an issue in Minecraft version 14w03b. |
| Comment by Shawn Dunn [ 12/Dec/13 ] |
|
Please see 'breakingice' pics. This is what happens when there's any pixel in any value of alpha except 0 (blank) when breaking Ice/Stained Glass. It will 'erase' all textures behind it rather than layering over top the box. Figuring it's something with that renderpass overlapping and ignoring everything passed before it? |
| Comment by Aidan Stevens [ 25/Nov/13 ] |
|
issue still present in 13w47e http://i.imgur.com/sfUBOrw.png |
| Comment by Rick McGlenister [ 08/Nov/13 ] |
|
@Anon Ymus |
| Comment by Anon Ymus [ 08/Nov/13 ] |
|
@Rick |
| Comment by _zombiehunter [ 07/Nov/13 ] |
|
@DFG: |
| Comment by DFG [ 07/Nov/13 ] |
|
@zombie hunter no the server is vanilla i just changed the prefixes in the scoreboard file in world/data to show admin and owner in front of the name. |
| Comment by Rick McGlenister [ 07/Nov/13 ] |
|
@ Anon Ymus Since my observation seems to be 'opposed' to the 977 issue would you recommend that I post there? Or rather that I should start a new issue? |
| Comment by Jeff Bowman [ 07/Nov/13 ] |
|
I would like to point out that this particle issue was solved by Forge at some point as far back as 1.5. They simply moved the "litparticles" and "particles" rendering towards the bottom of the function which renders the world. Literally about eight lines worth of code moved into a different position seems to fix it without ill effect. By default, the selection box, water, block destruction progress, weather, and hand are rendering on top of it, in that order. Forge positions it so that only the hand is rendered on top (as well as some Forge hooks, but that obviously doesn't apply to vanilla). I realize that this is a trivial bug in the grand scheme of things, but I hope that this information will help put a quick end to this bug whenever someone can attend to it. |
| Comment by Anon Ymus [ 07/Nov/13 ] |
|
The point is that you have shown a different issue entirely, although we recognize it is a perfectly legitimate issue. |
| Comment by Rick McGlenister [ 07/Nov/13 ] |
|
@zombie_hunter I believe my screenshot showed that clouds are transparent on the bottom, but when viewed from too far below appear to be solid because the render order is wrong. I did not make this clear, the sun or moon or stars are always visible through the clouds (would say sky as well but this can only be inferred). Hence; clouds are transparent on all sides. The reason for the apparent solidity of the cloud bottoms is that the render order is broken. Instead of the render order being cloud - mountain - sun - sky it is cloud - sun - sky - mountain, and since the sky is not transparent you can't see the mountain through the cloud so the bottom "appears" solid. The exact same thing happens during the night ie the mountain rendered incorrectly at the back of the list. The keys to this are the sun, moon, and stars all of which are visible through the cloud bottom. If the cloud bottom was not transparent you would not see them. Screenshot info: created in plain MC 1.7.2, in creative mode, in an AMPLIFIED world (seed -7693758492202460580), location x:2387, Y:-3568. In a default world, in survival, with same seed the same effects can be seen. |
| Comment by _zombiehunter [ 06/Nov/13 ] |
|
@Rick Mc Glenister: |
| Comment by DFG [ 06/Nov/13 ] |
|
The water overlays everything that ist transparent. |
| Comment by Rick McGlenister [ 06/Nov/13 ] |
|
I believe clouds are still transparent, they just don't look that way from the ground. This is because there is also an issue with the z-depth rendering between the clouds and sky at certain angles. When looked at from above you can see the ground thru them (easily checked in AMPLIFIED world. But when you get below the clouds they 'look' solid because you are seeing the cloud + sky rendered together. At night you can see the stars in the cloud and if you get the cloud in front of a tall mountain you will still see the stars and even the moon as well. It is not as obvious in the daytime until you get the sun involved as the sky and cloud are so similar in color. Looking at the four screenshots I attached 2 - is in the cloud and it is transparent and can still see the mountain, 3 is just a little bit below the cloud and it is still transparent, but 4 - when dropping just a little bit more below the cloud the sky and cloud combine so you can no longer see the mountain but can see the sky and sun (which is behind the mountain, you can see the halo in pic 1). |
| Comment by _zombiehunter [ 29/Oct/13 ] |
|
Hmmm .... the bevahior of clouds changed again from 1.7 to 1.7.2. They are no longer invisible, but they render in front of transparent blocks, like they did in 13w41a/b. |
| Comment by Jacob Glitski [ 25/Oct/13 ] |
|
Confirmed for 1.7.2 |
| Comment by _zombiehunter [ 22/Oct/13 ] |
|
|
| Comment by _zombiehunter [ 21/Oct/13 ] |
|
@Dirk Sohler: |
| Comment by dirk (switched to Minetest) [ 21/Oct/13 ] |
|
In 13w42b clouds behind stained glass aren’t rendered at all. |
| Comment by _zombiehunter [ 13/Oct/13 ] |
|
Generalized the title and description of the ticket to cover |
| Comment by Philo Wintercoat [ 12/Oct/13 ] |
|
I would have assumed 13w41a/b would've fixed this, as the issue appears to stem from particles being rendered as translucent (due to the translucent particle feature added to beacons) but it is in fact still present. |
| Comment by _zombiehunter [ 11/Oct/13 ] |
|
It would be the right time to fix this after fixing @Mods: |
| Comment by Michael Plantz [ 10/Oct/13 ] |
|
torches, particles and eating food are still not rendered properly. |
| Comment by Marcus Lorenzen [ 10/Oct/13 ] |
|
Still happening in 13w41a |
| Comment by _zombiehunter [ 13/Sep/13 ] |
|
@MisterSanderson: |
| Comment by Draco Silverwing [ 05/Sep/13 ] |
|
John: That was already added like 4 hours ago. 12:40PM |
| Comment by John Hollowell [ 05/Sep/13 ] |
|
This bug is in snapshot 13w36a as well as 1.6.x |
| Comment by Jrdiver [ 31/Aug/13 ] |
|
I just noticed it today and thought it was one of my mods messing up or something but when i switched back to completely vanilla it was there...hopefully its fixed soon |
| Comment by Stuart [ 10/Aug/13 ] |
|
This guy got screenshots of all Visual glitches provided by this bad rendering bug... |
| Comment by DFG [ 19/Jul/13 ] |
|
Another screenshot, It fails at leafes too. I hope to see an fix soon because this is a litle bit annoying :S |
| Comment by Dobz [ 16/Jul/13 ] |
|
Wow. You'd think the devs would do something... |
| Comment by _zombiehunter [ 01/Jul/13 ] |
|
And finally the bug made it to the top 10 of the popular issues list ... after months of waiting and more than 80 dublicates still not fixed |
| Comment by Jonathan [ 28/Jun/13 ] |
|
Just another ex. w/fireworks in case it is needed. |
| Comment by Apocalypsing [ 25/Jun/13 ] |
|
Confirmed as still an issue in the 1.6 pre-release. |
| Comment by Pedro M. Zamboni [ 23/Jun/13 ] |
|
i think they are making a ne rendering system from scratch, fixing this and another rendering bugs, that's hy they are taking all that time... |
| Comment by Apocalypsing [ 23/Jun/13 ] |
|
Still exists in 13w25c. 1.6 is due for next week and I'm becoming increasingly concerned that this annoying bug won't be fixed by then. I'm surprised it's taking so long to acknowledge and fix. I know from a development perspective that Minecraft is complex software and inevitably suffers from a lot of bugs, but this issue sounds like a simple rendering/draw order mix-up like a few other people have said. |
| Comment by Draco Silverwing [ 21/Jun/13 ] |
|
Fixed fast + devs don't care != must be more complicated. |
| Comment by _zombiehunter [ 21/Jun/13 ] |
|
@Draco Silverwing: |
| Comment by Draco Silverwing [ 21/Jun/13 ] |
|
If by "so long" you mean since snapshot 13w06a (mid February of this year)... |
| Comment by Christopher Durham [ 21/Jun/13 ] |
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Would like to clarify that it seems ANY particles are drawn behind any translucent render in-game, e.g. water, nether portal, clouds. Most distracting with eating particles, as most obvious there. Ruins the depth of the game. Seems to be a simple layering bug, but seeing as it has existed for so long and not been fixed, it must be more complicated than that. |
| Comment by [Mod] Pokechu22 [ 17/Jun/13 ] |
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The same thing happens with the black border around blocks and particles, though that is the least obvious part. |
| Comment by Draco Silverwing [ 29/May/13 ] |
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I noticed this recently while playing with a mod that hasn't released for 1.5.2 (beta access, effectively) and it was hard to notice so I wasn't sure if I was seeing it correctly until sometime later when I was digging upwards (breaking logs, so good contrast between the particles and the breaking animation as well as the particles being comparatively large due to them falling towards the camera). Then I had to check if it was a vanilla problem (vs. Forge vs. the specific mod), then I did the right thing and searched the bug tracker. Good to see that it's been reported. |
| Comment by Pedro M. Zamboni [ 28/May/13 ] |
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if you go above the clods, the clouds are in front of particles (does not happen if you are beiond clouds) P.S.: Sorry, i'm brazilian, bad english =S |
| Comment by Amanda [ 27/May/13 ] |
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Yeah I noticed this a while ago too |
| Comment by Will Yen [ 25/May/13 ] |
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giving a golden apple to a tamed horse near any part of water will show the heart's texture behind the water texture |
| Comment by Logan Dean [ 19/May/13 ] |
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Yes, particles seem to be drawn before most other things, so they appear below water, too. Try it yourselves, put a torch next to water and look at it so the flames are in front of the water, or rather, so they would be in front of the water. |
| Comment by Michael Plantz [ 11/May/13 ] |
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Bug is still present in Development and Release versions. |
| Comment by Alex de la Cruz [ 10/May/13 ] |
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@Steve Dawson: The effect particles and chest thing? |
| Comment by Steve Dawson [ 10/May/13 ] |
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Does it with a clean jar for me. A fresh dev build. |
| Comment by Alex de la Cruz [ 10/May/13 ] |
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Im pretty sure that none of the mods used would cause that. But ill try to ask him if he can reproduce that bug with a clean jar |
| Comment by _zombiehunter [ 10/May/13 ] |
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@Alejandro de la Cruz: |
| Comment by Alex de la Cruz [ 10/May/13 ] |
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@zombie hunter: I cant confirm on my PC either, but I have noticed it in some Youtube videos, for example this one from ChimneySwift11: www.youtube.com/watch?v=PxJeOajecmg&feature=player_detailpage#t=786s Maybe someone should add a screenshot of this? |
| Comment by _zombiehunter [ 10/May/13 ] |
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@Alejandro de la Cruz: |
| Comment by Alex de la Cruz [ 10/May/13 ] |
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Have you guys noticed that chests appear infront of the effect particles? Try giving yourself any effect and then look at either a normal or ender chest. |
| Comment by _zombiehunter [ 02/May/13 ] |
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I think they need to rewrite the rendering engine to fix this, dunno if the new engine will be included in 1.6 ... |
| Comment by ben dem [ 02/May/13 ] |
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Will it be fixed soon ? The bug has been reported 3 version ago and seem like a major visual problem... |
| Comment by Arthur Bruhn [ 26/Apr/13 ] |
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Can reproduce: AMD Athlon(tm) II X4 640 Processor |
| Comment by Jonathan Haas [ 19/Apr/13 ] |
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Aristotle, this is not the right place to report new bugs. For example the pressure plate issue is already reported as |
| Comment by Joseph Twigg [ 18/Apr/13 ] |
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This still occurs in 13w16a, and does look weird, so would be nice to have it fixed! |
| Comment by Jonathan Haas [ 31/Mar/13 ] |
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A quick fix which should look better in most cases could be to render particles always in front of transparent stuff (= reverse the order of the "layers"), but as I haven't seen the source code I don't know how easy that would be. |
| Comment by Rayan Wong [ 31/Mar/13 ] |
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It's annoying and weird because the hitbox looks like it's taller than the cloud or lower than the water |
| Comment by Jonathan Haas [ 29/Mar/13 ] |
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Melih is sort of right... The game renders half-transparent stuff like water, ice and clouds with a separate shader (=on a separate layer) and at the end of the rendering it gets blend together. I wrote some shader stuff before myself and these sort of things are tricky to get right without affecting performance too much. In this case it looks like the z-buffer for particles and transparent stuff aren't compared properly when blending them together. But Mojang already said, they want to rewrite the rendering code for the next release and so I guess this will be fixed soon. |
| Comment by Pedro M. Zamboni [ 29/Mar/13 ] |
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same happens to me, can someone just explain why this happen? |
| Comment by Melih Yildirim [ 28/Mar/13 ] |
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if this was photoshop, I'd say they're in the wrong layer.... but yeah this has been bothering me for w while now, I try not to look at water while eating... |
| Comment by Telinc1 [ 23/Mar/13 ] |
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Confirmed on 1.5.1. Very, very annoying and also makes the prespective look weird, especailly in the fourth screenshot (eating Rotten Flesh while looking at water). |
| Comment by Alex de la Cruz [ 23/Mar/13 ] |
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just started seeing this bug in 1.5.1 |
| Comment by ben dem [ 21/Mar/13 ] |
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Yep, the particules are rendered on wrong layout... |
| Comment by Tobias Rieper [ 20/Mar/13 ] |
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1.5.1pre fixed the performance issues for me, the particle rendering/layering bug is still there though. |
| Comment by Nerdyboy6057 [ 15/Mar/13 ] |
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This picture shows a particle layering error. The wood block being broken is emitting particles, but the largest particle in this picture shows that both the block selection outline and the breaking overlay are overlapping the particles in front of it. |
| Comment by Tobias Rieper [ 13/Mar/13 ] |
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This still happens in the release version of 1.5 (should be the same as the 1.5pre). |
| Comment by Kellen Freeman [ 08/Mar/13 ] |
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I had this happen to me as well in 1.5pre. |
| Comment by _zombiehunter [ 07/Mar/13 ] |
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OK, tested with 1.5-pre, the particle+clouds or hitbox+clouds rendering now is fixed (maybe becauce Jeb reverted the cloud transparency bug |
| Comment by Max M. [ 07/Mar/13 ] |
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here you can see that the particles being generated when mining the wood log appear as if they were behind the cracks |
| Comment by Corbin [ 07/Mar/13 ] |
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Confirmed for 1.5pre as well |
| Comment by James Alonzo Muncy [ 07/Mar/13 ] |
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As of 1.5pre still happening. |
| Comment by _zombiehunter [ 07/Mar/13 ] |
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@Corbin: |
| Comment by Ben Woodworth [ 06/Mar/13 ] |
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This is a similar bug: |
| Comment by Corbin [ 06/Mar/13 ] |
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Half Confirmed for 13w10b, it still is bad for ice/water, clouds seam to been fixed |
| Comment by James Alonzo Muncy [ 06/Mar/13 ] |
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I confirm it for 13w10a as well. It's a obvious bug to even a casual player becuase it happens even if there are blocks between the clouds and the block being mined. |
| Comment by Corbin [ 05/Mar/13 ] |
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Confirmed on 13w10a, with all particles, ALL OF THEM |
| Comment by Lane Johnson [ 02/Mar/13 ] |
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glad to see zombie hunter is on these bugs so fast. |
| Comment by Sir Lord Jeff [ 02/Mar/13 ] |
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Confirmed to also occurs with block breaking particles, and other types too I'd imagine |
| Comment by Anon Ymus [ 02/Mar/13 ] |
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Definitely. |
| Comment by Jesper the End [ 01/Mar/13 ] |
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confirmed for 13w09c |
| Comment by _zombiehunter [ 28/Feb/13 ] |
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Confirmed. Same problem with ice too. |
| Comment by Capopanzone [ 28/Feb/13 ] |
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They also go "behind" ice. Boring bug, I hope this will be fixed soon. |
| Comment by CharlesC [ 27/Feb/13 ] |
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Particles fade when see from below clouds. I added 2 screenshots to it. Really easy to reproduce. Seems happening through water too. |
| Comment by Tails [ 27/Feb/13 ] |
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Same with particles and clouds. |
| Comment by Anon Ymus [ 10/Feb/13 ] |
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Confirmed. |