| Type: | Bug | ||
| Reporter: | Kwin van der Veen | Assignee: | [Mojang] Grum (Erik Broes) |
| Resolution: | Fixed | Votes: | 35 |
| Labels: | redstone, redstone_comparator, redstone_repeater | ||
| Attachments: |
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| Issue Links: |
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| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
| Comments |
| Comment by [Mod] tryashtar [ 16/Dec/17 ] |
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Reopening because the lock is visually removed when the other side of the repeater is updated. See new screenshot taken in 17w50a. |
| Comment by user33 [ 29/Apr/17 ] |
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Confirmed for 17w17b |
| Comment by bob [ 06/Nov/16 ] |
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Is this still an issue on the latest snapshot 16w44a? |
| Comment by _zombiehunter [ 20/Jan/16 ] |
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Still in 16w03a |
| Comment by Valentijn Kas [ 17/Dec/15 ] |
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Still in snapshot 15w50a |
| Comment by Simon Sutoris [ 26/Apr/15 ] |
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Still in 1.8.4 |
| Comment by KingSupernova [ 29/Oct/14 ] |
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Confirmed for 1.8.1-pre3. The problem is actually with the comparator, not the repeater. Until you toggle the comparator, it won't recognize that it is supposed to be locking the repeater. If you place a comparator, then toggle it, then place the repeater, it will already appear locked. The comparator also has to be powered for the toggle to work. |
| Comment by CocoaMix [ 29/Sep/14 ] |
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Confirmed for 1.8 |
| Comment by qmagnet [ 09/Aug/14 ] |
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Confirmed for 14w32d |
| Comment by Riley McConnell [ 10/Mar/14 ] |
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I thought this wasn't working but I have verified what others have said. The bug is visual only, repeaters are locking when locked by a comparator, and the visual bug can be temporarily fixed by switching the mode on the attached comparator. Screenshot of test added. Mechanics should be functional for map makers, assuming players will not need to see the repeaters. |
| Comment by jay james [ 10/Mar/14 ] |
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14w10c, still a problem and still not solved! How are we meant to make use of these for puzzle maps etc! |
| Comment by 44shades44 [ 28/Oct/13 ] |
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Still happens in 1.7.2 |
| Comment by _zombiehunter [ 25/Sep/13 ] |
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Still happens from time to time in 13w38c! EDIT: |
| Comment by jay james [ 09/Jul/13 ] |
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its about time this gets fixed seeing them have know about it for so long. how are you meant to make problem solving maps when people cant see the problem that needs to be solved! turns a problem solving map into a lucky guess map! |
| Comment by Kwin van der Veen [ 17/Feb/13 ] |
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I just noticed something, if you right click the comparator while being powered (so it would toggle between compare and subtract mode) then the repeater does show that it is locked. Tested this in snapshot 13w06a. However if I reload the world/chunk will reset this and no block update seems the trigger this as well. |
| Comment by Daniel Harris [ 15/Feb/13 ] |
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I think it was meant to happen but it was meant to show there locked state witch it doesn't. |
| Comment by Sorin Iliuta [ 07/Feb/13 ] |
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I think it was intended because they said they wanted only repeaters to be able to lock other repeaters. So it might actually work as intended. Maybe they weren't supposed to be blocked that's why the lock texture doesn't show, or it should lock it and the texture doesn't show. Anyway, it's up to Dinnerbone to decide. |
| Comment by Tails [ 04/Feb/13 ] |
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Confirmed. |