[MC-936] Squids randomly fly out of water Created: 27/Oct/12 Updated: 05/Sep/23 Resolved: 20/Jan/18 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.7, Minecraft 1.7.4, Minecraft 1.7.5, Minecraft 1.8.9, Minecraft 16w06a, Minecraft 1.10.2, Minecraft 1.11.2 |
| Fix Version/s: | Minecraft 1.4.4 |
| Type: | Bug | ||
| Reporter: | Oliver Newby | Assignee: | Unassigned |
| Resolution: | Awaiting Response | Votes: | 5 |
| Labels: | desync, squid | ||
| Environment: |
OS: Windows 7, Environment: Java 6 and 7 |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||
| Description |
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Occasionally, squids will start floating above water, even though they should remain inside of it. While flying squid are a real thing, this does not seem to be intended behavior within Minecraft (given that it is highly inconsistent). What I expected to happen was...Squids are swimming happily in the sea What actually happened was...Some squids are flying, out of the ocean, up into the air. Steps to ReproduceThis issue cannot be consistently reproduced, and seems to be highly lag-dependent. The attached setup can sometimes generate squids with this behavior, but it is rare. ScreenshotsCode analysisBased on 1.11 decompiled using MCP 9.35 rc1 The problem is that the motion handling part of the code is only done server-side. This includes setting the horizontal motion (X and Z) to 0 and reducing the vertical motion (Y) when the squid is not in water. |
| Comments |
| Comment by LillyByte [ 05/Sep/23 ] |
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This should have never been a bug as squid can fly. Sources: https://en.wikipedia.org/wiki/European_flying_squid https://en.wikipedia.org/wiki/Japanese_flying_squid Also, introductory material. https://www.youtube.com/watch?v=iMq89roPycI
Squid can, in fact, fly.
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| Comment by [Bot] Arisa [ 09/Feb/21 ] |
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This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for. |
| Comment by [Mod] Pokechu22 [ 04/Nov/20 ] |
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I think the case you're seeing is |
| Comment by [Bot] Arisa [ 29/Sep/20 ] |
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This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for. |
| Comment by Mateus Pereira Milbradt [ 29/Sep/20 ] |
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I didn`t tested in 1.12.2 or 18w03b, but I tested in 1.16.3 and it works, but they teleport back to the water. Also affects 1.16.4. |
| Comment by [Mod] Michael Wobst [ 20/Jan/18 ] |
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Is this still an issue in the most recent versions (currently that is 1.12.2, or 18w03b) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself. |
| Comment by Marcono1234 [ 05/Feb/17 ] |
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That is probably |
| Comment by [Mod] Pokechu22 [ 05/Feb/17 ] |
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Considering confirmed in 1.11.2 due to squid drifting that was seen at the very end of Etho's LP episode 483, which happened without another entity pushing the squid. |
| Comment by [Mod] Pokechu22 [ 30/Nov/16 ] |
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Relates to |
| Comment by null (Inactive) [ 08/Jul/16 ] |
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Definitely caused by lag. But I can confirm for 1.10.2. Just build up what is depicted in the screenshot, spawn a squid in the flowing water, then, if the server lags, the squid might start flying (you might need to push it a little). I think the bug here is that client-side prediction doesn't make the squid fall when outside water. Lag Simulator 2016 [09:50:09] [Server thread/INFO]: Starting minecraft server version 1.10.2 [09:50:09] [Server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar" [09:50:09] [Server thread/INFO]: Loading properties [09:50:09] [Server thread/INFO]: Default game type: CREATIVE [09:50:09] [Server thread/INFO]: Generating keypair [09:50:09] [Server thread/INFO]: Starting Minecraft server on *:25566 [09:50:09] [Server thread/INFO]: Using default channel type [09:50:10] [Server thread/INFO]: Preparing level "world" [09:50:10] [Server thread/INFO]: Preparing start region for level 0 [09:50:11] [Server thread/INFO]: Done (1.012s)! For help, type "help" or "?" [09:50:21] [User Authenticator #1/INFO]: UUID of player __null is d41b28a1-a216-441c-9743-5da0e80b4425 [09:50:21] [Server thread/INFO]: __null[/127.0.0.1:51839] logged in with entity id 5 at (-22.797992532629777, 65.67005958708991, 5.723876741365098) [09:50:21] [Server thread/INFO]: __null joined the game ^Z [1]+ Stopped /Users/null/BugServer/start.sh $ fg /Users/null/BugServer/start.sh [09:51:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5177ms behind, skipping 103 tick(s) ^Z [1]+ Stopped /Users/null/BugServer/start.sh $ fg /Users/null/BugServer/start.sh [09:51:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17240ms behind, skipping 344 tick(s) [09:51:51] [Server Watchdog/FATAL]: A single server tick took 17.24 seconds (should be max 0.05) [09:51:51] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown. [09:51:51] [Server Watchdog/ERROR]: This crash report has been saved to: /Users/null/BugServer/./crash-reports/crash-2016-07-08_09.51.51-server.txt Server stopped, press Enter to restart or Control-C to cancel |
| Comment by Fabian Röling [ 09/Jun/16 ] |
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Any good way to reproduce this? I tried the demo seed (as suggested in a duplicate), but there were no squids at the mentioned location. Is it just lag and luck? |
| Comment by Kumasasa [ 03/Mar/14 ] |
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Reopened, see |
| Comment by Ben Klein [ 16/Nov/12 ] |
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If squids can't fly, I can't. I love that squids can fly, they can reach new goals and get out of glitchy spawns! I support flying squids 100%! |
| Comment by aaron [ 08/Nov/12 ] |
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When i grow up i want to be a flying potato |
| Comment by Cad'ika Orade [ 28/Oct/12 ] |
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Could you post screenshots? Also, was this SMP or SSP? If it was SMP, then this is indeed a lag issue. |
| Comment by Lokio Case [ 27/Oct/12 ] |
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If this was on a server, It was just server lag that caused this. I've seen this in all versions, and honestly its funny! |