[MC-9259] FallingSand support for block IDs > 128 Created: 06/Feb/13  Updated: 21/Jan/16  Resolved: 06/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.7
Fix Version/s: Snapshot 13w06a

Type: Bug
Reporter: Adrian Brightmoore Assignee: [Mojang] Nathan Adams
Resolution: Fixed Votes: 0
Labels: None

Issue Links:
Duplicate
is duplicated by MC-9335 FallingSand spawner spawn only sand Resolved
is duplicated by MC-11306 Falling sand with block ID of water d... Resolved
is duplicated by MC-12104 Falling block entities can't have a b... Resolved
is duplicated by MC-12939 "Tile" tag on falling sand spawners d... Resolved
Confirmation Status: Unconfirmed

 Description   

Falling Sand's Tile tag is a signed Byte, preventing block IDs > 128 from being configured and spawned as FallingSand.

Reproduce using this filter, which builds Falling Sand spawners from the blocks in your selection box:
http://www.planetminecraft.com/mod/framination---filter-to-animate-cells-of-blocks-in-the-world/



 Comments   
Comment by Jesper the End [ 10/Feb/13 ]

Oh, I found it out myself already. But thanks anyway

Comment by Adrian Brightmoore [ 10/Feb/13 ]

There is a new "TileID" tag. It is TAG_Int. It will carry the block ID for all blocks.

"Tile" is still available if TileID is not set, and the 0xFF masked value (lower byte) of TileID is copied into Tile (for backward compatibility)

A worked example is here, and on the original PMC page I linked in when reporting the issue:

https://dl.dropbox.com/u/54682869/Minecraft/Filters/Framination_v8s2.py

Comment by Jesper the End [ 10/Feb/13 ]

So what's changed now then? Because all my spawners are spawning sand now. Do I have to change the TAG_Byte: Tile into another tag ore something?

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