[MC-9506] Bone Meal used when triggering dispenser with Bone Meal in "against" grass. Created: 09/Feb/13  Updated: 06/Mar/13  Resolved: 09/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w06a
Fix Version/s: None

Type: Bug
Reporter: erik sänd Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: None

Issue Links:
Duplicate
is duplicated by MC-9892 Bone Meal used up when used on alread... Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

If you put an up-faced Dispenser with Bone Meal in it under a grass block, it will add "grass" on top of the grass block. if you then do it again while there already is grass on the grass block, it will use up another Bone Meal. I was working on a sheep farm design and it will not work unless this will be changed. I appreciate your attention. (I noticed it in creative but i'm sure it is the same in survival)
[Mod] Tails answered in the comments below. I am sorry to say that I am not really happy about the answer, as I may have not told the issue clearly enough. May I ask for adding a feature? because if there is no spot for any grass to spawn on anymore, I would be more then happy if it didn't use up the bonemeal, when there isn't even any changes.



 Comments   
Comment by Tails [ 09/Feb/13 ]

If you have a big patch of grass, one use of bonemeal on a grass block will place a patch of tall grass/flowers randomly. Using another bonemeal has a chance to fill up the random gaps in this patch, so this works as intended.

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