[MC-9082] Detector rails still triggering junction changes prematurely Created: 03/Feb/13 Updated: 06/Sep/15 Resolved: 03/Feb/13 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7, Snapshot 13w05b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Dalton McVey | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | detector, junction, rails, redstone | ||
| Environment: |
Windows 8, Java 7 (latest update as of posting), 8GB RAM |
||
| Issue Links: |
|
||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
|
Detector rails still trigger junction changes before a cart actually hits the detector rail. I believe this may be because the "hitbox" for triggering cart interactions may be slightly too large, and thus triggering the detector rail when it is diagonal to it. R=Rail When the cart is in the upper left or upper right, the T will flip before it gets to the D. |
| Comments |
| Comment by Tails [ 03/Feb/13 ] |
|
Duplicate of MC-868, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate. |