[MC-9246] Direction dependent redstone torch timing Created: 05/Feb/13  Updated: 07/Mar/13  Resolved: 11/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w04a, Snapshot 13w05a, Snapshot 13w05b, Snapshot 13w06a
Fix Version/s: None

Type: Bug
Reporter: Felix Grünewald Assignee: Unassigned
Resolution: Duplicate Votes: 4
Labels: redstone, tick, timing, torch

Attachments: PNG File 2013-02-05_22.24.07.png     PNG File 2013-02-05_22.24.29.png     PNG File 2013-02-05_22.25.10.png     PNG File 2013-02-05_22.25.24.png     PNG File 2013-02-05_22.25.41.png    
Issue Links:
Duplicate
duplicates MC-2340 Redstone torches schedule updates whe... Resolved
Confirmation Status: Unconfirmed

 Description   

When you send a 2-tick off pulse into a torch, the length of its output depends on two things:

a) which face of the block it is placed on
b) if there are other redstone torches attached to the same block

In the screenshots you can see my test setup with a simple clock at the bottom, feeding into a monostable circuit and a small torch tower.

If there are torches on all sides of the block, we see a 2-tick pulse on the repeater line facing west and 1-tick pulses on all the other lines. As soon as the 2-tick torch is removed, we get the 2-tick pulse on the opposite side (east). Remove that torch, and the top one will emit the 2-tick pulse etc. etc.

The order seems to be: west, east, top, north, south



 Comments   
Comment by Henrik Lindström [ 10/Feb/13 ]

This is the same bug as: https://mojang.atlassian.net/browse/MC-2340

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