[MC-9266] Translucent blocks in item frames / Water in cauldron appear opaque with HUD off Created: 06/Feb/13 Updated: 26/Aug/20 Resolved: 01/Mar/14 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w05b, Snapshot 13w06a, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18c, Snapshot 13w19a, Minecraft 1.6.4, Minecraft 1.7.1 |
| Fix Version/s: | Minecraft 1.7.4 |
| Type: | Bug | ||
| Reporter: | Charlotte Buff | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 5 |
| Labels: | HUD, cauldron, end_portal, ice, item_frame, nether_portal, opaque, texture, translucency, water | ||
| Attachments: |
|
||||||||||||||||||||||||||||||||
| Issue Links: |
|
||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||
| Description |
|
Water in cauldrons and Blocks with a translucent texture (flowing and still water , ice, Nether portal, End portal, Maps) inside an item frame appear correctly translucent as long as the HUD is activated, but turn fully opaque when the HUD is deactivated via F1. Attached are two screenshots of the same scenery, one with HUD and one without. |
| Comments |
| Comment by Itouch2 [ 01/Mar/14 ] |
|
Indeed, fixed in 1.7.4 |
| Comment by Kumasasa [ 29/Oct/13 ] |
|
Fixed for me in 1.7.2 (except Cauldron water, but that is never transparent). |
| Comment by Tails [ 30/Mar/13 ] |
|
Still in 1.5.1, attached debug crash incase it's graphics card related. |
| Comment by Sealbudsman [ 07/Feb/13 ] |
|
I see what Tails sees: usually translucent, opaque dependent on the angle. In 13w06a. It doesn't seem to depend on graphics settings. Also they change to opaque when in the game menu (ESC), and when in any kind of inventory. |
| Comment by Tails [ 06/Feb/13 ] |
|
This even happens without turning off the HUD in certain angles, confirmed. |