[MC-9382] Crash with 512x texture pack Created: 07/Feb/13 Updated: 07/Jun/15 Resolved: 26/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w06a, Snapshot 13w07a |
| Fix Version/s: | Snapshot 13w09b |
| Type: | Bug | ||
| Reporter: | iamdarkyoshi | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 2 |
| Labels: | crash | ||
| Attachments: |
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| CHK: | |
| Confirmation Status: | Community Consensus |
| Description |
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I used this texture pack: http://www.planetminecraft.com/texture_pack/unibluecraft---a-minecraft-hd-project-512x512/ and i used the "unstitcher" from the Wiki, and tried to apply texture, crashing the client. I cannot enter the game again (it crashes AFTER the Mojang screen unless i change my texture pack in the options.txt file. I have attached my crash report. My client will not enter the game even on my gaming machine. here are my system specs: OS Name Microsoft Windows 7 Professional |
| Comments |
| Comment by Miguel Aglipay [ 07/Jun/15 ] |
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I Tried To Open A x512 Texture Pack, And My Minecraft Crashed. How Do I Fix This Issue? |
| Comment by Matthew Mirvish [ 28/Feb/13 ] |
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You guys, it isnt ram, its the terrain sticher. Read the crash report |
| Comment by Anthony Di Gregorio [ 27/Feb/13 ] |
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Thanks a ton! |
| Comment by [Mojang] Grum (Erik Broes) [ 26/Feb/13 ] |
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Limit will be moved to whatever your videocard reports to support. |
| Comment by Kumasasa [ 25/Feb/13 ] |
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Ignore the bot. |
| Comment by Anthony Di Gregorio [ 25/Feb/13 ] |
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---- Minecraft Crash Report ---- Time: 2/7/13 9:21 AM java.lang.Error: Couldn't stitch terrain together. A detailed walkthrough of the error, its code path and all known details is as follows: – Head – – Screen render details – – System Details – |
| Comment by [Bot] Spam Golem [ 25/Feb/13 ] |
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I could not find any existing issue that contains any of the crashes mentioned here. However, all of the crash reports that you have provided are from a modded version of Minecraft. Please try to reproduce the crash in a vanilla (non-modded) version of Minecraft and attach that report or this may be dismissed as being caused by a mod. |
| Comment by iamdarkyoshi [ 17/Feb/13 ] |
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I'll say. Photoshop wont lag with that size though... I have cs6 |
| Comment by Anthony Di Gregorio [ 17/Feb/13 ] |
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The amount of RAM you allocate to the game will not matter. The game can NOT stitch together 512x textures. I am assuming this is "as intended". Check your minecraft folder for the "fake terrain" file. (IE: C:\Users\Anthony\AppData\Roaming\.minecraft\stitched_terrain.png) 4096x is the size of that file, and it should be double that for 512 textures. Of course a 8192x PNG gives Photoshop the lags... Seems, to me, the only fix would be to have Minecraft not use a terrain.png (fake or real...) |
| Comment by iamdarkyoshi [ 17/Feb/13 ] |
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i will try mcpatcher, as 128x lags pretty bad on my ATI graphics cards, which each have 2gb of vram. |
| Comment by Meta [ 17/Feb/13 ] |
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Tried a 512x512 pack too, got the same crash. (attached crash-2013-02-17_02.53.55-client.txt) |
| Comment by Anthony Di Gregorio [ 15/Feb/13 ] |
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Still happening as of Snapshot 13w07a. Reading up on the new texturing format, I am forced to ask: Is this working as intended? Since the game makes a "fake terrain.png" file, and that file seems to be limited in size (4096x or 256x textures) Like I said before, running the MCPatcher HD textures, I can get up to 2048x before any lag shows up. So it's not a memory issue, well I suppose it is. MCPatcher uses the memory more efficiently than vanilla HD... |
| Comment by Anthony Di Gregorio [ 10/Feb/13 ] |
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I can confirm that this is happening, here is a link to my pack made specifically for/with the snapshots. (IE no unstitching) As I finished the textures, the game progressively got laggier, until I completed the IronDoorLower. Once that was done, the game wouldn't even load (Locks up after "Mojang" splash) Got in, same workaround as OPoster here, and when I tried to switch to my pack. Boom! (Same crash report) I would also like to state, using MCPatcher (before the vanilla HD snapshots) I could get up to 2048x resolution before ANY lag. Lastly, if one hits escape (single or multiplayer) the lag/FPS drop vanishes. (At least it does for me.) |
| Comment by [Mod] CubeTheThird [ 08/Feb/13 ] |
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Although your system has lots of ram, your client is only using up to 1GB. I would recommend increasing the maximum if you intend to keep using very large textures. |
| Comment by iamdarkyoshi [ 08/Feb/13 ] |
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i doubt it, i have 16GB of ddr3 gaming ram, dual 2gb vram graphics cards, an i5 3.3ghz, and a REALLY crappy hard drive |
| Comment by Meta [ 08/Feb/13 ] |
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I guess those 139 MB of texture stuff may be too much for your RAM? |