[MC-9266] Translucent blocks in item frames / Water in cauldron appear opaque with HUD off Created: 06/Feb/13  Updated: 26/Aug/20  Resolved: 01/Mar/14

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w05b, Snapshot 13w06a, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18c, Snapshot 13w19a, Minecraft 1.6.4, Minecraft 1.7.1
Fix Version/s: Minecraft 1.7.4

Type: Bug
Reporter: Charlotte Buff Assignee: Unassigned
Resolution: Fixed Votes: 5
Labels: HUD, cauldron, end_portal, ice, item_frame, nether_portal, opaque, texture, translucency, water

Attachments: PNG File 2013-02-06_15.06.15.png     PNG File 2013-02-06_15.06.17.png     PNG File 2013-03-29_21.28.33.png     PNG File 2013-03-29_21.28.36.png     PNG File 2013-10-29_08.06.15.png     PNG File 2013-10-29_08.06.21.png     Text File crash-2013-03-30_15.23.55-client.txt    
Issue Links:
Duplicate
is duplicated by MC-12997 water will have no transparency in a ... Resolved
is duplicated by MC-30219 F1 Transparancy Bug Resolved
is duplicated by MC-36974 F1 mode dims the colors on a map disp... Resolved
Relates
relates to MC-13187 Water in water cauldrons is not trans... Reopened
relates to MC-10633 You cant look through ice if you hav... Resolved
relates to MC-17802 Partially transparent textures render... Resolved
CHK:
Confirmation Status: Confirmed

 Description   

Water in cauldrons and Blocks with a translucent texture (flowing and still water , ice, Nether portal, End portal, Maps) inside an item frame appear correctly translucent as long as the HUD is activated, but turn fully opaque when the HUD is deactivated via F1. Attached are two screenshots of the same scenery, one with HUD and one without.



 Comments   
Comment by Itouch2 [ 01/Mar/14 ]

Indeed, fixed in 1.7.4

Comment by Kumasasa [ 29/Oct/13 ]

Fixed for me in 1.7.2 (except Cauldron water, but that is never transparent).

Comment by Tails [ 30/Mar/13 ]

Still in 1.5.1, attached debug crash incase it's graphics card related.

Comment by Sealbudsman [ 07/Feb/13 ]

I see what Tails sees: usually translucent, opaque dependent on the angle. In 13w06a. It doesn't seem to depend on graphics settings. Also they change to opaque when in the game menu (ESC), and when in any kind of inventory.

Comment by Tails [ 06/Feb/13 ]

This even happens without turning off the HUD in certain angles, confirmed.

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