[MC-9054] Inconsistent behaviour with repeaters (and dispensers) when connected to comparator-generated pulsating signal. Created: 02/Feb/13 Updated: 27/Mar/17 Resolved: 02/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w05b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Niko Obermayr | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
OS X 10.8.2 |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Game Mode: | Creative | ||||||||||||
| Description |
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If you connect a comparator's output to one of its B inputs, put it in subtraction mode and power the A input, the output signal starts to pulse rapidly. This is not a bug, but if you connect this pulsating signal through a repeater into a dispenser, setting different delay times on the repeater causes inconsistent behaviour at the repeater and the connected dispenser. I talk about this in the following video: or, if the upload works, i attached the relevant part of that video to this report |
| Comments |
| Comment by Tails [ 02/Feb/13 ] |