[MC-8895] Comparators do not detect items passing through droppers for 1-tick Created: 01/Feb/13  Updated: 10/Feb/13  Resolved: 03/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w05a
Fix Version/s: None

Type: Bug
Reporter: Matthew Carstensen Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: redstone
Environment:

Mac OS X 10.6.8


Attachments: PNG File Screen shot 2013-01-30 at 3.47.19 PM.png    
Issue Links:
Duplicate
duplicates MC-8457 Chest sometimes doesn't activate Reds... Reopened
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

In snapshot 4a, I was able to generate a 1-tick pulse by using two droppers. The droppers would be facing into each other. By powering 1, then powering the other 1-tick later using a repeater, The second dropper would possess an item for one tick. A comparator could then send a 1-tick pulse, which is a very useful behavior.

When transferring an item from 1 dropper then back, a comparator should have been able to send a 1-tick pulse.

In 5a, it seems that items that are deposited and removed within 1-tick are not measured by a comparator.

You can use a setup similar to the one in the attached image to duplicate this instance. The droppers must be facing each other.

Something to note; If the attached comparator is measuring the inventory of the dropper with an item already inside, before the circuit is activated, a comparator will blink off for 1-tick; the duration that the item is absent.



 Comments   
Comment by Tails [ 03/Feb/13 ]

Duplicate of MC-8457.

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