[MC-8998] Team option "friendlyfire" is not saved to disk; resets upon map reload Created: 02/Feb/13 Updated: 04/Feb/13 Resolved: 04/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w05a, Snapshot 13w05b |
| Fix Version/s: | Snapshot 13w06a |
| Type: | Bug | ||
| Reporter: | WolfieMario | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 3 |
| Labels: | NBT, friendlyfire, lost, reload, save, scoreboard, teams | ||
| Confirmation Status: | Unconfirmed |
| Description |
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What I expected to happen was: What actually happened was: Steps to reproduce: This is rather problematic, as it may not always be possible to use commandblocks to change the friendlyfire option (e.g. when recovering from a server crash), and in general it is a hassle, and I can imagine many people wouldn't know about this bug because the option seems to work when first tested. This issue is not specific to SMP, although the option has no purpose outside SMP. It is caused by a lack of serialization of the friendlyfire option when the scoreboard.dat NBT data is written. |