[MC-8964] /spawnpoint @p ~0 ~0 ~0 not working as expected Created: 01/Feb/13 Updated: 30/Apr/17 Resolved: 09/Aug/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7, Snapshot 13w04a, Snapshot 13w05a, Snapshot 13w05b, Minecraft 1.7.10, Minecraft 14w30c |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tristan Abshire | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 3 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Trying to work on a CoD:Zombies styled map, much like Sethbling's TF2 and Smash Bros ones. |
| Comments |
| Comment by qmagnet [ 10/Aug/14 ] |
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If they are returned to the worldspawn, then the spawn wasn't set properly. The game will say that spawnpoint was set even in an obstructed location. Execute @p works fine. |
| Comment by Nicholas Hills [ 10/Aug/14 ] |
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I fully agree that you can, and whilst the block outputs that it has set the player's spawn to whatever the relative command should be, (at least in the examples I have tested and in versions up to 14w30) when the player is killed thy are returned to worldspawn |
| Comment by qmagnet [ 10/Aug/14 ] |
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Yes it does. With execute you can issue a spawnpoint command with relative coordinates. |
| Comment by Nicholas Hills [ 10/Aug/14 ] |
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Indeed whilst you can execute for spawnpoints, there is a particular issue that executed spawnpoint does not accept relative co-ordinates when run in an execute as detailed in |
| Comment by qmagnet [ 09/Aug/14 ] |
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Tails, you can resolve this bug. Execute can handle this type of request now. |
| Comment by Tails [ 18/Mar/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Dean Baset [ 04/Feb/13 ] |
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Nope! If you only do "/spawnpoint @p", it will set their spawn to their current location. |
| Comment by Tristan Abshire [ 04/Feb/13 ] |
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Doesn't /spawnpoint @p require coordinates to function though? And your system above would cause unnecessary jittering for the player |
| Comment by Dean Baset [ 03/Feb/13 ] |
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While I can see why this is bothering, you can work around this problem like this: Then do this: |